列:运用向量知识完成相机一直跟随玩家并且看向该玩家(简版):
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Camera_yidong : MonoBehaviour
{
public Transform Player;//获取跟随物体的坐标值
public float X_axle;//X轴的偏移量
public float y_axle;//Y轴的偏移量
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
private void LateUpdate()
{
//摄像机的位置等于目标位置的向量偏移
//先朝对象的面朝向方向移动X_axle米,再朝对象的头顶位置移动y_axle米;
this.transform.position = Player.position + Player.forward * X_axle + Player.up * y_axle;
this.transform.LookAt(Player);//确保相机视角对着目标物体
}
}