Map
Map 里面存储的都是 Entry
public interface Map<K,V> {
V get(Object key);
V put(K key, V value);
interface Entry<K,V> {
K getKey();
V getValue();
}
}
HashMap
public class HashMap<K,V> extends AbstractMap<K,V>
implements Map<K,V>, Cloneable, Serializable {
# 容器,里面存放的是Node
transient Node<K,V>[] table;
# 数组扩容的阈值
int threshold;
# 装载因子
final float loadFactor;
# 所有数据的大小
transient int size;
# 存储 key的集合
transient Set<K> keySet;
# 存储所有values
transient Collection<V> values;
# 存储所有 Node节点集合
transient Set<Map.Entry<K,V>> entrySet;
# 存放的Node,一个单项链表
static class Node<K,V> implements Map.Entry<K,V> {
final int hash;
final K key;
V value;
Node<K,V> next;
}
# 当链表长度超过8的时候变成 TreeNode结构
static final class TreeNode<K,V> extends LinkedHashMap.Entry<K,V> {
TreeNode<K,V> parent; // red-black tree links
TreeNode<K,V> left;
TreeNode<K,V> right;
TreeNode<K,V> prev; // needed to unlink next upon deletion
boolean red;
}
}
HashMap的put 和get
# put 方法会对key进行一次扰动函数的操作
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
# 扰动函数是把一个 int 类型的高16位和低16位进行异或操作,让分配的更平均
异或的操作的0 1 概率是百分50,而与和或都是百分75
static final int hash(Object key) {
int h;
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
# onlyIfAbsent 参数表示如果是true,如果key一样的话,新value不会覆盖原来value
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
# 第一次put的时候如果为空要第一次resize
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
# hash & (n-1) 是根据table长度取模的意思
if ((p = tab[i = (n - 1) & hash]) == null)
# 如果算出来的下标还没有数据,直接放进去
tab[i] = newNode(hash, key, value, null);
else {
# 哈希冲突了
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
# hash冲突但是不是第一个数据,需要往后查找
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
# 链表长度超过8,并且整个table的长度要小于64就转换为红黑树
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
简图,没有画出红黑树的情况
HashMap 的 reSize
如果整个map里面的entry超过了 threshold 就会触发resize,还有一个条件,在转换为红黑树的时候,如果tablesize小于64,那么也会触发扩容
final Node<K,V>[] resize() {
Node<K,V>[] oldTab = table;
int oldCap = (oldTab == null) ? 0 : oldTab.length;
int oldThr = threshold;
int newCap, newThr = 0;
if (oldCap > 0) {
if (oldCap >= MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return oldTab;
}
# 扩容为原来的两倍
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
oldCap >= DEFAULT_INITIAL_CAPACITY)
newThr = oldThr << 1; // double threshold
}
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
else { // zero initial threshold signifies using defaults
# 第一次初始化扩容 容量是16 阈值是 12
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
if (newThr == 0) {
float ft = (float)newCap * loadFactor;
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
threshold = newThr;
@SuppressWarnings({"rawtypes","unchecked"})
Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
table = newTab;
# 如果原来有数据就要把原来的数据重新放到新的数组中
if (oldTab != null) {
for (int j = 0; j < oldCap; ++j) {
Node<K,V> e;
if ((e = oldTab[j]) != null) {
oldTab[j] = null;
if (e.next == null)
newTab[e.hash & (newCap - 1)] = e;
else if (e instanceof TreeNode)
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
else { // preserve order
Node<K,V> loHead = null, loTail = null;
Node<K,V> hiHead = null, hiTail = null;
Node<K,V> next;
do {
next = e.next;
if ((e.hash & oldCap) == 0) {
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
else {
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead;
}
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead;
}
}
}
}
}
return newTab;
}
如果元素数量超过了阈值就会让 tableSize 和阈值扩容为原来的两倍. 通过扩容逻辑可以推理出来, 容器一定有很多空位,因为阈值小于容器,元素超过阈值,容器就要扩容
HashMap对entrySet的维护
HashMap对entrySet维护的思想是创建一个自定义迭代器 EntryIterator 对整个容器进行 从下往上,从头到尾 的遍历. 并不是真的维护了一个 Set在添加的时候额外复制一份数据.
# 我们调用 entrySet方法的时候是创建了一个 EntrySet 对象
public Set<Map.Entry<K,V>> entrySet() {
Set<Map.Entry<K,V>> es;
return (es = entrySet) == null ? (entrySet = new EntrySet()) : es;
}
# 当我们遍历entrySet 的时候使用的是 EntryIterator 迭代器
final class EntrySet extends AbstractSet<Map.Entry<K,V>> {
public final Iterator<Map.Entry<K,V>> iterator() {
return new EntryIterator();
}
}
# entrySet的父类抽象
abstract class HashIterator {
# 链表指向的下一个数据
Node<K,V> next; // next entry to return
# 当前桶的链表数据
Node<K,V> current; // current entry
int expectedModCount; // for fast-fail
# 指向hashmap 的容器数组的下标
int index; // current slot
HashIterator() {
expectedModCount = modCount;
Node<K,V>[] t = table;
current = next = null;
index = 0;
# 这个操作是让index指向有数据的槽,并且让next指向槽内第一个位置
if (t != null && size > 0) { // advance to first entry
do {} while (index < t.length && (next = t[index++]) == null);
}
}
# entrySet 的 迭代器 的next方法调用的方法
final Node<K,V> nextNode() {
Node<K,V>[] t;
Node<K,V> e = next;
if (modCount != expectedModCount)
throw new ConcurrentModificationException();
if (e == null)
throw new NoSuchElementException();
# 返回当前有数据的节点,并且寻找下一个有数据的节点
if ((next = (current = e).next) == null && (t = table) != null) {
do {} while (index < t.length && (next = t[index++]) == null);
}
return e;
}
效果图如下
ConCurrentHashMap jdk1.8
JDK1.8 的ConcurrentHashMap 大体上和 HashMap差不多,就是在并发上做了手脚,我们来看一下put就可以了