代码
<canvas id="cas"></canvas>
<script>
var canvas = document.getElementById("cas")
var ctx = canvas.getContext("2d")
resize()
window.onresize = resize
function resize() {
canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth
canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight
}
var RAF = (function () {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) {
window.setTimeout(callback, 1000 / 60)
}
})()
// 鼠标活动时,获取鼠标坐标
var warea = { x: null, y: null, max: 20000 }
window.onmousemove = function (e) {
e = e || window.event
warea.x = e.clientX
warea.y = e.clientY
}
window.onmouseout = function (e) {
warea.x = null
warea.y = null
}
// 添加粒子
// x,y为粒子坐标,xa, ya为粒子xy轴加速度,max为连线的最大距离
var dots = []
for (var i = 0
var x = Math.random() * canvas.width
var y = Math.random() * canvas.height
var xa = Math.random() * 2 - 1
var ya = Math.random() * 2 - 1
dots.push({
x: x,
y: y,
xa: xa,
ya: ya,
max: 6000
})
}
// 延迟100秒开始执行动画,如果立即执行有时位置计算会出错
setTimeout(function () {
animate()
}, 100)
// 每一帧循环的逻辑
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height)
// 将鼠标坐标添加进去,产生一个用于比对距离的点数组
var ndots = [warea].concat(dots)
dots.forEach(function (dot) {
// 粒子位移
dot.x += dot.xa
dot.y += dot.ya
// 遇到边界将加速度反向
dot.xa *= (dot.x > canvas.width || dot.x < 0) ? -1 : 1
dot.ya *= (dot.y > canvas.height || dot.y < 0) ? -1 : 1
// 绘制点
ctx.fillRect(dot.x - 0.5, dot.y - 0.5, 1, 1)
// 循环比对粒子间的距离
for (var i = 0
var d2 = ndots[i]
if (dot === d2 || d2.x === null || d2.y === null) continue
var xc = dot.x - d2.x
var yc = dot.y - d2.y
// 两个粒子之间的距离
var dis = xc * xc + yc * yc
// 距离比
var ratio
// 如果两个粒子之间的距离小于粒子对象的max值,则在两个粒子间画线
if (dis < d2.max) {
// 如果是鼠标,则让粒子向鼠标的位置移动
if (d2 === warea && dis > (d2.max / 2)) {
dot.x -= xc * 0.03
dot.y -= yc * 0.03
}
// 计算距离比
ratio = (d2.max - dis) / d2.max
// 画线
ctx.beginPath()
ctx.lineWidth = ratio / 2
ctx.strokeStyle = 'rgba(0,0,0,' + (ratio + 0.2) + ')'
ctx.moveTo(dot.x, dot.y)
ctx.lineTo(d2.x, d2.y)
ctx.stroke()
}
}
// 将已经计算过的粒子从数组中删除
ndots.splice(ndots.indexOf(dot), 1)
})
RAF(animate)
}
</script>