感谢DieHunter1024的WebSocket使用及优化(心跳机制与断线重连)
为了自用方便,记录一下
一、websocket demo
实现websocket基本功能
服务端
服务端采用node+ws模块搭建websocket服务
在server文件夹初始化npm,下载ws模块
npm init -y
npm i ws
新建server.js
const WebSocket = require('ws');
const port = 1024//端口
const pathname = '/ws/'//访问路径
new WebSocket.Server({port}, function () {
console.log('websocket服务开启')
}).on('connection', connectHandler)
function connectHandler (ws) {
console.log('客户端连接')
ws.on('error', errorHandler)
ws.on('close', closeHandler)
ws.on('message', messageHandler)
}
function messageHandler (e) {
console.info('接收客户端消息',e.toString())
let temp = e.toString()
this.send(temp)
}
function errorHandler (e) {
console.info('客户端出错')
}
function closeHandler (e) {
console.info('客户端已断开')
}
前端
websocket.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<script type="module">
const name = 'test'// 连接用户名
let wsUrl = 'ws://127.0.0.1:1024/ws/?name=' + name
// 连接上时回调
const ws = new WebSocket(wsUrl)
ws.onopen = function (e) {
console.log('开启')
ws.send(JSON.stringify({
ModeCode: 'message',
msg: 'hello',
}))
}
// 断开连接时回调
ws.onclose = function (e) {
console.log('关闭')
}
// 收到服务端消息
ws.onmessage = function (event) {
let data = JSON.parse(event.data)
console.log('收到消息' + data.msg)
ws.close()
}
// 连接出错
ws.onerror = function (e) {
console.log('出错')
}
</script>
</body>
</html>
前端打印结果:
服务端打印结果:
二、优化
优化服务端
在服务端,先把server完善一下,通过http的upgrade过滤验证ws连接
在原有的服务端增加http服务并做好路径验证
完成httpServer后,再完善一下websocket服务,将每一个连接的用户都通过代理保存并实现增删,得到完整的服务端
server.js
const http = require('http');
const WebSocket = require('ws');
const port = 1024; // 端口
const pathname = '/ws/'; // 访问路径
const server = http.createServer();
class WebSocketServer extends WebSocket.Server {
constructor(){
super(...arguments);
this.webSocketClient = {}; // 存放已连接的客户端
}
set ws(val){ // 代理当前的ws,赋值时将其初始化
this._ws = val
val.t = this;
val.on('error', this.errorHandler)
val.on('close', this.closeHandler)
val.on('message', this.messageHandler)
}
get ws(){
return this._ws
}
messageHandler(e){
console.info('接收客户端消息')
let data = JSON.parse(e.toString())
switch(data.ModeCode) {
case 'message':
console.log('收到消息' + data.msg)
this.send(e.toString())
break;
case 'heart_beat':
console.log(`收到${this.name}心跳${data.msg}`)
this.send(e.toString())
break;
}
}
errorHandler(e){
this.t.removeClient(this)
console.info('客户端出错')
}
closeHandler(e){
this.t.removeClient(this)
console.info('客户端已断开')
}
// 设备上线时添加到客户端列表
addClient(item){
if(this.webSocketClient[item['name']]) {
console.log(item['name'] + '客户端已存在')
this.webSocketClient[item['name']].close()
}
console.log(item['name'] + '客户端已添加')
this.webSocketClient[item['name']] = item
}
// 设备断线时从客户端列表删除
removeClient(item){
if(!this.webSocketClient[item['name']]) {
console.log(item['name'] + '客户端不存在')
return;
}
console.log(item['name'] + '客户端已移除')
this.webSocketClient[item['name']] = null
}
}
const webSocketServer = new WebSocketServer({noServer: true})
server.on("upgrade", (req, socket, head) => { // 通过http.server过滤数据
let url = new URL(req.url, `http://${req.headers.host}`)
let name = url.searchParams.get('name') // 获取连接标识
if(!checkUrl(url.pathname, pathname)) { // 未按标准
socket.write('未按照标准访问');
socket.destroy();
return;
}
webSocketServer.handleUpgrade(req, socket, head, function (ws) {
ws.name = name; // 添加索引,方便在客户端列表查询某个socket连接
webSocketServer.addClient(ws);
webSocketServer.ws = ws
});
})
server.listen(port, () => {
console.log('服务开启')
})
// 验证url标准
function checkUrl(url, key){ // 判断url是否包含key
return - ~ url.indexOf(key)
}
优化前端,添加简单的控制功能
把客户端的websocket完善优化一下,添加一些简单的控制功能(连接,发消息,断开)的按钮,这里需要注意:在下次连接之前一定要先关闭当前连接,否则会导致多个客户端同时连接,消耗性能
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>webSocket(有控制按钮)</title>
</head>
<body>
<button id="connect">连接</button>
<button disabled id="sendMessage">发送</button>
<button disabled id="destroy">关闭</button>
<script type="module">
const name = 'test' //连接用户名
let connect = document.querySelector('#connect'), //连接按钮
sendMessage = document.querySelector('#sendMessage'), //发送按钮
destroy = document.querySelector('#destroy'), //关闭按钮
wsUrl = 'ws://127.0.0.1:1024/ws/?name=' + name, //连接地址
ws;
connect.addEventListener('click', connectWebSocket)
sendMessage.addEventListener('click', function (e) {
ws.send(JSON.stringify({
ModeCode: "message",
msg: 'hello'
}))
})
destroy.addEventListener('click', function (e) {
ws.close()
ws = null
})
function connectWebSocket () {
if(!ws) { //第一次执行,初始化或ws断开时可执行
ws = new WebSocket(wsUrl)
initWebSocket()
}
}
function initWebSocket () {
//连接上时回调
ws.onopen = function (e) {
setButtonState('open')
console.log('开启')
}
//断开连接时回调
ws.onclose = function (e) {
setButtonState('close')
console.log('关闭')
}
//收到服务端消息
ws.onmessage = function (e) {
let data = JSON.parse(e.data)
console.log('收到服务端消息:' + data.msg)
}
//连接出错
ws.onerror = function (e) {
setButtonState('close')
console.log('出错')
}
}
/*
* 设置按钮是否可点击
* @param state:open表示开启状态,close表示关闭状态
*/
function setButtonState (state) {
switch(state) {
case 'open':
connect.disabled = true
sendMessage.disabled = false
destroy.disabled = false
break;
case 'close':
connect.disabled = false
sendMessage.disabled = true
destroy.disabled = true
break;
}
}
</script>
</body>
</html>
优化前端,添加心跳机制、断线重连
websocket心跳机制:客户端每隔一段时间向服务端发送一个特有的心跳消息,每次服务端收到消息后只需将消息返回,此时,若二者还保持连接,则客户端就会收到消息,若没收到,则说明连接断开,此时,客户端就要主动重连,完成一个周期
心跳的实现也很简单,只需在第一次连接时用回调函数做延时处理,此时还需要设置一个心跳超时时间,若某时间段内客户端发送了消息,而服务端未返回,则认定为断线。下面,我就来实现一下心跳
//this.heartBeat ---> time:心跳时间间隔 timeout:心跳超时间隔
/*
* 心跳初始函数
* @param time:心跳时间间隔
*/
function startHeartBeat (time) {
setTimeout(() => {
this.sendMsg({
ModeCode: ModeCode.HEART_BEAT,
msg: new Date()
})
this.waitingServer()
}, time)
}
//延时等待服务端响应,通过webSocketState判断是否连线成功
function waitingServer () {
this.webSocketState = false//在线状态
setTimeout(() => {
if(this.webSocketState) {
this.startHeartBeat(this.heartBeat.time)
return
}
console.log('心跳无响应,已断线')
this.close()
//重连操作
}, this.heartBeat.timeout)
}
三、最终版websocket实战(含心跳机制、断线重连)
服务端
同前面的server.js
前端
websocket.html
<html lang="en">
<head>
<meta charset="UTF-8">
<title>webSocket(含心跳机制、断线重连)</title>
</head>
<body>
<button id="connect">连接</button>
<button disabled id="sendMessage">发送</button>
<button disabled id="destroy">关闭</button>
<script type="module">
import MyWebSocket from './js/webSocket.js'
import eventBus from './js/eventBus.js'
const name = 'test' //连接用户名
let connect = document.querySelector('#connect')
let sendMessage = document.querySelector('#sendMessage')
let destroy = document.querySelector('#destroy')
let myWebSocket,
wsUrl = 'ws://127.0.0.1:1024/ws/?name=' + name
eventBus.onEvent('changeBtnState', setButtonState) //设置按钮样式
eventBus.onEvent('reconnect', reconnectWebSocket) //接收重连消息
connect.addEventListener('click', reconnectWebSocket)
sendMessage.addEventListener('click', function (e) {
myWebSocket.sendMsg({
ModeCode: "message",
msg: 'hello'
})
})
destroy.addEventListener('click', function (e) {
myWebSocket.close()
})
function reconnectWebSocket () {
if(!myWebSocket) {//第一次执行,初始化
connectWebSocket()
}
if(myWebSocket && myWebSocket.reconnectTimer) {//防止多个websocket同时执行
clearTimeout(myWebSocket.reconnectTimer)
myWebSocket.reconnectTimer = null
connectWebSocket()
}
}
function connectWebSocket () {
myWebSocket = new MyWebSocket(wsUrl);
myWebSocket.init({//time:心跳时间间隔 timeout:心跳超时间隔 reconnect:断线重连时
time: 3 * 1000,
timeout: 3 * 1000,
reconnect: 5 * 1000
}, true)
}
/*
* 设置按钮是否可点击
* @param state:open表示开启状态,close表示关闭状态
*/
function setButtonState (state) {
switch(state) {
case 'open':
connect.disabled = true
sendMessage.disabled = false
destroy.disabled = false
break;
case 'close':
connect.disabled = false
sendMessage.disabled = true
destroy.disabled = true
break;
}
}
</script>
</body>
</html>
webSocket.js
import eventBus from "../js/eventBus.js"
const ModeCode = {//websocket消息类型
MSG: 'message',//普通消息
HEART_BEAT: 'heart_beat'//心跳
}
export default class MyWebSocket extends WebSocket {
constructor (url, protocols) {
super(url, protocols);
return this
}
/*
* 入口函数
* @param heartBeatConfig time:心跳时间间隔 timeout:心跳超时间隔 reconnect:断线重连时间间隔
* @param isReconnect 是否断线重连
*/
init (heartBeatConfig, isReconnect) {
this.onopen = this.openHandler//连接上时回调
this.onclose = this.closeHandler//断开连接时回调
this.onmessage = this.messageHandler//收到服务端消息
this.onerror = this.errorHandler//连接出错
this.heartBeat = heartBeatConfig
this.isReconnect = isReconnect
this.reconnectTimer = null//断线重连时间器
this.webSocketState = false//socket状态 true为已连接
}
openHandler () {
eventBus.emitEvent('changeBtnState', 'open')//触发事件改变按钮样式
this.webSocketState = true//socket状态设置为连接,做为后面的断线重连的拦截器
this.heartBeat && this.heartBeat.time ? this.startHeartBeat(this.heartBeat.time) : ""//是否启动心跳机制
console.log('开启')
}
messageHandler (e) {
let data = this.getMsg(e)
switch(data.ModeCode) {
case ModeCode.MSG://普通消息
console.log('收到消息' + data.msg)
break;
case ModeCode.HEART_BEAT://心跳
this.webSocketState = true
console.log('收到心跳响应' + data.msg)
break;
}
}
//socket关闭
closeHandler () {
eventBus.emitEvent('changeBtnState', 'close')//触发事件改变按钮样式
this.webSocketState = false//socket状态设置为断线
console.log('关闭')
}
//socket出错
errorHandler () {
eventBus.emitEvent('changeBtnState', 'close')//触发事件改变按钮样式
this.webSocketState = false//socket状态设置为断线
this.reconnectWebSocket()//重连
console.log('出错')
}
sendMsg (obj) {
this.send(JSON.stringify(obj))
}
getMsg (e) {
return JSON.parse(e.data)
}
/*
* 心跳初始函数
* @param time:心跳时间间隔
*/
startHeartBeat (time) {
setTimeout(() => {
this.sendMsg({
ModeCode: ModeCode.HEART_BEAT,
msg: new Date()
})
this.waitingServer()
}, time)
}
//延时等待服务端响应,通过webSocketState判断是否连线成功
waitingServer () {
this.webSocketState = false
setTimeout(() => {
if(this.webSocketState) {
this.startHeartBeat(this.heartBeat.time)
return
}
console.log('心跳无响应,已断线')
try {
this.onclose()
} catch(e) {
console.log('连接已关闭,无需关闭')
}
this.reconnectWebSocket()
}, this.heartBeat.timeout)
}
//重连操作
reconnectWebSocket () {
if(!this.isReconnect) {
return;
}
this.reconnectTimer = setTimeout(() => {
eventBus.emitEvent('reconnect')
}, this.heartBeat.reconnect)
}
}
eventBus.js
// 发布/订阅设计模式(Pub/Sub)
class EventBus {
constructor() {
this._eventList = {} //调度中心列表
}
static Instance() { //返回当前类的实例的单例
if (!EventBus._instance) {
Object.defineProperty(EventBus, "_instance", {
value: new EventBus()
});
}
return EventBus._instance;
}
/**
* 注册事件至调度中心
* @param type 事件类型,特指具体事件名
* @param fn 事件注册的回调
*/
onEvent(type, fn) { //订阅者
if (!this.isKeyInObj(this._eventList, type)) { //若调度中心未找到该事件的队列,则新建某个事件列表(可以对某个类型的事件注册多个回调函数)
Object.defineProperty(this._eventList, type, {
value: [],
writable: true,
enumerable: true,
configurable: true
})
}
this._eventList[type].push(fn)
}
/**
* 触发调度中心的某个或者某些该事件类型下注册的函数
* @param type 事件类型,特指具体事件名
* @param data 发布者传递的参数
*/
emitEvent(type, data) { //发布者
if (this.isKeyInObj(this._eventList, type)) {
for (let i = 0; i < this._eventList[type].length; i++) {
this._eventList[type][i] && this._eventList[type][i](data)
}
}
}
offEvent(type, fn) { //销毁监听
for (let i = 0; i < this._eventList[type].length; i++) {
if (this._eventList[type][i] && this._eventList[type][i] === fn) {
this._eventList[type][i] = null
}
}
}
/**
* 检查对象是否包含该属性,除原型链
* @param obj 被检查对象
* @param key 被检查对象的属性
*/
isKeyInObj(obj, key) {
if (Object.hasOwnProperty.call(obj, key)) {
return true
}
return false
}
}
export default EventBus.Instance()