HMI-33-【运动模式】补上油量表和水温表

98 阅读3分钟

本文已参与「新人创作礼」活动,一起开启掘金创作之路。

头图

HMI-33-【运动模式】补上油量表和水温表

上一篇,以为是做了一个收尾,写了灯光控制面板和底部的信息栏,但是,有位眼见的小伙伴江山壹角,直接不给我面子,说我的水温表和油量表不会动。截图位置,我记仇哈。

image-20220217220433112

所以今天我们的这篇文章就是实现下水温表和油量表,别看就加起来就16个方块,我写了两个晚上,今天这个也顺带吧转向带的控制代码横展过来,目前呢,转向灯用的还是定时器控制的 ,可以在不同的电脑上有不同的表现了,后期小伙伴如果发现频率不同步的话,可以使用线程产生定时器,来替换我的定时器即可。


HMI-33-【运动模式】补上油量表和水温表增加转向灯控制代码水温表和油量表代码实现目前进度第一阶段成果展示

关键字: HMI油量表水温表uiQt

增加转向灯控制代码

转向灯控制代码不用动脑子,我UI也是从舒适模式粘贴过来的,所带代码也是可以横展过来的。核心部分如下:



void MDS_LightControl::selfInspection()
{
    ui->label_turnlight_l->show();
    ui->label_turnlight_r->show();
    QTimer::singleShot(2000,this,[=](){
        ui->label_turnlight_l->hide();
        ui->label_turnlight_r->hide();});
}

void MDS_LightControl::setTurnLight(turnLight light)
{
    switch (light) {
    case m_turnLightLeft:
    {
        if(m_timerTurnRight->isActive())
        {
            m_timerTurnRight->stop();
            ui->label_turnlight_r->hide();
        }
        m_timerTurnLeft->start(1000);
        break;
    }
    case m_turnLightRight:
    {
        if(m_timerTurnLeft->isActive())
        {
            m_timerTurnLeft->stop();
            ui->label_turnlight_l->hide();
        }
        m_timerTurnRight->start(1000);
        break;
    }
    case m_turnLightWarning:
    {

        m_timerTurnLeft->stop();
        m_timerTurnRight->stop();
        m_timerTurnLeft->start(1000);
        m_timerTurnRight->start(1000);
        break;
    }
    case m_turnLightOff:
    {
        if(m_timerTurnLeft->isActive())
        {
            m_timerTurnLeft->stop();
            ui->label_turnlight_l->hide();
        }
        if(m_timerTurnRight->isActive())
        {
            m_timerTurnRight->stop();
            ui->label_turnlight_r->hide();
        }
        break;
    }
    }
}

水温表和油量表代码实现

这个在计算是时候,我用了程序计算机,哎,这个计算机,谁用谁知道,除法不带小数呀,开始算的大半段都白写了,后面才反应过来。小伙伴们要注意哦。运动模式下的水温表和油量表和舒适模式不一样,不是连续的,类似于一格一格的吧。具体可以看下面的动画。这里直接贴上核心代码:


/**
 * @brief MDS_Center::drawOil
 * @param angle
 * 绘制油量表
 */
void MDS_Center::drawOil(int percentage)
{
    //半径350
    QPainter painter(ui->label_drawOil);
    painter.setRenderHint((QPainter::SmoothPixmapTransform));
    painter.setRenderHint(QPainter::HighQualityAntialiasing);
    painter.translate(-43,-195);
    painter.save();
    painter.setPen(QPen(Qt::white,5,Qt::SolidLine));


    if(percentage>0 && percentage <= 13)
    {
        painter.drawArc(-315,-315,630,630,279*16,4*16);
    }
    else if(percentage>13 && percentage<=25){
        painter.drawArc(-315,-315,630,630,279*16,4*16);
        painter.drawArc(-315,-315,630,630,285*16,3*16);
    }
    else if(percentage>25 && percentage<=38){
        painter.drawArc(-315,-315,630,630,279*16,4*16);
        painter.drawArc(-315,-315,630,630,285*16,3*16);
        painter.drawArc(-315,-315,630,630,290*16,3*16);
    }
    else if(percentage>38 && percentage<=50){
        painter.drawArc(-315,-315,630,630,279*16,4*16);
        painter.drawArc(-315,-315,630,630,285*16,3*16);
        painter.drawArc(-315,-315,630,630,290*16,3*16);
        painter.drawArc(-315,-315,630,630,295*16,3*16+8);
    }
    else if(percentage>50 && percentage<=63){
        painter.drawArc(-315,-315,630,630,279*16,4*16);
        painter.drawArc(-315,-315,630,630,285*16,3*16);
        painter.drawArc(-315,-315,630,630,290*16,3*16);
        painter.drawArc(-315,-315,630,630,295*16,3*16+8);
        painter.drawArc(-315,-315,630,630,301*16+8,3*16+6);
    }
    else if(percentage>63 && percentage<=75){
        painter.drawArc(-315,-315,630,630,279*16,4*16);
        painter.drawArc(-315,-315,630,630,285*16,3*16);
        painter.drawArc(-315,-315,630,630,290*16,3*16);
        painter.drawArc(-315,-315,630,630,295*16,3*16+8);
        painter.drawArc(-315,-315,630,630,301*16+8,3*16+6);
        painter.drawArc(-315,-315,630,630,307*16,3*16);
    }
    else if(percentage>76 && percentage<=88){
        painter.drawArc(-315,-315,630,630,279*16,4*16);
        painter.drawArc(-315,-315,630,630,285*16,3*16);
        painter.drawArc(-315,-315,630,630,290*16,3*16);
        painter.drawArc(-315,-315,630,630,295*16,3*16+8);
        painter.drawArc(-315,-315,630,630,301*16+8,3*16+6);
        painter.drawArc(-315,-315,630,630,307*16,3*16);
        painter.drawArc(-315,-315,630,630,312*16,3*16);
    }
    else if(percentage>88 && percentage<=100){
        painter.drawArc(-315,-315,630,630,279*16,4*16);
        painter.drawArc(-315,-315,630,630,285*16,3*16);
        painter.drawArc(-315,-315,630,630,290*16,3*16);
        painter.drawArc(-315,-315,630,630,295*16,3*16+8);
        painter.drawArc(-315,-315,630,630,301*16+8,3*16+6);
        painter.drawArc(-315,-315,630,630,307*16,3*16);
        painter.drawArc(-315,-315,630,630,312*16,3*16);
        painter.drawArc(-315,-315,630,630,317*16,4*16);
    }

    painter.restore();
}
/**
 * @brief MDS_Center::drawWater
 * @param angle
 * 绘制水温表
 */
void MDS_Center::drawWater(int percentage)
{
    QPainter painter(ui->label_drawWater);
    painter.setRenderHint((QPainter::SmoothPixmapTransform));
    painter.setRenderHint(QPainter::HighQualityAntialiasing);
    painter.translate(257,-195);
    painter.save();
    painter.setPen(QPen(Qt::white,5,Qt::SolidLine));


    if(percentage>0 && percentage <= 13)
    {
        painter.drawArc(-315,-315,630,630,257*16,4*16);
    }
    else if(percentage>13 && percentage<=25){
        painter.drawArc(-315,-315,630,630,252*16,3*16);
        painter.drawArc(-315,-315,630,630,257*16,4*16);
    }
    else if(percentage>25 && percentage<=38){
        painter.drawArc(-315,-315,630,630,247*16,3*16);
        painter.drawArc(-315,-315,630,630,252*16,3*16);
        painter.drawArc(-315,-315,630,630,257*16,4*16);
    }
    else if(percentage>38 && percentage<=50){
        painter.drawArc(-315,-315,630,630,241*16,4*16);
        painter.drawArc(-315,-315,630,630,247*16,3*16);
        painter.drawArc(-315,-315,630,630,252*16,3*16);
        painter.drawArc(-315,-315,630,630,257*16,4*16);
    }
    else if(percentage>50 && percentage<=63){
        painter.drawArc(-315,-315,630,630,235*16,4*16);
        painter.drawArc(-315,-315,630,630,241*16,4*16);
        painter.drawArc(-315,-315,630,630,247*16,3*16);
        painter.drawArc(-315,-315,630,630,252*16,3*16);
        painter.drawArc(-315,-315,630,630,257*16,4*16);
    }
    else if(percentage>63 && percentage<=75){
        painter.drawArc(-315,-315,630,630,230*16,3*16);
        painter.drawArc(-315,-315,630,630,235*16,4*16);
        painter.drawArc(-315,-315,630,630,241*16,4*16);
        painter.drawArc(-315,-315,630,630,247*16,3*16);
        painter.drawArc(-315,-315,630,630,252*16,3*16);
        painter.drawArc(-315,-315,630,630,257*16,4*16);
    }
    else if(percentage>76 && percentage<=88){
        painter.drawArc(-315,-315,630,630,225*16,3*16);
        painter.drawArc(-315,-315,630,630,230*16,3*16);
        painter.drawArc(-315,-315,630,630,235*16,4*16);
        painter.drawArc(-315,-315,630,630,241*16,4*16);
        painter.drawArc(-315,-315,630,630,247*16,3*16);
        painter.drawArc(-315,-315,630,630,252*16,3*16);
        painter.drawArc(-315,-315,630,630,257*16,4*16);
    }
    else if(percentage>88 && percentage<=100){
        painter.drawArc(-315,-315,630,630,219*16,4*16);
        painter.drawArc(-315,-315,630,630,225*16,3*16);
        painter.drawArc(-315,-315,630,630,230*16,3*16);
        painter.drawArc(-315,-315,630,630,235*16,4*16);
        painter.drawArc(-315,-315,630,630,241*16,4*16);
        painter.drawArc(-315,-315,630,630,247*16,3*16);
        painter.drawArc(-315,-315,630,630,252*16,3*16);
        painter.drawArc(-315,-315,630,630,257*16,4*16);
    }

    painter.restore();
}

目前进度

第一阶段成果展示

目前以完成HUD界面及接口开发,液晶仪表舒适模式开发。展示如下:

[video(video-ArCvRvBQ-1642664938100)(type-bilibili)(url-player.bilibili.com/player.html…img-blog.csdnimg.cn/img_convert…全网最帅Qt开发吉利汽车仪表)]


说明:

本项目中所使借鉴原型来自:[吉利] 博瑞GE | 仪表HMI设计吉利汽车HMI项目

设计图的所有权和解释权都归吉利汽车所有。

本项目所有资源文件均有**打不死的小海**复刻制作。

本项目代码暂时不会开源,有需要的源码的可与我联系,左上角二维码加微信。

本项目仅限学习交流、禁止商业使用。