从零开始Golang开发(1)

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1.你的第一行Go代码

任何伟大的开端都是从hello开始的

/*
import "fmt"
*/

import (
	"fmt"
)

//main函数
func main() { 
    //函数的{  一定是 和函数名在同一行的,否则编译错误
	//golang中的表达式,加";", 和不加 都可以,建议是不加
	fmt.Println(" hello Go!")
}

2.Go中四种变量声明方式

1.声明一个变量 默认的值是0

var a int

2.声明一个变量,初始化一个值

var b int = 100
var bb string = "abcd"

3.在初始化的时候,可以省去数据类型,通过值自动匹配当前的变量的数据类型

var c = 100
var cc = "abcd"

4.(常用的方法) 省去var关键字,直接自动匹配

e := 100
f := "abcd"
g := 3.14

5.声明多个变量

var xx, yy int = 100, 200
var kk, ll = 100, "Aceld"

6.多行的多变量声明

var (
		vv int  = 100
		jj bool = true
	)

测试一下

package main

/*
	四种变量的声明方式
*/

import (
	"fmt"
)

//声明全局变量 方法一、方法二、方法三是可以的
var gA int = 100
var gB = 200

//用方法四来声明全局变量
// := 只能够用在 函数体内来声明
//gC := 200

func main() {
	//方法一:声明一个变量 默认的值是0
	var a int
	fmt.Println("a = ", a)
	fmt.Printf("type of a = %T\n", a)

	//方法二:声明一个变量,初始化一个值
	var b int = 100
	fmt.Println("b = ", b)
	fmt.Printf("type of b = %T\n", b)

	var bb string = "abcd"
	fmt.Printf("bb = %s, type of bb = %T\n", bb, bb)

	//方法三:在初始化的时候,可以省去数据类型,通过值自动匹配当前的变量的数据类型
	var c = 100
	fmt.Println("c = ", c)
	fmt.Printf("type of c = %T\n", c)

	var cc = "abcd"
	fmt.Printf("cc = %s, type of cc = %T\n", cc, cc)

	//方法四:(常用的方法) 省去var关键字,直接自动匹配
	e := 100
	fmt.Println("e = ", e)
	fmt.Printf("type of e = %T\n", e)

	f := "abcd"
	fmt.Println("f = ", f)
	fmt.Printf("type of f = %T\n", f)

	g := 3.14
	fmt.Println("g = ", g)
	fmt.Printf("type of g = %T\n", g)

	// =====
	fmt.Println("gA = ", gA, ", gB = ", gB)
	//fmt.Println("gC = ", gC)

	// 声明多个变量
	var xx, yy int = 100, 200
	fmt.Println("xx = ", xx, ", yy = ", yy)
	var kk, ll = 100, "Aceld"
	fmt.Println("kk = ", kk, ", ll = ", ll)

	//多行的多变量声明
	var (
		vv int  = 100
		jj bool = true
	)
	fmt.Println("vv = ", vv, ", jj = ", jj)
}

3.Go中const常量及iota使用

//const 来定义枚举类型
const (
	//可以在const() 添加一个关键字 iota, 每行的iota都会累加1, 第一行的iota的默认值是0
	BEIJING  = 10 * iota //iota = 0
	SHANGHAI             //iota = 1
	SHENZHEN             //iota = 2
)

const (
	a, b = iota + 1, iota + 2 // iota = 0, a = iota + 1, b = iota + 2, a = 1, b = 2
	c, d                      // iota = 1, c = iota + 1, d = iota + 2, c = 2, d = 3
	e, f                      // iota = 2, e = iota + 1, f = iota + 2, e = 3, f = 4

	g, h = iota * 2, iota * 3 // iota = 3, g = iota * 2, h = iota * 3, g = 6, h = 9
	i, k                      // iota = 4, i = iota * 2, k = iota * 3 , i = 8, k = 12
)

测试一哈

package main

import "fmt"

//const 来定义枚举类型
const (
	//可以在const() 添加一个关键字 iota, 每行的iota都会累加1, 第一行的iota的默认值是0
	BEIJING  = 10 * iota //iota = 0
	SHANGHAI             //iota = 1
	SHENZHEN             //iota = 2
)

const (
	a, b = iota + 1, iota + 2 // iota = 0, a = iota + 1, b = iota + 2, a = 1, b = 2
	c, d                      // iota = 1, c = iota + 1, d = iota + 2, c = 2, d = 3
	e, f                      // iota = 2, e = iota + 1, f = iota + 2, e = 3, f = 4

	g, h = iota * 2, iota * 3 // iota = 3, g = iota * 2, h = iota * 3, g = 6, h = 9
	i, k                      // iota = 4, i = iota * 2, k = iota * 3 , i = 8, k = 12
)

func main() {
	//常量(只读属性)
	const length int = 10

	fmt.Println("length = ", length)

	//length = 10 //常量是不允许修改的。

	fmt.Println("BEIJIGN = ", BEIJING)
	fmt.Println("SHANGHAI = ", SHANGHAI)
	fmt.Println("SHENZHEN = ", SHENZHEN)

	fmt.Println("a = ", a, "b = ", b)
	fmt.Println("c = ", c, "d = ", d)
	fmt.Println("e = ", e, "f = ", f)

	fmt.Println("g = ", g, "h = ", h)
	fmt.Println("i = ", i, "k = ", k)

	// iota 只能够配合const() 一起使用, iota只有在const进行累加效果。

}

4.Go中的函数

1.返回1个返回值

func foo1(a string, b int) int {
	fmt.Println("a = ", a)
	fmt.Println("b = ", b)

	c := 100

	return c
}

2.返回多个返回值,匿名的

func foo2(a string, b int) (int, int) {
	fmt.Println("a = ", a)
	fmt.Println("b = ", b)

	return 666, 777
}

3.返回多个返回值, 有形参名称的

func foo3(a string, b int) (r1 int, r2 int) {
	fmt.Println("---- foo3 ----")
	fmt.Println("a = ", a)
	fmt.Println("b = ", b)



	//r1 r2 属于foo3的形参,  初始化默认的值是0
	//r1 r2 作用域空间 是foo3 整个函数体的{}空间
	fmt.Println("r1 = ", r1)
	fmt.Println("r2 = ", r2)


	//给有名称的返回值变量赋值
	r1 = 1000
	r2 = 2000

	return
}

测试一哈

package main

import "fmt"

func foo1(a string, b int) int {
	fmt.Println("a = ", a)
	fmt.Println("b = ", b)

	c := 100

	return c
}

//返回多个返回值,匿名的
func foo2(a string, b int) (int, int) {
	fmt.Println("a = ", a)
	fmt.Println("b = ", b)

	return 666, 777
}

//返回多个返回值, 有形参名称的
func foo3(a string, b int) (r1 int, r2 int) {
	fmt.Println("---- foo3 ----")
	fmt.Println("a = ", a)
	fmt.Println("b = ", b)



	//r1 r2 属于foo3的形参,  初始化默认的值是0
	//r1 r2 作用域空间 是foo3 整个函数体的{}空间
	fmt.Println("r1 = ", r1)
	fmt.Println("r2 = ", r2)


	//给有名称的返回值变量赋值
	r1 = 1000
	r2 = 2000

	return
}

func foo4(a string, b int) (r1, r2 int) {
	fmt.Println("---- foo4 ----")
	fmt.Println("a = ", a)
	fmt.Println("b = ", b)


	//给有名称的返回值变量赋值
	r1 = 1000
	r2 = 2000

	return
}

func main() {
	c := foo1("abc", 555)
	fmt.Println("c = ", c)

	ret1, ret2 := foo2("haha", 999)
	fmt.Println("ret1 = ", ret1, " ret2 = ", ret2)

	ret1, ret2 = foo3("foo3", 333)
	fmt.Println("ret1 = ", ret1, " ret2 = ", ret2)

	ret1, ret2 = foo4("foo4", 444)
	fmt.Println("ret1 = ", ret1, " ret2 = ", ret2)
}