PK创意闹新春,我正在参加「春节创意投稿大赛」,详情请看:春节创意投稿大赛”
前言
没有烟花的春节是不完整的,产品经理还想在系统里放烟花。。。
还好有牛逼的canvas可以用。
效果
先来看实现效果吧。
主要API
实现过程中主要使用到以下API
canvas相关
- fillRect 在画布上绘制填充,用于实现夜幕。
- createRadialGradient 实现放射状/圆形渐变,用于实现烟花爆炸效果。
- addColorStop 规定 gradient 对象中的颜色和位置。
- arc 创建弧/曲线(用于创建圆或部分圆)用于实现烟花掉落轨迹。
- globalCompositeOperation globalCompositeOperation 属性设置或返回如何将一个源(新的)图像绘制到目标(已有)的图像上。 源图像 = 您打算放置到画布上的绘图。 目标图像 = 您已经放置在画布上的绘图。
Math相关
定时器
setInterval/clearInterval
- setInterval 重复调用函数或执行代码片段,实现不间断的烟花燃放效果。
- clearInterval 清除定时器,烟花毕竟是明火,消防安全人人有责,放烟花也要有始有终。开玩笑,主要还是避免浏览器崩溃。
使用
看下如何使用
下面都是在React项目中的用法。
- 组件中引入
import fireworks from './fireworks';
- 使用
const fireworksBox = useRef();
useEffect(() => {
// 初始化
fireworks.init({
// 是否开启音效
sound: false,
// 透明度
opacity: 1,
// 宽度
width: '100%',
// 高度
height: '100%',
// 渲染烟花的盒子
box: fireworksBox.current,
});
return () => {
// 销毁
fireworks.destroy();
};
}, []);
使用包含初始化和销毁,因为烟花特效使用了定时器,所以建议在组件销毁时调用销毁烟花方法清除定时器。
配置项
-
烟花爆炸音效 支持开启烟花爆炸音效,声音效果可以替换,需要自行准备声音资源,转换成
data:audio/wav;base64后使用,或者不开启音效,自行在系统中增加音效。 -
透明度 支持透明度设置,方便与其他模块融合。不建议降低烟花透明度,因为透明后烟花颜色会变淡,我们使用时是在烟花上层增加的其他模块透明,效果还不错。
-
宽度和高度 支持自定义宽度和高度,可以选择全屏放烟花,或者弹窗放烟花。
-
盒子容器 烟花渲染需要的盒子容器。
-
盒子容器的背景色
bgColor -
Z轴层级
zIndex -
globalCompositeOperation
globalCompositeOperation属性设置或返回如何将一个源(新的)图像绘制到目标(已有)的图像上。
源图像 = 您打算放置到画布上的绘图。
目标图像 = 您已经放置在画布上的绘图。
options.globalCompositeOperation = options.globalCompositeOperation || 'lighter';
-
烟花速度参数
烟花的两个速度参数均为毫秒值。
- launchTime 底部烟花放出时间间隔,越小,烟花越多
- loopTime 烟花从底部升空的速度,越小,烟花升空越快
-
内部配置项 除了前面的外部配置项,内部还有一些配置项,可以通过修改源代码进行修改。
MAX_PARTICLES最大粒子数。
春节还搞了个灯笼,参见# 春节用Div给系统挂上大红灯笼。
烟花方法代码如下
let launchInterval = null;
let loopInterval = null;
const init = (opt) => {
const options = opt || {};
options.box = options.box || document.body;
options.bgColor = 'rgba(28, 32, 51, 0.2)' || 'rgba(0, 0, 0, 0.05)';
options.zIndex = options.zIndex || 1;
options.globalCompositeOperation = options.globalCompositeOperation || 'lighter';
options.sound = options.sound || false;
options.opacity = options.opacity || 1;
options.width = options.width || '100%';
options.height = options.height || '100%';
options.launchTime = options.launchTime || 1000;
options.loopTime = options.loopTime || 15;
const fireworksField = options.box;
let particles = [];
let rockets = [];
const MAX_PARTICLES = 400;
let SCREEN_WIDTH = options.width;
let SCREEN_HEIGHT = options.height;
const sounds = [];
let audio;
if (options.sound) {
sounds.push({
prefix: 'data:audio/wav;base64,',
data:'爆炸音效转换后编码,太长了不放了',
});
audio = document.createElement('audio');
}
const canvas = document.createElement('canvas');
canvas.className = 'fireworksField';
canvas.width = SCREEN_WIDTH;
canvas.height = SCREEN_HEIGHT;
canvas.style.width = SCREEN_WIDTH;
canvas.style.height = SCREEN_HEIGHT;
canvas.style.position = 'absolute';
canvas.style.top = '0px';
canvas.style.left = '0px';
canvas.style.zIndex = options.zIndex;
canvas.style.opacity = options.opacity;
const context = canvas.getContext('2d');
function Particle(pos) {
this.pos = {
x: pos ? pos.x : 0,
y: pos ? pos.y : 0,
};
this.vel = {
x: 0,
y: 0,
};
this.shrink = 0.97;
this.size = 2;
this.resistance = 1;
this.gravity = 0;
this.flick = false;
this.alpha = 1;
this.fade = 0;
this.color = 0;
}
// eslint-disable-next-line func-names
Particle.prototype.update = function () {
this.vel.x *= this.resistance;
this.vel.y *= this.resistance;
this.vel.y += this.gravity;
this.pos.x += this.vel.x;
this.pos.y += this.vel.y;
this.size *= this.shrink;
this.alpha -= this.fade;
};
// eslint-disable-next-line func-names
Particle.prototype.render = function (c) {
if (!this.exists()) {
return;
}
c.save();
// eslint-disable-next-line no-param-reassign
c.globalCompositeOperation = options.globalCompositeOperation;
const { x } = this.pos;
const { y } = this.pos;
const r = this.size / 2;
const gradient = c.createRadialGradient(x, y, 0.1, x, y, r);
gradient.addColorStop(0.1, `rgba(255,255,255,${this.alpha})`);
gradient.addColorStop(0.8, `hsla(${this.color}, 100%, 50%, ${this.alpha})`);
gradient.addColorStop(1, `hsla(${this.color}, 100%, 50%, 0.1)`);
// eslint-disable-next-line no-param-reassign
c.fillStyle = gradient;
c.beginPath();
c.arc(
this.pos.x,
this.pos.y,
this.flick ? Math.random() * this.size : this.size,
0,
Math.PI * 2,
true
);
c.closePath();
c.fill();
c.restore();
};
// eslint-disable-next-line func-names
Particle.prototype.exists = function () {
return this.alpha >= 0.1 && this.size >= 1;
};
function Rocket(x) {
Particle.apply(this, [
{
x,
y: SCREEN_HEIGHT,
},
]);
this.explosionColor = 0;
}
Rocket.prototype = new Particle();
Rocket.prototype.constructor = Rocket;
// eslint-disable-next-line func-names
Rocket.prototype.explode = function () {
if (options.sound) {
const randomNumber = ((min, max) => {
const newMin = Math.ceil(min);
const newMax = Math.floor(max);
return Math.floor(Math.random() * (newMax - newMin + 1)) + newMin;
})(0, 2);
audio.src = sounds[randomNumber].prefix + sounds[randomNumber].data;
audio.play();
}
const count = Math.random() * 10 + 80;
for (let i = 0; i < count; i += 1) {
const particle = new Particle(this.pos);
const angle = Math.random() * Math.PI * 2;
const speed = Math.cos((Math.random() * Math.PI) / 2) * 15;
particle.vel.x = Math.cos(angle) * speed;
particle.vel.y = Math.sin(angle) * speed;
particle.size = 10;
particle.gravity = 0.2;
particle.resistance = 0.92;
particle.shrink = Math.random() * 0.05 + 0.93;
particle.flick = true;
particle.color = this.explosionColor;
particles.push(particle);
}
};
// eslint-disable-next-line func-names
Rocket.prototype.render = function (c) {
if (!this.exists()) {
return;
}
c.save();
// eslint-disable-next-line no-param-reassign
c.globalCompositeOperation = options.globalCompositeOperation;
const { x } = this.pos;
const { y } = this.pos;
const r = this.size / 2;
const gradient = c.createRadialGradient(x, y, 0.1, x, y, r);
gradient.addColorStop(0.1, `rgba(255, 255, 255 ,${this.alpha})`);
gradient.addColorStop(1, `rgba(28, 32, 51, ${this.alpha})`);
gradient.addColorStop(1, options.bgColor);
// eslint-disable-next-line no-param-reassign
c.fillStyle = gradient;
c.beginPath();
c.arc(
this.pos.x,
this.pos.y,
this.flick ? (Math.random() * this.size) / 2 + this.size / 2 : this.size,
0,
Math.PI * 2,
true
);
c.closePath();
c.fill();
c.restore();
};
const loop = () => {
if (SCREEN_WIDTH !== window.innerWidth) {
SCREEN_WIDTH = window.innerWidth;
canvas.width = window.innerWidth;
}
if (SCREEN_HEIGHT !== window.innerHeight) {
SCREEN_HEIGHT = window.innerHeight;
canvas.height = window.innerHeight;
}
context.fillStyle = options.bgColor;
context.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
const existingRockets = [];
for (let i = 0; i < rockets.length; i += 1) {
rockets[i].update();
rockets[i].render(context);
const a = SCREEN_WIDTH - rockets[i].pos.x;
const a2 = a * a;
const b = SCREEN_HEIGHT - rockets[i].pos.y;
const b2 = b * b;
const distance = Math.sqrt(a2, b2);
const randomChance =
rockets[i].pos.y < (SCREEN_HEIGHT * 2) / 3 ? Math.random() * 100 <= 1 : false;
if (
rockets[i].pos.y < SCREEN_HEIGHT / 5 ||
rockets[i].vel.y >= 0 ||
distance < 50 ||
randomChance
) {
rockets[i].explode();
} else {
existingRockets.push(rockets[i]);
}
}
rockets = existingRockets;
const existingParticles = [];
for (let i = 0; i < particles.length; i += 1) {
particles[i].update();
if (particles[i].exists()) {
particles[i].render(context);
existingParticles.push(particles[i]);
}
}
particles = existingParticles;
while (particles.length > MAX_PARTICLES) {
particles.shift();
}
};
const launchFrom = (x) => {
if (rockets.length < 10) {
const rocket = new Rocket(x);
rocket.explosionColor = Math.floor((Math.random() * 360) / 10) * 10;
rocket.vel.y = Math.random() * -3 - 4;
rocket.vel.x = Math.random() * 6 - 3;
rocket.size = 8;
rocket.shrink = 0.999;
rocket.gravity = 0.01;
rockets.push(rocket);
}
};
const launch = () => {
launchFrom(SCREEN_WIDTH / 2);
};
fireworksField.append(canvas);
launchInterval = setInterval(launch, options.launchTime);
loopInterval = setInterval(loop, options.loopTime);
return fireworksField;
};
const destroy = () => {
clearInterval(launchInterval);
clearInterval(loopInterval);
launchInterval = null;
loopInterval = null;
const elems = document.querySelectorAll('.fireworksField');
elems.forEach((elem) => elem.parentNode.removeChild(elem));
};
export default {
init,
destroy,
};