Java GUI 基础
一、实现效果
- 空格暂停;
- 上、下、左、右控制方向;
- 长度随着食物的吃下,而增加;
- 定时刷新;
- 累计长度和分数等。
二、实现思路:
- 定义所有功能的数据
- 绘制功能需要的图形
- 添加监听功能需要的事件(帧率事件)键盘、鼠标
三、实现代码
- Data(数据类):初始化需要的图片;
- StartGame(游戏主启动类):主要实现窗口的加载,和添加 GamePanel 面板到窗口;
- GamePanel(游戏的面板):最重要的实现部分,包括:

3.1 静态界面绘制
package com.xxx.gui.snake;
import javax.swing.*;
public class StartGame {
public StartGame() {
JFrame frame = new JFrame("贪吃蛇");
frame.setBounds(10, 10, 915, 730);
frame.setResizable(false);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new GamePanel());
frame.setVisible(true);
}
public static void main(String[] args) {
new StartGame();
}
}
package com.xxx.gui.snake;
import javax.swing.*;
import java.net.URL;
public class Data {
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
package com.xxx.gui.snake;
import javax.swing.*;
import java.awt.*;
public class GamePanel extends JPanel {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);
g.fillRect(25, 75, 850, 600);
}
}

3.2 绘制静态小蛇
package com.xxx.gui.snake;
import javax.swing.*;
import java.awt.*;
public class GamePanel extends JPanel {
int length;
int[] snakeX = new int[600];
int[] snakeY = new int[500];
String fx;
boolean isStart = false;
public GamePanel() {
init();
}
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;
snakeX[1] = 75;
snakeY[1] = 100;
snakeX[2] = 50;
snakeY[2] = 100;
fx = "R";
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);
g.fillRect(25, 75, 850, 600);
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
if (isStart == false) {
g.setColor(Color.white);
g.setFont(new Font("黑体", Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
}
}

3.3 小蛇开始移动
package com.xxx.gui.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
int length;
int[] snakeX = new int[600];
int[] snakeY = new int[500];
String fx;
boolean isStart = false;
Timer timer = new Timer(100, this);
public GamePanel() {
init();
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;
snakeX[1] = 75;
snakeY[1] = 100;
snakeX[2] = 50;
snakeY[2] = 100;
fx = "R";
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);
g.fillRect(25, 75, 850, 600);
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
if (isStart == false) {
g.setColor(Color.white);
g.setFont(new Font("黑体", Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_SPACE) {
isStart = !isStart;
repaint();
}
if (keyCode == KeyEvent.VK_UP) {
fx = "U";
} else if (keyCode == KeyEvent.VK_DOWN) {
fx = "D";
} else if (keyCode == KeyEvent.VK_LEFT) {
fx = "L";
} else if (keyCode == KeyEvent.VK_RIGHT) {
fx = "R";
}
}
@Override
public void actionPerformed(ActionEvent e) {
if (isStart) {
for (int i = length - 1; i > 0; i--) {
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
if (fx.equals("R")) {
snakeX[0] = snakeX[0] + 25;
if (snakeX[0] > 850) snakeX[0] = 25;
} else if (fx.equals("L")) {
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25) snakeX[0] = 850;
} else if (fx.equals("U")) {
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75) snakeY[0] = 650;
} else if (fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) snakeY[0] = 75;
}
repaint();
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
3.4 小蛇开始吃食物
package com.xxx.gui.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
int length;
int[] snakeX = new int[600];
int[] snakeY = new int[500];
String fx;
int foodX;
int foodY;
Random random = new Random();
boolean isStart = false;
Timer timer = new Timer(100, this);
public GamePanel() {
init();
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;
snakeX[1] = 75;
snakeY[1] = 100;
snakeX[2] = 50;
snakeY[2] = 100;
fx = "R";
foodX = 25 + 25 * random.nextInt(34);
foodY = 75 + 25 * random.nextInt(34);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);
g.fillRect(25, 75, 850, 600);
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
Data.food.paintIcon(this, g, foodX, foodY);
if (isStart == false) {
g.setColor(Color.white);
g.setFont(new Font("黑体", Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_SPACE) {
isStart = !isStart;
repaint();
}
if (keyCode == KeyEvent.VK_UP) {
fx = "U";
} else if (keyCode == KeyEvent.VK_DOWN) {
fx = "D";
} else if (keyCode == KeyEvent.VK_LEFT) {
fx = "L";
} else if (keyCode == KeyEvent.VK_RIGHT) {
fx = "R";
}
}
@Override
public void actionPerformed(ActionEvent e) {
if (isStart) {
if (snakeX[0] == foodX && snakeY[0] == foodY) {
length++;
foodX = 25 + 25 * random.nextInt(34);
foodY = 75 + 25 * random.nextInt(34);
}
for (int i = length - 1; i > 0; i--) {
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
if (fx.equals("R")) {
snakeX[0] = snakeX[0] + 25;
if (snakeX[0] > 850) snakeX[0] = 25;
} else if (fx.equals("L")) {
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25) snakeX[0] = 850;
} else if (fx.equals("U")) {
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75) snakeY[0] = 650;
} else if (fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) snakeY[0] = 75;
}
repaint();
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
3.5 失败判定,积分系统
package com.xxx.gui.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
int length;
int[] snakeX = new int[600];
int[] snakeY = new int[500];
String fx;
int foodX;
int foodY;
Random random = new Random();
int score;
boolean isStart = false;
boolean isFail = false;
Timer timer = new Timer(100, this);
public GamePanel() {
init();
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;
snakeX[1] = 75;
snakeY[1] = 100;
snakeX[2] = 50;
snakeY[2] = 100;
fx = "R";
foodX = 25 + 25 * random.nextInt(34);
foodY = 75 + 25 * random.nextInt(24);
score = 0;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);
g.fillRect(25, 75, 850, 600);
g.setColor(Color.WHITE);
g.setFont(new Font("黑体", Font.BOLD, 16));
g.drawString("长度 " + length, 750, 32);
g.drawString("分数 " + score, 750, 53);
Data.food.paintIcon(this, g, foodX, foodY);
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
if (isStart == false) {
g.setColor(Color.white);
g.setFont(new Font("黑体", Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
if (isFail) {
g.setColor(Color.RED);
g.setFont(new Font("黑体", Font.BOLD, 40));
g.drawString("失败,按下空格重新开始", 300, 300);
}
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_SPACE) {
if (isFail) {
isFail = false;
init();
} else {
isStart = !isStart;
}
repaint();
}
if (keyCode == KeyEvent.VK_UP) {
fx = "U";
} else if (keyCode == KeyEvent.VK_DOWN) {
fx = "D";
} else if (keyCode == KeyEvent.VK_LEFT) {
fx = "L";
} else if (keyCode == KeyEvent.VK_RIGHT) {
fx = "R";
}
}
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFail == false) {
if (snakeX[0] == foodX && snakeY[0] == foodY) {
length++;
score += 10;
foodX = 25 + 25 * random.nextInt(34);
foodY = 75 + 25 * random.nextInt(24);
}
for (int i = length - 1; i > 0; i--) {
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
if (fx.equals("R")) {
snakeX[0] = snakeX[0] + 25;
if (snakeX[0] > 850) snakeX[0] = 25;
} else if (fx.equals("L")) {
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25) snakeX[0] = 850;
} else if (fx.equals("U")) {
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75) snakeY[0] = 650;
} else if (fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) snakeY[0] = 75;
}
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) {
isFail = true;
}
}
repaint();
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
3.6 Java 版贪吃蛇,图片素材:






