一. 构造函数
/**
* Creates a new {@code ThreadPoolExecutor} with the given initial
* parameters.
*
* @param corePoolSize the number of threads to keep in the pool, even
* if they are idle, unless {@code allowCoreThreadTimeOut} is set
* @param maximumPoolSize the maximum number of threads to allow in the
* pool
* @param keepAliveTime when the number of threads is greater than
* the core, this is the maximum time that excess idle threads
* will wait for new tasks before terminating.
* @param unit the time unit for the {@code keepAliveTime} argument
* @param workQueue the queue to use for holding tasks before they are
* executed. This queue will hold only the {@code Runnable}
* tasks submitted by the {@code execute} method.
* @param threadFactory the factory to use when the executor
* creates a new thread
* @param handler the handler to use when execution is blocked
* because the thread bounds and queue capacities are reached
* @throws IllegalArgumentException if one of the following holds:<br>
* {@code corePoolSize < 0}<br>
* {@code keepAliveTime < 0}<br>
* {@code maximumPoolSize <= 0}<br>
* {@code maximumPoolSize < corePoolSize}
* @throws NullPointerException if {@code workQueue}
* or {@code threadFactory} or {@code handler} is null
*/
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
}
| 字段 | 定义 | 解释 |
|---|---|---|
| maximumPoolSize | the maximum number of threads to allow in the pool | 最大线程数,线程池中允许的最大线程数 |
| corePoolSize | the number of threads to keep in the pool, even if they are idle, unless {@code allowCoreThreadTimeOut} is set | 核心线程数,线程池中最少的线程数 |
| keepAliveTime | when the number of threads is greater than the core, this is the maximum time that excess idle threads will wait for new tasks before terminating. | 保持存活时间,当线程数大于核心线程数时,多余的线程空闲等待的最大线程,超过后便销毁 |
| unit | the time unit for the {@code keepAliveTime} argument | keepAliveTime的单位 |
| workQueue | the queue to use for holding tasks before they are executed. This queue will hold only the {@code Runnable} tasks submitted by the {@code execute} method. | 用来保存未执行任务的队列,必须是通过execute执行的 |
| threadFactory | the factory to use when the executor creates a new thread | 创建线程的工厂,设置线程的前缀,设置线程的线程组 |
| RejectedExecutionHandler | the handler to use when execution is blocked because the thread bounds and queue capacities are reached | 当线程池和队列都满了之后,添加新任务后的策略 |
二. 任务执行流程
三. 线程池的状态
| 状态 | 定义 | 解释 |
|---|---|---|
| RUNNING | Accept new tasks and process queued tasks | 接收新任务,处理队列中的任务 |
| SHUTDOWN | Don't accept new tasks, but process queued tasks | 不接受新任务,处理队列中的任务 |
| STOP | Don't accept new tasks, don't process queued tasks,and interrupt in-progress tasks | 不接受新任务,不处理队列中的任务,且中断正在执行的任务 |
| TIDYING | All tasks have terminated, workerCount is zero,the thread transitioning to state TIDYING will run the terminated() hook method | 所有任务终止,工作数量置为0,转为TIDYING状态时,会执行terminated方法 |
| TERMINATED | terminated() has completed | terminated执行结束(可重写的方法,用于自定义处理) |
状态转移图
线程池状态主要是线程池内部执行任务时定义的状态,以便更好的执行任务,记下来的意义不大。
四. ctl
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
线程池用了一个原子类来记录当前任务数量和线程池状态,这个思想我们可以参考,在一些场景中,可以使用这个方式。
ctl的前3位用来表示线程的状态,后29位表示任务的数量
private static final int COUNT_BITS = Integer.SIZE - 3;
//前3位位0, 后29位1
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
// runState is stored in the high-order bits
//前3位:111 后面29位都是0
private static final int RUNNING = -1 << COUNT_BITS;
//前3位:000
private static final int SHUTDOWN = 0 << COUNT_BITS;
//前3位:001
private static final int STOP = 1 << COUNT_BITS;
//前3位:010
private static final int TIDYING = 2 << COUNT_BITS;
//前3位:011
private static final int TERMINATED = 3 << COUNT_BITS;
// Packing and unpacking ctl
//线程的状态 和~capacity与运算后,和前面定义的状态进行比较,得到相应状态
private static int runStateOf(int c) { return c & ~CAPACITY; }
//任务的数量, 和capacity与运算,获得数量
private static int workerCountOf(int c) { return c & CAPACITY; }
五. 常用线程池
Java提供了四种常用的线程池创建,都在Executors.java中,但是阿里开发规范中明确提到禁止使用Executors创建线程池,我们先来看下定义的线程池,然后再看看为何开发规范不推荐使用。
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
return new ScheduledThreadPoolExecutor(corePoolSize);
}
public ScheduledThreadPoolExecutor(int corePoolSize) {
super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
new DelayedWorkQueue());
}
| 线程池 | coreSize maxSize queue | 备注 | 优缺点 |
|---|---|---|---|
| 缓存线程池 | 0 Integer.MAX_VALUE SynchronousQueue | SynchronousQueue其实不是一个队列,当put一个元素后,就必须take该元素之后,才能继续put。也就是说当前队列不会存储任务。缓存线程池会无限增加线程来执行任务,当线程空闲超过60s,就会销毁 | 适用于执行大量短生命周期异步任务。可能出现创建大量线程以及销毁的重复过程 |
| 单线程线程池 | 1 1 LinkedBlockingQueue | LinkedBlockingQueue默认长度为Integer.MAX_VALUE,所有任务都进到队列中,一个线程按序执行所有任务。当单线程因为异常终止了,也会创建新的线程来取代它 | 保证任务有序的执行,执行速度会慢。可能出现大量任务堆积在队列中 |
| 固定线程池 | nThreads nThread LinkedBlockingQueue | 核心线程数和最大线程数可自定义,但必须相同。相对比较常规使用的线程池 | 通过设置线程数量,可有效利用多核机器。 |
| 定时任务线程池 | corePoolSize Integer.MAX_VALUE DelayedWorkQueue | DelayedWorkQueue用来完成延迟或周期性任务 | 完成延迟或周期性任务 |
- 当FixedThreadPool的nThreads=1时,和SingleThreadExecutor的区别
FixedThreadPool在创建后是可以修改配置,比如修改核心线程数等。但SingleThreadExecutor是无法修改的。
- 为何开发规范不推荐使用Executors创建线程池
首先直接使用ThreadPoolExecutor,可以加强开发者对线程池的理解;其次使用Executors创建的线程池如果不恰当的话,很容易出现OOM的情况,例如无限创建线程,或者队列添加大量数据就会导致OOM。
六. 参数配置原则
CPU密集型:核心线程数设为cpu数+1(《Java并发编程实战》一书中给出的原因是:即使当计算(CPU)密集型的线程偶尔由于页缺失故障或者其他原因而暂停时,这个“额外”的线程也能确保 CPU 的时钟周期不会被浪费。)
IO密集型:核心线程数设置成cpu数*2
美团曾发布过一个文章,可以实时调整线程池的参数
七. RejectedExecutionHandler
| 策略名称 | 策略方式 | |
|---|---|---|
| AbortPolicy | 丢弃任务,并抛出RejectedExecutionException | |
| CallerRunsPolicy | 尝试用调用线程执行任务 | |
| DiscardOldestPolicy | 丢弃队列最前面的任务,再尝试执行当前任务 | |
| DiscardPolicy | 丢弃当前任务,不抛出异常 |