#region 单例模式
public static MonoTrail Instance;
private void Awake()
{
if (Instance != null) Destroy(gameObject);
Instance = this;
}
#endregion
#region 单例模式
private static Chest _instance;
public static Chest Instance
{
get
{
if (_instance == null)
{
_instance = GameObject.Find("ChestPanel").GetComponent<Chest>();
}
return _instance;
}
}
#endregion
//使用
if (Input.GetKeyDown(KeyCode.T))
{
Knapsack tempKnapsack = Knapsack.Instance;
tempKnapsack.DisplaySwitch();
}