#region NameSpace
//using Cysharp.Threading.Tasks.Triggers;//所有 MonoBehaviour 消息事件都可以转换异步流AsyncTriggers
//using Cysharp.Threading.Tasks.Linq;//Async LINQ
//using Cysharp.Threading.Tasks;//需要导入Unitask编辑器包
using UnityEngine.SceneManagement;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine.Networking;
using UnityEngine.Events;
using System.Collections;
//using HighlightingSystem;//导入HightingSystem插件
using System.Threading;
using UnityEngine.UI;
//using TXCollection;//导入自定义类
using UnityEngine;
using System.Text;
using System.Linq;
using System.IO;
using System;
#endregion