首先安装pygame模块 :pip install pygame
需要创建的的几个模块: alien_invasion.py
| 需要的模块 | 含义 |
|---|---|
| alien_invasion.py | 主函数 |
| ship.py | 飞船的函数 |
| settings.py | 设置模块 |
| bullet.py | 子弹模块 |
| alien.py | 外星人模块 |
| button.py | 按钮模块 |
| game_stats.py | 游戏状态 |
| scoreborad.py | 计分模块 |
alien_invasion.py
from typing import Type
from time import sleep
import pygame
import sys
from settings import Setting
from ship import Ship
from bullet import Bullet
from alien import Alien
from game_stats import GameStats
from button import Button
from scoreborad import Scoreboard
class AlienInvasion:
# 初始化
def __init__(self):
pygame.init()
game_name = '歪星人入侵<Alien Invasion>'
pygame.display.set_caption(game_name)
pygame.mixer.init()
pygame.mixer.music.load('music/bg.mp3')
pygame.mixer.music.play(-1,0)
self.settings = Setting()
self.screen = pygame.display.set_mode((1200,800))
# self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.bg_color = (230, 230, 230)
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
self.aliens = pygame.sprite.Group()
self._creat_fleet()
self.stats = GameStats(self)
self.sb = Scoreboard(self)
# print(self.screen.get_rect())
self.play_button = Button(self,"Play Game")
def _ship_hit(self):
"""响应外星人撞到飞船"""
# 将ships_left减去1
if self.stats.ships_left > 0:
self.stats.ships_left -= 1
self.sb.prep_ships()
# print(self.stats.ships_left)
# 清空剩下的外星人和子弹
self.aliens.empty()
self.bullets.empty()
# 创建外星人群,并且把飞船放到底部中间
self._creat_fleet()
self.ship.center_ship()
sleep(0.5)
else:
self.stats.game_active = False
pygame.mouse.set_visible(True)
def _check_aliens_bottom(self):
"""检查是否有外星人到达屏幕底端"""
screen_rect = self.screen.get_rect()
for alien in self.aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
# 与撞到飞船同样处理
self._ship_hit()
break
# 创建外星人群
def _creat_fleet(self):
alien = Alien(self)
alien_width,alien_height = alien.rect.size
available_aliens_x = self.settings.screen_width - (2 * alien_width)
number_aliens_x = available_aliens_x // (2 * alien_width)
# 计算屏幕可以容纳多少外星人
ship_height = self.ship.rect.height
available_aliens_y = self.settings.screen_height - (3 * alien_height) - ship_height
number_rows = available_aliens_y // (2 * alien_height)
# 创建第一个外星人
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
self._create_alien(alien_number,row_number)
def _create_alien(self,alien_number,row_number):
"""创建一个外星人并把他放在这行"""
alien = Alien(self)
alien_width,alien_height = alien.rect.size
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
self.aliens.add(alien)
def _check_fleet_edges(self):
for alien in self.aliens.sprites():
if alien.check_edges():
self._change_fleet_direction()
break
# 外星人向下移动 并改变他的方向
def _change_fleet_direction(self):
for alien in self.aliens.sprites():
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
def update_aliens(self):
"""更新外星人中所有外星人的位置"""
self._check_fleet_edges()
self.aliens.update()
if pygame.sprite.spritecollideany(self.ship,self.aliens):
self._ship_hit()
# print('SHIP HIT !!')
self._check_aliens_bottom()
# 更新子弹状态
def update_bullets(self):
self.bullets.update()
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
# print(len(self.bullets))
self._check_bullet_alien_collision()
def _check_bullet_alien_collision(self):
# 检测是否击中了外星人,如果击中了,就删除掉子弹和外星人
collisions = pygame.sprite.groupcollide(self.bullets,self.aliens,True,True)
if collisions:
for aliens in collisions.values():
self.stats.score += self.settings.alien_points * len(aliens)
self.sb.prep_score()
self.sb.check_high_score()
if not self.aliens:
# 删除现有的子弹新建一群外星人
self.bullets.empty()
self._creat_fleet()
self.settings.increse_speed()
# 提高等级
self.stats.level += 1
self.sb.prep_level()
# 响应鼠标以及按键事件
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT: # QUIT 单机退出按钮
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
self._check_play_button(mouse_pos)
def _check_play_button(self,mouse_pos):
"""玩家单机play时候开始游戏"""
button_clicked = self.play_button.rect.collidepoint(mouse_pos)
# 重置统计按钮
if button_clicked and not self.stats.game_active:
self.stats.reset_stats()
self.settings.initialize_dynamic_settings()
self.stats.game_active = True
self.sb.prep_score()
self.sb.prep_level()
self.sb.prep_ships()
# 清空外星人和子啊但
self.aliens.empty()
self.bullets.empty()
# 创建新的 外星人并且让飞船居中
self._creat_fleet()
self.ship.center_ship()
pygame.mouse.set_visible(False)
def _check_keydown_events(self, event):
"""响 应 按 下 按 键"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self.settings.bullet_width = 5
self._fire_bullet()
elif event.key == pygame.K_c:
self.settings.bullet_width = 300
self._fire_bullet()
def _check_keyup_events(self, event):
"""响 应 松 开 按 键"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
"""创建一个子弹,并加入编组bullets中"""
if len(self.bullets) < self.settings.bullets_allowed:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
# 更新屏幕刷新画面
def _update_screen(self):
# 每次循环都重绘屏幕
self.screen.fill(self.settings.bg_color) # fill:只接受一种实参:一种颜色
self.ship.blitme()
self.sb.show_score()
# 显示最近绘制的屏幕
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.aliens.draw(self.screen)
if not self.stats.game_active:
self.play_button.draw_button()
pygame.display.flip()
def run_game(self):
while True:
self._check_events()
if self.stats.game_active:
self.ship.update()
self.update_bullets()
self.update_aliens()
self._update_screen()
if __name__ == '__main__':
ai = AlienInvasion()
ai.run_game()
ship.py
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self,ai_game):
super().__init__()
# 得到alien_invasion的窗口大小位置
self.screen = ai_game.screen
self.setting = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# 加载飞机图像,并且获取其外接矩形
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
# 对于每一艘新飞船,都放在他的底部中间
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
self.moving_right = False
self.moving_left = False
def update(self):
"""根据玩家的按键位置来调整飞船位置"""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.setting.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.setting.ship_speed
self.rect.x = self.x
def blitme(self):
# 指定位置绘制飞船
self.screen.blit(self.image,self.rect)
def center_ship(self):
"""让飞船在底部居中"""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
settings.py
class Setting:
""" 存储外星人中所有设置的类"""
def __init__(self):
# 屏幕设置
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230,230,230)
# self.ship_speed = 4 # 每次移动1.5个像素
# 子弹设置
# self.bullet_speed = 3
self.bullet_width = 5
self.bullet_height = 15
self.bullet_color = (128, 0, 128)
self.bullets_allowed = 5
# self.alien_speed = 1.1
self.fleet_drop_speed = 5.0
# fleet_direction 1表示向右 -1表示向左
self.fleet_direction = 1
self.ship_limit = 3
# 加快游戏节奏
self.speedup_scale = 1.1
self.score_scale = 1.5
self.initialize_dynamic_settings()
def initialize_dynamic_settings(self):
self.ship_speed = 1.5
self.bullet_speed = 3.0
self.alien_speed = 1.0
# 计分
self.alien_points = 50
def increse_speed(self):
self.ship_speed *= self.speedup_scale
self.bullet_speed *= self.speedup_scale
self.alien_speed *= self.speedup_scale
self.alien_points = int(self.alien_points * self.score_scale)
print(self.alien_points)
bullet.py
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""管 理 发 射 的 子 弹 的 类"""
def __init__(self,ai_game):
"""在飞船当前位置创造一个子弹对象"""
super(Bullet, self).__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
# 创建一个表示子弹的矩形 ,再设置正确的位置
self.rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
# 将Y坐标调整为小数值,以便能微调子弹的速度
self.y = float(self.rect.y)
def update(self):
"""向上移动子弹"""
self.y -= self.settings.bullet_speed
# 更新子弹的rect位置
self.rect.y = self.y
def draw_bullet(self):
"""屏幕上绘制纸蛋"""
pygame.draw.rect(self.screen,self.color,self.rect)
alien.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人的类"""
def __init__(self,ai_game):
""""初始化外星人"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
# 每个外星人都在左上角附近
self.rect.x = self.rect.width
self.rect.y = self.rect.height
self.x = float(self.rect.x)
# 检查是否碰撞到边缘
def check_edges(self):
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right or self.rect.left <= 0:
return True
# 向左或向右移动外星人
def update(self):
self.x += (self.settings.alien_speed * self.settings.fleet_direction)
self.rect.x = self.x
button.py
import pygame.font
class Button:
def __init__(self,ai_game,msg):
"""初 始 化 按 钮"""
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
# 设置按钮的尺寸和其他属性
self.width,self.height = 200,50
self.button_color = (0,255,0)
self.text_color = (255,255,255)
self.font = pygame.font.SysFont("arial",48)
# 创建按钮的rect对象,使得其居中
self.rect = pygame.Rect(0,0,self.width,self.height)
self.rect.center = self.screen_rect.center
# 按钮的标签只需要创建一次
self._prep_msg(msg)
def _prep_msg(self,msg):
"""将msg渲染成图像,并使其在按钮上居中"""
self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
# 绘制一个颜色填充的按钮,再绘制文本
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)
game_stats.py
class GameStats:
def __init__(self,ai_game):
self.settings = ai_game.settings
self.reset_stats()
self.game_active = False
self.high_score = 0
self.level = 1
def reset_stats(self):
"""初始化在游戏运行过程中可能变化的统计信息"""
self.ships_left = self.settings.ship_limit
self.score = 0
scoreborad.py
import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard:
"""此类用来显示得分信息"""
def __init__(self,ai_game):
self.ai_game = ai_game
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
self.settings = ai_game.settings
self.stats = ai_game.stats
# 得分时候使用的字体
self.text_color = (30,30,30)
self.high_text_color = (255,0,0)
self.font = pygame.font.SysFont("arial",30)
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_high_score(self):
high_score = round(self.stats.high_score, -1)
high_score_str = "{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str,True,self.high_text_color,self.settings.bg_color)
# 将最高分放在屏幕最中间
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def prep_score(self):
# score_str = str(self.stats.score)
rounded_score = round(self.stats.score,-1)
score_str = "{:,}".format(rounded_score)
self.score_image = self.font.render(score_str,True,self.text_color,self.settings.bg_color)
# 右上角显示分数
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def show_score(self):
"""屏幕上显示分数"""
self.screen.blit(self.score_image,self.score_rect)
self.screen.blit(self.high_score_image,self.high_score_rect)
self.screen.blit(self.level_image,self.level_rect)
self.ships.draw(self.screen)
def check_high_score(self):
if self.stats.score > self.stats.high_score:
self.stats.high_score = self.stats.score
self.prep_high_score()
def prep_level(self):
"""等级渲染成图像"""
level_str = str(self.stats.level)
self.level_image = self.font.render(level_str,True,self.text_color,self.settings.bg_color)
# 将等级放在分数下方
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.bottom = self.score_rect.bottom + 40
def prep_ships(self):
"""显示还剩下多少飞船"""
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_game)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)