带残影的动画

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直接上代码,代码实现了多组位移动画效果。样式酷炫

ImageView ball = new ImageView(mContext);// bball 是将会动画的图片
ball.setImageResource(R.mipmap.icone_hongbao);// 设置红包的图片
setAnim(ball, iv_redpkg, iv_hongbao);// 开始执行动画
 private int[] startLocation;
 private int[] endLocation;

    /**
     * 
     * @param v  动画的控件
     * @param start   起始位置
     * @param tvTarget   结束为止
     */
    private void setAnim(final View v, View start, View tvTarget) {
        Log.d("Logger", "setAnim: ");
        ViewGroup anim_mask_layout = createAnimLayout();
        anim_mask_layout.addView(v);//把动画小球添加到动画层

        if (startLocation == null) {
            startLocation = new int[2];// 一个整型数组,用来存储按钮的在屏幕的X、Y坐标
            endLocation = new int[2];// 存储动画结束位置的X、Y坐标
        }
        start.getLocationInWindow(startLocation);// 这是获取购买按钮的在屏幕的X、Y坐标(这也是动画开始的坐标)
        Log.d("KsVideoFragment", "startLocation222: " + startLocation[0] + ",y:" + startLocation[1]);
        final View view = addViewToAnimLayout(anim_mask_layout, v, startLocation);
        tvTarget.getLocationInWindow(endLocation);// tvTarget是那个抛物线最后掉落的控件
        Log.d("KsVideoFragment", "endLocation: " + endLocation[0] + ",y:" + endLocation[1]);
        // 计算位移
//        int endX = 0 - startLocation[0] + 40;// 动画位移的X坐标
        int endX = endLocation[0] - startLocation[0];// 动画位移的X坐标
        int endY = endLocation[1] - startLocation[1];// 动画位移的y坐标
        //平移动画 绘制X轴 0到结束的x轴
        TranslateAnimation translateAnimationX = new TranslateAnimation(0,
                endX, 0, 0);
        translateAnimationX.setInterpolator(new LinearInterpolator());
        translateAnimationX.setRepeatCount(0);// 动画重复执行的次数
        translateAnimationX.setFillAfter(true);
        TranslateAnimation translateAnimationY = new TranslateAnimation(0, 0,
                0, endY);
        translateAnimationY.setInterpolator(new AccelerateInterpolator());
        translateAnimationY.setRepeatCount(0);// 动画重复执行的次数
        translateAnimationY.setFillAfter(true);

        final AnimationSet set = new AnimationSet(true);
        set.setFillAfter(false);
        set.addAnimation(translateAnimationY);
        set.addAnimation(translateAnimationX);
        set.setDuration(800);// 动画的执行时间
        view.startAnimation(set);
        // 动画监听事件
        set.setAnimationListener(new Animation.AnimationListener() {
            // 动画的开始
            @Override
            public void onAnimationStart(Animation animation) {
                v.setVisibility(View.VISIBLE);
                Log.e("Logger", "asdasdasdasd");
            }

            @Override
            public void onAnimationRepeat(Animation animation) {
                // TODO Auto-generated method stub
            }

            // 动画的结束
            @Override
            public void onAnimationEnd(Animation animation) {
                Log.d("Logger", "onAnimationEnd: ");
                v.setVisibility(View.GONE);
                set.cancel();
                animation.cancel();

            }
        });
    }
private View addViewToAnimLayout(final ViewGroup parent, final View view,
                                 int[] location) {
    int x = location[0];
    int y = location[1];
    LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(
            LinearLayout.LayoutParams.WRAP_CONTENT,
            LinearLayout.LayoutParams.WRAP_CONTENT);
    lp.leftMargin = x;
    lp.topMargin = y;
    view.setLayoutParams(lp);
    return view;
}
/**
 * @param
 * @return void
 * @throws
 * @Description: 创建动画层
 */
private ViewGroup createAnimLayout() {
    ViewGroup rootView = (ViewGroup) getWindow().getDecorView();
    LinearLayout animLayout = new LinearLayout(mContext);
    LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(
            LinearLayout.LayoutParams.MATCH_PARENT,
            LinearLayout.LayoutParams.MATCH_PARENT);
    animLayout.setLayoutParams(lp);
    animLayout.setId(Integer.MAX_VALUE);
    animLayout.setBackgroundResource(android.R.color.transparent);
    rootView.addView(animLayout);
    return animLayout;
}