Unity中实现拉取手机相册——NativeGallery插件

665 阅读1分钟

一:插件使用

——下载插件并导入Unity:download.csdn.net/download/LL…

——如果是Android设备的话需要设置写权限到外部卡:PlayerSettings—Player—OtherSettings—Write Permission选择External(SDCard)

——代码实现点击按钮拉取手机相册

using UnityEngine;
using UnityEngine.UI;

public class Test : MonoBehaviour
{
    public RawImage headIcon;//头像

    public Button selectHeadIcon_btn;//选择头像按钮

    private void Awake()
    {
        selectHeadIcon_btn.GetComponent<Button>().onClick.AddListener(() => SelectHeadIconFromAlbum());
    }

    /// <summary>
    /// 从手机相册选择头像
    /// </summary>
    /// <param name="maxSize"></param>
    public void SelectHeadIconFromAlbum(int maxSize = -1)
    {
        //调用插件自带接口,拉取相册,内部有区分平台
        NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) =>
        {
            Debug.Log("Image path: " + path);
            if (path != null)
            {
                // 此Action为选取图片后的回调,返回一个Texture2D 
                Texture2D texture = NativeGallery.LoadImageAtPath(path, maxSize);
                if (texture == null)
                {
                    Debug.Log("Couldn't load texture from " + path);
                    return;
                }
                Debug.Log(texture.name);

                SetHeadIcon(texture);
            }
        }
        );
    }

    /// <summary>
    /// 设置头像
    /// </summary>
    private void SetHeadIcon(Texture2D texture)
    {
        headIcon.texture = texture;
    }
}

二:其他工具

——Sprite转字节数组
上传服务器时一般只能接受一个字节数组类型的文件,所以需要将图片转换为字节数组

/// <summary>
/// Sprite转bytes
/// </summary>
public static byte[] Sprite2Bytes(Sprite sprite)
{
    Texture2D tex = sprite.texture;
    return tex.EncodeToPNG();
}


——bytes转Sprite

/// <summary>
/// bytes转Sprite
/// </summary>
public static Sprite Bytes2Sprite(byte[] bytes)
{
    Texture2D tex = new Texture2D(111, 111);
    tex.LoadImage(bytes);
    tex.Apply();
    Sprite sp = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero);
    return sp;
}