记录一下canvas粒子轮播动画,好早之前写个人博客的时候学得了,现在要面试了可能被问到顺带复习一下,这个并不是我想出来的,是在GitHub上找到的,我看完理解后化为己用,读书人的事不叫偷叫借,俺自己写的注释
//粒子系统基类
export function Particale({ warp, imgsUrl, radius }) {
this.warp = warp; //画布
this.ctx = warp.getContext('2d');
this.imgsUrl = imgsUrl; //图片地址数组
this.imgsObj = []; //图片对象数组
this.radius = radius; //粒子半径
this.index = 0; //当前图片下标
this.initz = 300; //粒子z轴初始高度
this.dots = []; //粒子数组
this.init();
}
//添加原型属性
Particale.prototype = {
constructor: Particale,
init: function () {
//画布居中
//限制小球半径
if (this.warp.width > 500 || this.warp.height > 300)
this.radius >= 4 ? this.radius = this.radius : this.radius = 4;
else
this.radius >= 2 ? this.radius = this.radius : this.radius = 2;
//把图片压入图片数组
let promiseArr = this.imgsUrl.map(imgUrl => {
return new Promise((resolve, reject) => {
let imgObj = new Image();
imgObj.src = require('@/'+imgUrl);
imgObj.onload = () => {
this.imgsObj.push(imgObj);
console.log(this.imgsObj)
resolve();
};
});
});
//图片全部加载完毕开始绘制
Promise.all(promiseArr).then(() => {
this.picLoop();
});
},
picLoop: function () {
this.dots = []; //清空上一轮的粒子数组
this.drawPic(); //绘制当前图片
this.toParticle(); //得到像素点
this.combineAnimate(); //合成图像
this.index === this.imgsUrl.length - 1 ? this.index = 0 : this.index++;
//下标移动到下一张图片
},
drawPic: function () {
//清除画布
this.ctx.clearRect(0, 0, this.warp.width, this.warp.height);
let imgObj = this.imgsObj[this.index];
//限制图片大小
imgObj.height = this.warp.height;
imgObj.width = this.warp.width;
//绘制图片到canvas
this.ctx.drawImage(imgObj, this.warp.width / 2 - imgObj.width / 2, this.warp.height / 2 - imgObj.height / 2, imgObj.width, imgObj.height);
},
toParticle: function () {
//得到像素
let imageData = this.ctx.getImageData(0, 0, this.warp.width, this.warp.height);
let data = imageData.data;
for (let x = 0; x < imageData.width; x += this.radius * 2) {
for (let y = 0; y < imageData.height; y += this.radius * 2) {
let i = (x + y * this.warp.width) * 4;
if (data[i + 3] !== 0 && data[i] !== 255 && data[i + 1] !== 255 && data[i + 2] !== 255) {
//过滤掉无色的粒子
let dot = {
x: x, //图片x轴坐标
y: y, //y轴坐标
z: 0, //z轴坐标
r: data[i], //rgba
g: data[i + 1], //rgba
b: data[i + 2], //rgba
a: 1, //rgba
ix: Math.random() * this.warp.width, //初始化x轴坐标
iy: Math.random() * this.warp.height, //初始化y轴坐标
iz: Math.random() * this.initz * 2 - this.initz, //初始化z轴坐标
ir: 255, //rgba粒子运动初始时保持无色
ig: 255, //rgba
ib: 255, //rgba
ia: 0, //rgba
tx: Math.random() * this.warp.width, //打散后目标x轴坐标
ty: Math.random() * this.warp.height, //打散后y轴坐标
tz: Math.random() * this.initz * 2 - this.initz, //打散后z轴坐标
tr: 255, //rgba粒子运动结束时保持无色
tg: 255, //rgba
tb: 255, //rgba
ta: 0, //rgba
};
this.dots.push(dot);
}
}
}
},
combineAnimate: function () {
let combined = false;
this.ctx.clearRect(0, 0, this.warp.width, this.warp.height);
this.dots.map(dot => {
if (Math.abs(dot.ix - dot.x) < 0.1 && Math.abs(dot.iy - dot.y) < 0.1 && Math.abs(dot.iz - dot.z) < 0.1) {
//最后当前位置和目标位置极度相近的时候直接赋值
dot.ix = dot.x;
dot.iy = dot.y;
dot.iz = dot.z;
dot.ir = dot.r;
dot.ig = dot.g;
dot.ib = dot.b;
dot.ia = dot.a;
combined = true;
//到达目标位置就把flag变真
} else {
//每次当前位置加上和目标位置的差乘于一个系数,这里0.07差不多140次就能到达位置
dot.ix += (dot.x - dot.ix) * 0.07;
dot.iy += (dot.y - dot.iy) * 0.07;
dot.iz += (dot.z - dot.iz) * 0.07;
dot.ir += (dot.r - dot.ir) * 0.3;
dot.ig += (dot.g - dot.ig) * 0.3;
dot.ib += (dot.b - dot.ib) * 0.3;
dot.ia += (dot.a - dot.ia) * 0.1;
combined = false;
}
return this.drowDot(dot);
});
if (!combined) {
requestAnimationFrame(() => {
return this.combineAnimate();
});
} else {
setTimeout(() => {
return this.separateAnimate();
}, 1500);
}
},
//和上面聚合一致
separateAnimate: function () {
let separated = false;
this.ctx.clearRect(0, 0, this.warp.width, this.warp.height);
this.dots.map(dot => {
if (Math.abs(dot.ix - dot.tx) < 0.1 && Math.abs(dot.iy - dot.ty) < 0.1 && Math.abs(dot.iz - dot.tz) < 0.1) {
dot.ix = dot.tx;
dot.iy = dot.ty;
dot.iz = dot.tz;
dot.ir = dot.tr;
dot.ig = dot.tg;
dot.ib = dot.tb;
dot.ia = dot.ta;
separated = true;
} else {
dot.ix += (dot.tx - dot.ix) * 0.07;
dot.iy += (dot.ty - dot.iy) * 0.07;
dot.iz += (dot.tz - dot.iz) * 0.07;
dot.ir += (dot.tr - dot.ir) * 0.02;
dot.ig += (dot.tg - dot.ig) * 0.02;
dot.ib += (dot.tb - dot.ib) * 0.02;
dot.ia += (dot.ta - dot.ia) * 0.03;
separated = false;
}
return this.drowDot(dot);
});
if (!separated) {
requestAnimationFrame(() => {
return this.separateAnimate();
});
} else {
setTimeout(() => {
return this.picLoop(); //间接递归,使用尾递归优化
}, 100);
}
},
drowDot: function (dot) {
let scale = this.initz / (this.initz + dot.iz);
this.ctx.save();
this.ctx.beginPath();
this.ctx.fillStyle = `rgba(${Math.floor(dot.ir)}, ${Math.floor(dot.ig)}, ${Math.floor(dot.ib)}, ${dot.ia})`;
this.ctx.arc(this.warp.width / 2 + (dot.ix - this.warp.width / 2) * scale, this.warp.height / 2 + (dot.iy - this.warp.height / 2) * scale, this.radius * scale, 0, Math.PI * 2);
this.ctx.fill();
this.ctx.closePath();
this.ctx.restore();
},
}