ReentrantLock支持非公平锁和公平锁,通过构造器中的参数来选择,默认为非公平锁。
非公平锁
lock()源码分析
final void lock() {
if (compareAndSetState(0, 1)) //设置state为1,多线程时候仅会有一个线程成功
setExclusiveOwnerThread(Thread.currentThread());//将获取到锁的线程存储起来
//后续实现可重入功能的时候要使用
else //其它未设置成功的线程走这里
acquire(1);
}
acquire
public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}
- tryAcquire()用于获取锁,获取到则返回true;否则,返回false
- addWaiter()用于在链表尾部添加线程节点,添加成功则返回true;否则,返回false
- acquireQueued()用于阻塞线程
如果获取到锁,则返回;未获取到锁,则添加线程节点到队列的尾部,并且再次查看当前节点是否能获取到锁,如果能获取到,则返回;如果再次获取无法获取到,则进入阻塞,等待被唤醒
tryAcquire
protected final boolean tryAcquire(int acquires) {
return nonfairTryAcquire(acquires);
}
final boolean nonfairTryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
if (c == 0) {//锁没有被占用,则去获取锁
if (compareAndSetState(0, acquires)) { //只有一个线程能获取到,其它线程无法获取
setExclusiveOwnerThread(current);//获取到之后就存储线程,后续可重入功能使用
return true;
}
}
else if (current == getExclusiveOwnerThread()) {
//如果当前线程和获取锁的线程一样,则表示进行可重入获取锁
int nextc = c + acquires;
if (nextc < 0) // overflow
throw new Error("Maximum lock count exceeded");
setState(nextc);//可重入通过新增state的值去实现
return true;
}
return false;
}
addWaiter
private Node addWaiter(Node mode) {
Node node = new Node(Thread.currentThread(), mode);
// Try the fast path of enq; backup to full enq on failure
Node pred = tail;
if (pred != null) {//快速添加到队列尾
node.prev = pred;
//只有一个线程能添加成功,其它线程无法添加,走full enq
if (compareAndSetTail(pred, node)) {
pred.next = node;
return node;
}
}
enq(node);//如果pred为null 或者 其它调compareAndSetTail无法成功 这两种情况的线程会执行
return node;
}
private Node enq(final Node node) {
for (;;) {//无限循环, 最终当前节点一定会添加到队列尾部
Node t = tail;
if (t == null) { // Must initialize
//如果队列为空,则新建一个队列头空节点
//然后等下一次循环将当前节点添加到头节点后面
if (compareAndSetHead(new Node()))
tail = head;
} else {
//如果队列不为空,则在队列尾添加当前节点
node.prev = t;
if (compareAndSetTail(t, node)) {//无限循环+该行 = CAS
t.next = node;
return t;
}
}
}
}
acquireQueued
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
//大部分获取不到锁,就进入阻塞并等待unpark,unpark后又开始循环,
//并重新尝试获取锁,如果获取到了就返回,否则,获取不到就再次进入阻塞
for (;;) {//死循环,最终节点一定会进入阻塞 或者 获取到了锁
final Node p = node.predecessor();//想一想为什么是判断前一个节点是否为头结点。
//原因见enq方法,针对一个空队列,头结点是空节点
if (p == head && tryAcquire(arg)) {
setHead(node); //获取到锁后,将当前节点设置为头结点
p.next = null; // help GC
failed = false;
return interrupted;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
waitStatus
/** waitStatus value to indicate thread has cancelled */
static final int CANCELLED = 1;
/** waitStatus value to indicate successor's thread needs unparking */
static final int SIGNAL = -1;
/** waitStatus value to indicate thread is waiting on condition */
static final int CONDITION = -2;
/** waitStatus value to indicate the next acquireShared should unconditionally propagate */
static final int PROPAGATE = -3;
shouldParkAfterFailedAcquire
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
int ws = pred.waitStatus;
if (ws == Node.SIGNAL)
//前置节点已经设置了要求释放信号的状态,所以它可以安全停车
return true;
if (ws > 0) {
//前置节点是取消状态,从后往前跳过所有状态为取消状态的节点,直到碰到第一次非取消的状态
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
} else {
//waitStatus必须为0或PROPAGATE。暗示我们需要信号,但先别停车。呼叫者将需要重试,
//以确保在停车前它不能获得。
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
parkAndCheckInterrupt
private final boolean parkAndCheckInterrupt() {
LockSupport.park(this);//阻塞当前线程,等待unpark
return Thread.interrupted();
}
unlock()源码分析
public void unlock() {
sync.release(1);
}
release
public final boolean release(int arg) {
if (tryRelease(arg)) {//释放锁
Node h = head;
if (h != null && h.waitStatus != 0)//头节点存在且状态不为空
unparkSuccessor(h);
return true;
}
return false;
}
tryRelease
protected final boolean tryRelease(int releases) {
int c = getState() - releases;
if (Thread.currentThread() != getExclusiveOwnerThread())
throw new IllegalMonitorStateException();
boolean free = false;
if (c == 0) {//只有完全释放了即state=0返回true;释放重入计数,即state!=0返回false
free = true;
setExclusiveOwnerThread(null);
}
setState(c);
return free;
}
unparkSuccessor
private void unparkSuccessor(Node node) {
int ws = node.waitStatus;
if (ws < 0) //节点状态小于0,设置为0
compareAndSetWaitStatus(node, ws, 0);
//找到队列最靠前的状态小于0的节点
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
//如果找到了符合状态的节点,就唤醒它
if (s != null)
LockSupport.unpark(s.thread);
}
思考一个问题
为什么是非公平锁?哪里体现了非公平?
通过上面分析
-
公平:先来的线程应该先获取到锁,后面的后获取到锁;非公平:后来的线程可以先于先来的线程获取到锁。
-
在进入阻塞队列之前有三次获取锁,分别在lock、tryAcquire、acquireQueued三个方法中,如果在放入阻塞队列之前,获取到锁,那么对于队列中的线程节点是不公平的;如果都获取不到,就会进入阻塞队列。
-
队列里面的等待的线程节点就是按照从队列头到队列尾的顺序(FIFO)依次获取锁的。
公平锁
lock()源码分析
final void lock() {
acquire(1);
}
acquire 和非公平锁一样
public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}
tryAcquire
protected final boolean tryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
if (c == 0) {
if (!hasQueuedPredecessors() && //与公平锁相比,仅新增了该条件
compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(current);
return true;
}
}
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0)
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
return false;
}
}
hasQueuedPredecessors
//先做一次判断该线程是否需要放入阻塞队列
public final boolean hasQueuedPredecessors() {
Node t = tail; // Read fields in reverse initialization order
Node h = head;
Node s;
return h != t &&
((s = h.next) == null || s.thread != Thread.currentThread());
}
unlock()源码分析
和非公平锁一样