一、事件循环
前文说到,大多数情况下,effect 不需要同步地执行。在个别情况下(例如测量布局),有单独的 useLayoutEffect 可以使用。两者的区别在哪里呢?
useEffect:先渲染页面,后监听到DOM变化,再次渲染。不阻塞页面。useLayoutEffect:先监听到DOM变化,先计算出最终的DOM,然后一次性渲染。
二、useLayoutEffect
实现思路和useEffect完全一致,唯一区别就是useEffect需要 开启新的宏任务 来确保延迟执行,而useLayoutEffect则在 微任务队列 保持先行。
三、useRef
useRef同类组件的ref类似,返回一个可变的 ref 对象,其 .current 属性被初始化为传入的参数。返回的 ref 对象在组件的整个生命周期内保持不变。
因此,在编写时,current属性设置默认值为null,等待操作再次赋值即可,
四、useImperativeHandle
useImperativeHandle 可以在使用 ref 时自定义暴露给父组件的实例值。在大多数情况下,应当避免使用 ref 这样的命令式代码。useImperativeHandle 应当与 forwardRef一起使用。
React.useImperativeHandle(ref, function);
五、实现
1. src/index.js
1-1. src/index.js(useLayoutEffect)
import React from "./react";
import ReactDOM from "./react-dom";
function Animation() {
const ref = React.useRef();
React.useLayoutEffect(() => {
ref.current.style.transform = `translate(500px)`;
ref.current.style.transition = `all 500ms`;
});
let style = {
width: "100px",
height: "100px",
borderRadius: "50%",
backgroundColor: "red",
};
return <div style={style} ref={ref}></div>;
}
ReactDOM.render(<Animation />, document.getElementById("root"));
1-2. src/index.js(useRef、useImperativeHandle)
import React from "./react";
import ReactDOM from "./react-dom";
function Child(props, ref) {
const inputRef = React.useRef();
React.useImperativeHandle(ref, () => ({
focus() {
inputRef.current.focus();
},
}));
return <input type="text" ref={inputRef} />;
}
const ForwardChild = React.forwardRef(Child);
function Parent() {
let [number, setNumber] = React.useState(0);
const inputRef = React.useRef();
function getFocus() {
console.log(inputRef.current);
inputRef.current.value = "focus";
inputRef.current.focus();
}
return (
<div>
<ForwardChild ref={inputRef} />
<button onClick={getFocus}>获得焦点</button>
{/* <p>{number}</p>
<button
onClick={() => {
debugger;
setNumber(number + 1);
}}
>
+
</button> */}
</div>
);
}
ReactDOM.render(<Parent />, document.getElementById("root"));
2. src/react.js
import { wrapToVdom, shallowEqual } from "./utils";
import { Component } from "./component";
import {
REACT_FORWARD_REF,
REACT_ELEMENT,
REACT_PROVIDER,
REACT_CONTEXT,
REACT_MEMO,
} from "./constants";
import {
useState,
useMemo,
useCallback,
useReducer,
useEffect,
> > > useLayoutEffect,
} from "./react-dom";
function createElement(type, config, children) {
//children永远都是数组
let ref, key;
if (config) {
delete config.__source; // source:bable编译时产生的属性
delete config.__self;
ref = config.ref; // ref可以用来引用这个真实DOM元素
key = config.key; // 用来进行DOM-DIFF优化的,是用来唯一标识某个子元素的
delete config.ref;
delete config.key;
}
let props = { ...config };
if (arguments.length > 3) {
// 如果入参多余3个,说明有多个子元素,截取后,以数组形式保存
props.children = Array.prototype.slice.call(arguments, 2).map(wrapToVdom);
} else if (arguments.length === 3) {
props.children = wrapToVdom(children); // 可能是React元素对象,也可能是string/number/null/und
}
return {
$$typeof: REACT_ELEMENT,
type,
ref,
key,
props,
};
}
function createRef() {
// current属性的值:是等ref属性所在的原生dom元素变成真实dom后,把真实dom的地址赋给了current
return { current: null };
}
/**
* 接收转发ref的函数组件
* @param {*} render 函数组件
*/
function forwardRef(render) {
return {
$$typeof: REACT_FORWARD_REF,
render,
};
}
function createContext() {
let context = { $$typeof: REACT_CONTEXT };
context.Provider = {
$$typeof: REACT_PROVIDER,
_context: context,
};
context.Consumer = {
$$typeof: REACT_CONTEXT,
_context: context,
};
return context;
}
function cloneElement(oldElement, props, children) {
// 同createElement
if (arguments.length > 3) {
props.children = Array.prototype.slice.call(arguments, 2).map(wrapToVdom);
} else if (arguments.length === 3) {
props.children = wrapToVdom(children);
}
// 把新的属性,覆盖老的属性
return { ...oldElement, props };
}
class PureComponent extends Component {
shouldComponentUpdate(nextProps, nextState) {
// 如果属性不相等 或状态不相等,说明需要更新,就返回true
return (
!shallowEqual(this.props, nextProps) ||
!shallowEqual(this.state, nextState)
);
}
}
/**
*
* @param {} type 类型 函数组件
* @param {} compare 比较方法 默认shallowEqual
* @returns
*/
function memo(type, compare = shallowEqual) {
return {
$$typeof: REACT_MEMO,
compare, // 比较新旧属性的差异
type,
};
}
function useContext(context) {
return context._currentValue;
}
> > > function useRef() {
> > > return { current: null };
> > > }
> > > function useImperativeHandle(ref, factory) {
> > > ref.current = factory();
> > > }
const React = {
createElement,
Component,
createRef,
forwardRef,
createContext,
cloneElement,
PureComponent,
memo,
useState,
useMemo,
useCallback,
useReducer,
useContext,
useEffect,
> > > useRef,
> > > useLayoutEffect,
> > > useImperativeHandle,
};
export default React;
3. src/react-dom.js
import {
REACT_TEXT,
REACT_FORWARD_REF,
MOVE,
PLACEMENT,
REACT_PROVIDER,
REACT_CONTEXT,
REACT_MEMO,
} from "./constants";
import { addEvent } from "./event";
// 全局变量,用来记录hook的值
let hookStates = [];
// 当前hook的索引值
let hookIndex = 0;
// 函数组件更新
let scheduleUpdate;
/**
*把虚拟DOM变成真实DOM插入容器
* @param {*} vdom 虚拟DOM/React元素
* @param {*} parentDOM 真实DOM容器
*/
function render(vdom, parentDOM) {
mount(vdom, parentDOM);
scheduleUpdate = () => {
// 索引重置为0
hookIndex = 0;
compareToVdom(parentDOM, vdom, vdom);
};
}
/**
*
* @param {*} reducer 处理器
* @param {*} initialState 初始值
*/
export function useReducer(reducer, initialState) {
hookStates[hookIndex] = hookStates[hookIndex] || initialState;
let currentIndex = hookIndex;
function dispatch(action) {
const a = reducer ? reducer(hookStates[currentIndex], action) : action;
hookStates[currentIndex] = a;
scheduleUpdate();
}
return [hookStates[hookIndex++], dispatch];
}
/**
* useState其实是useReducer的语法糖
* @param {*} initialState 初始值
*/
export function useState(initialState) {
hookStates[hookIndex] = hookStates[hookIndex] || initialState;
let currentIndex = hookIndex;
// 不管什么时候调用setState
function setState(newState) {
// newState如果是函数,就再执行一次
if (typeof newState === "function")
newState = newState(hookStates[currentIndex]);
// currentInde永远指向hookIndex赋值时的值
hookStates[currentIndex] = newState;
// 状态变化后,执行调度更新
scheduleUpdate();
}
return [hookStates[hookIndex++], setState];
}
/**
*
* @param {*} effect
* @param {*} deps
*/
export function useEffect(callback, dependencies) {
let currentIndex = hookIndex;
if (hookStates[hookIndex]) {
let [destroy, lastDeps] = hookStates[hookIndex];
let same =
dependencies &&
dependencies.every((item, index) => item === lastDeps[index]);
if (same) {
hookIndex++;
} else {
destroy && destroy();
setTimeout(() => {
hookStates[currentIndex] = [callback(), dependencies];
});
hookIndex++;
}
} else {
setTimeout(() => {
hookStates[currentIndex] = [callback(), dependencies];
});
hookIndex++;
}
}
> > > /**
> > > *
> > > * @param {*} effect
> > > * @param {*} deps
> > > */
> > > export function useLayoutEffect(callback, dependencies) {
> > > let currentIndex = hookIndex;
> > > if (hookStates[hookIndex]) {
> > > let [destroy, lastDeps] = hookStates[hookIndex];
> > > let same =
> > > dependencies &&
> > > dependencies.every((item, index) => item === lastDeps[index]);
> > > if (same) {
> > > hookIndex++;
> > > } else {
> > > destroy && destroy();
> > > queueMicrotask(() => {
> > > hookStates[currentIndex] = [callback(), dependencies];
> > > });
> > > hookIndex++;
> > > }
> > > } else {
> > > queueMicrotask(() => {
> > > hookStates[currentIndex] = [callback(), dependencies];
> > > });
> > > hookIndex++;
> > > }
> > > }
/**
* useCallback 缓存回调函数
* @param {*} callback 创建对象的工厂函数
* @param {*} deps 依赖数组
*/
export function useCallback(callback, deps) {
// 判断是不是初次渲染
if (hookStates[hookIndex]) {
// 上一次的memo和依赖数组
let [lastCallback, lastDeps] = hookStates[hookIndex];
// 判断新老依赖数组是否变化
let same = deps.every((item, index) => item === lastDeps[index]);
if (same) {
hookIndex++;
return lastCallback;
} else {
hookStates[hookIndex++] = [callback, deps];
return callback;
}
} else {
// 初次渲染
hookStates[hookIndex++] = [callback, deps];
return callback;
}
}
/**
* useMemo 缓存对象
* @param {*} factrouy 创建对象的工厂函数
* @param {*} deps 依赖数组
*/
export function useMemo(factroy, deps) {
// 判断是不是初次渲染
if (hookStates[hookIndex]) {
// 上一次的memo和依赖数组
let [lastMemo, lastDeps] = hookStates[hookIndex];
// 判断新老依赖数组是否变化
let same = deps.every((item, index) => item === lastDeps[index]);
if (same) {
hookIndex++;
return lastMemo;
} else {
let newMemo = factroy();
hookStates[hookIndex++] = [newMemo, deps];
return newMemo;
}
} else {
// 初次渲染
let newMemo = factroy();
hookStates[hookIndex++] = [newMemo, deps];
return newMemo;
}
}
/** 页面挂载真实DOM */
function mount(vdom, parentDOM) {
//把虚拟DOM变成真实DOM
let newDOM = createDOM(vdom);
//把真实DOM追加到容器上
parentDOM.appendChild(newDOM);
if (newDOM.componentDidMount) newDOM.componentDidMount();
}
/**
* 把虚拟DOM变成真实DOM
* @param {*} vdom 虚拟DOM
* @return 真实DOM
*/
function createDOM(vdom) {
if (!vdom) return null; // null/und也是合法的dom
let { type, props, ref } = vdom;
let dom; //真实DOM
if (type && type.$$typeof === REACT_MEMO) {
return mountMemoComponent(vdom);
} else if (type && type.$$typeof === REACT_PROVIDER) {
return mountProviderComponent(vdom);
} else if (type && type.$$typeof === REACT_CONTEXT) {
return mountContextComponent(vdom);
} else if (type && type.$$typeof === REACT_FORWARD_REF) {
return mountForwardComponent(vdom);
} else if (type === REACT_TEXT) {
// 如果元素为文本,创建文本节点
dom = document.createTextNode(props.content);
} else if (typeof type === "function") {
if (type.isReactComponent) {
// 说明这是一个类组件
return mountClassComponent(vdom);
} else {
// 函数组件
return mountFunctionComponent(vdom);
}
} else if (typeof type === "string") {
//创建DOM节点 span div p
dom = document.createElement(type);
}
// 处理属性
if (props) {
//更新DOM的属性 后面我们会实现组件和页面的更新。
updateProps(dom, {}, props);
let children = props.children;
//如果说children是一个React元素,也就是说也是个虚拟DOM
if (typeof children === "object" && children.type) {
//把这个儿子这个虚拟DOM挂载到父节点DOM上
mount(children, dom);
props.children.mountIndex = 0;
} else if (Array.isArray(children)) {
reconcileChildren(children, dom);
}
}
vdom.dom = dom; // 给虚拟dom添加dom属性指向这个虚拟DOM对应的真实DOM
if (ref) ref.current = dom;
return dom;
}
/** 挂载memo组件 */
function mountMemoComponent(vdom) {
let { type, props } = vdom; // type是memo组件的返回值,type属性是原始的函数组件
let renderVdom = type.type(props);
vdom.prevProps = props; // 记录老的属性对象,以后更新时方便对比
vdom.oldRenderVdom = renderVdom;
return createDOM(renderVdom);
}
/** 挂载Provider组件 */
function mountProviderComponent(vdom) {
let { type, props } = vdom; // type = { $$typeof: REACT_PROVIDER, _context: context }
let context = type._context; // { $$typeof: REACT_CONTEXT, _currentValue: undefined }
// 1. 赋值为Provider使用时的value值
context._currentValue = props.value;
// 2. 渲染的是Provider包裹的子组件
let renderVdom = props.children;
// 为后面更新做准备
vdom.oldRenderVdom = renderVdom;
return createDOM(renderVdom);
}
/** 挂载Context组件-Consumer */
function mountContextComponent(vdom) {
let { type, props } = vdom;
let context = type._context; // type = { $$typeof: REACT_CONTEXT, _context: context }
let renderVdom = props.children(context._currentValue);
vdom.oldRenderVdom = renderVdom;
return createDOM(renderVdom);
}
/** 挂载类组件 */
function mountClassComponent(vdom) {
let { type: ClassComponent, props, ref } = vdom;
// 把类组件的属性传递给类组件的构造函数,
// 创建类组件的实例,返回组件实例对象,以便在组件卸载时可以直接执行实例的方法
let classInstance = new ClassComponent(props);
if (classInstance.contextType) {
// 把value值赋给实例的context属性
classInstance.context = ClassComponent.contextType._currentValue;
}
// 在虚拟DOM上挂载classInstance,指向类的实例
vdom.classInstance = classInstance;
// 如果有ref,就把实例赋值给current属性
if (ref) ref.current = classInstance;
if (classInstance.componentWillMount) {
classInstance.componentWillMount();
}
//可能是原生组件的虚拟DOM,也可能是类组件的的虚拟DOM,也可能是函数组件的虚拟DOM
let renderVdom = classInstance.render();
//在第一次挂载类组件的时候让类实例上添加一个oldRenderVdom=renderVdom
// 类组件的虚拟dom的oldRenderVdom属性,指向renderVdom
vdom.oldRenderVdom = classInstance.oldRenderVdom = renderVdom;
let dom = createDOM(renderVdom);
if (classInstance.componentDidMount) {
dom.componentDidMount = classInstance.componentDidMount.bind(classInstance);
}
return dom;
}
/** 挂载函数组件 */
function mountFunctionComponent(vdom) {
let { type: functionComponent, props } = vdom;
//获取组件将要渲染的虚拟DOM
let renderVdom = functionComponent(props);
// 函数组件的oldRenderVdom属性,指向渲染的虚拟DOM--renderVdom
vdom.oldRenderVdom = renderVdom;
return createDOM(renderVdom);
}
/** 挂载经过转发的ref的函数组件 */
function mountForwardComponent(vdom) {
let { type, props, ref } = vdom;
let renderVdom = type.render(props, ref);
return createDOM(renderVdom);
}
/** 如果子元素为数组,遍历挂载到容器 */
function reconcileChildren(children, parentDOM) {
// 给每个虚拟DOM挂载mountIndex属性记录其索引
children.forEach((childVdom, index) => {
childVdom.mountIndex = index;
mount(childVdom, parentDOM);
});
}
/**
* 把新的属性更新到真实DOM上
* @param {*} dom 真实DOM
* @param {*} oldProps 旧的属性对象
* @param {*} newProps 新的属性对象
*/
function updateProps(dom, oldProps, newProps) {
for (let key in newProps) {
if (key === "children") {
// 子节点另外处理
continue;
} else if (key === "style") {
let styleObj = newProps[key];
for (let attr in styleObj) {
dom.style[attr] = styleObj[attr];
}
} else if (/^on[A-Z].*/.test(key)) {
// 绑定事件 ==> dom.onclick = 事件函数
// dom[key.toLowerCase()] = newProps[key];
// 之后不再把事件函数绑定在对应的DOM上,而是事件委托到文档对象
addEvent(dom, key.toLowerCase(), newProps[key]);
} else {
dom[key] = newProps[key];
}
}
for (let key in oldProps) {
//如果说一个属性老的属性对象里有,新的属性没有,就需要删除
if (!newProps.hasOwnProperty(key)) {
dom[key] = null;
}
}
}
/**
* DOM-DIFF:递归比较老的虚拟DOM和新的虚拟DOM,找出两者的差异,把这些差异最小化的同步到真实DOM上
* @param {*} parentDOM 父真实DOM
* @param {*} oldVdom 老的虚拟DOM
* @param {*} newVdom 新的虚拟DOM
* @param {*} nextDOM 新的虚拟DOM
*
*/
export function compareToVdom(parentDOM, oldVdom, newVdom, nextDOM) {
/**
// 之前写得:
// 拿到老的真实DOM,创建新的真实DOM,新的替换掉老的
// 性能很差,应完善,去做深度的dom-diff
// 获取oldRenderVdom对应的真实DOM
let oldDOM = findDOM(oldVdom);
// 根据新的虚拟DOM得到新的真实DOM
let newDOM = createDOM(newVdom);
// 把老的真实DOM替换为新的真实DOM
parentDOM.replaceChild(newDOM, oldDOM);
*/
// 1.老-无 新-无:啥也不干
if (!oldVdom && !newVdom) return;
// 2.老-有 新-无:直接删除老节点
if (oldVdom && !newVdom) {
unMountVdom(oldVdom);
}
// 3.老-无 新-有:插入节点
if (!oldVdom && newVdom) {
mountVdom(parentDOM, newVdom, nextDOM);
}
// 4-1.老-有 新-有:判断类型不一样,删除老的,添加新的
if (oldVdom && newVdom && oldVdom.type !== newVdom.type) {
unMountVdom(oldVdom);
mountVdom(parentDOM, newVdom, nextDOM);
}
// 4-2.老-有 新-有:判断类型一样,进行DOM-DIFF,并且节点可复用
if (oldVdom && newVdom && oldVdom.type === newVdom.type) {
updateElement(oldVdom, newVdom);
}
}
/**
* 新老DOM类型一样的更新----DOM-DIFF精髓之处
* 如果新老DOM的类型一样,那么节点就可以复用
*/
function updateElement(oldVdom, newVdom) {
// memo组件
if (oldVdom.type.$$typeof === REACT_MEMO) {
updateMemoComponent(oldVdom, newVdom);
// Consumer组件
} else if (oldVdom.type.$$typeof === REACT_PROVIDER) {
updateProviderComponent(oldVdom, newVdom);
// Provider组件
} else if (oldVdom.type.$$typeof === REACT_CONTEXT) {
updateContextComponent(oldVdom, newVdom);
// 新老节点都是文本节点:复用老的节点,替换内容
} else if (oldVdom.type === REACT_TEXT) {
// 老的真实DOM给新的DOM的dom属性,把内容改掉
let currentDOM = (newVdom.dom = findDOM(oldVdom));
if (newVdom.props) currentDOM.textContent = newVdom.props.content;
// 原生节点
} else if (typeof oldVdom.type === "string") {
let currentDOM = (newVdom.dom = findDOM(oldVdom));
// 更新属性
updateProps(currentDOM, oldVdom.props, newVdom.props);
// 递归比较儿子
updateChildren(currentDOM, oldVdom.props.children, newVdom.props.children);
// 类组件或函数组件
} else if (typeof oldVdom.type === "function") {
// 类组件
if (oldVdom.type.isReactComponent) {
// 先同步实例
newVdom.classInstance = oldVdom.classInstance;
updateClassComponent(oldVdom, newVdom);
// 函数组件
} else {
updateFunctionComponent(oldVdom, newVdom);
}
}
}
/** 更新memo组件 */
function updateMemoComponent(oldVdom, newVdom) {
let { type, prevProps } = oldVdom; // 类型 老属性
// 新老属性不相等,更新
if (!type.compare(prevProps, newVdom.props)) {
// 获取老的真实DOM
let oldDOM = findDOM(oldVdom);
// 获取真实父节点
let parentDOM = oldDOM.parentNode;
let { type, props } = newVdom;
let renderVdom = type.type(props);
compareToVdom(parentDOM, oldVdom.oldRenderVdom, renderVdom);
newVdom.prevProps = props;
newVdom.oldRenderVdom = renderVdom;
// 新老属性相等,跳过更新,直接赋值
} else {
newVdom.prevProps = prevProps;
newVdom.oldRenderVdom = oldVdom.oldRenderVdom;
}
}
/** 更新Proveder组件 */
function updateProviderComponent(oldVdom, newVdom) {
// 获取老的真实DOM
let oldDOM = findDOM(oldVdom);
// 获取真实父节点
let parentDOM = oldDOM.parentNode;
let { type, props } = newVdom;
let context = type._context;
// 新的属性赋值给_currentValue
context._currentValue = props.value;
let renderVdom = props.children;
compareToVdom(parentDOM, oldVdom.oldRenderVdom, renderVdom);
newVdom.oldRenderVdom = renderVdom;
}
/** 更新context组件 */
function updateContextComponent(oldVdom, newVdom) {
// 获取老的真实DOM
let oldDOM = findDOM(oldVdom);
// 获取真实父节点
let parentDOM = oldDOM.parentNode;
let { type, props } = newVdom;
let context = type._context;
// 从 取值
let renderVdom = props.children(context._currentValue);
compareToVdom(parentDOM, oldVdom.oldRenderVdom, renderVdom);
newVdom.oldRenderVdom = renderVdom;
}
/**
* 更新类组件
* @param {*} oldVdom
* @param {*} newVdom
*/
function updateClassComponent(oldVdom, newVdom) {
// 复用老的类组件实例
let classInstance = (newVdom.classInstance = oldVdom.classInstance);
if (classInstance.componentWillReceiveProps) {
classInstance.componentWillReceiveProps(newVdom.props);
}
classInstance.updater.emitUpdate(newVdom.props);
}
/**
* 更新函数组件
* @param {*} oldVdom
* @param {*} newVdom
*/
function updateFunctionComponent(oldVdom, newVdom) {
// 获取老的真实DOM的父节点
let parentDOM = findDOM(oldVdom).parentNode;
let { type, props } = newVdom;
let newRenderVdom = type(props);
// 函数组件更新每次都要重新执行函数,拿到新的虚拟DOM
compareToVdom(parentDOM, oldVdom.oldRenderVdom, newRenderVdom);
newVdom.newRenderVdom = newRenderVdom;
}
/**
* 递归比较子节点
* @param {*} parentDOM
* @param {*} oldVChildren
* @param {*} newVChildren
*/
function updateChildren(parentDOM, oldVChildren, newVChildren) {
// 为方便后续进行DOM-DIFF,以数组形式保存
oldVChildren = (
Array.isArray(oldVChildren) ? oldVChildren : [oldVChildren]
).filter((item) => item);
newVChildren = (
Array.isArray(newVChildren) ? newVChildren : [newVChildren]
).filter((item) => item);
// DOM-DIFF 1.构建老map {虚拟DOM的key: 虚拟DOM}
let keyedOldMap = {};
oldVChildren.forEach((oldVChild, index) => {
let oldKey = oldVChild.key ? oldVChild.key : index;
keyedOldMap[oldKey] = oldVChild;
});
// 补丁包:存放要进行的操作
let patch = [];
// 上一个放置好的、不需要移动的索引
let lastPlaceIndex = 0;
// DOM-DIFF 2.遍历新数组查找老虚拟DOM
newVChildren.forEach((newVChild, index) => {
newVChild.mountIndex = index;
let newKey = newVChild.key ? newVChild.key : index;
// 查找老的虚拟DOM中是否存在这个key的节点
let oldVChild = keyedOldMap[newKey];
// 如果找到,复用老节点
if (oldVChild) {
// 先更新
updateElement(oldVChild, newVChild);
// 判断是否移动 把oldVChild移动到mountIndex当前索引处
if (oldVChild.mountIndex < lastPlaceIndex) {
patch.push({
type: MOVE,
oldVChild,
newVChild,
mountIndex: index,
});
}
// 删除已经被复用的节点
delete keyedOldMap[newKey];
lastPlaceIndex = Math.max(oldVChild.mountIndex, lastPlaceIndex);
} else {
// 如果没找到,插入新节点
patch.push({
type: PLACEMENT,
newVChild,
mountIndex: index,
});
}
});
// DOM-DIFF 3.获取需要移动的元素
let moveChildren = patch
.filter((action) => action.type === MOVE)
.map((action) => action.oldVChild);
// 遍历map留下的元素(其实就是没有被复用的)
Object.values(keyedOldMap)
.concat(moveChildren)
.forEach((oldVChild) => {
// 获取老DOM
let currentDOM = findDOM(oldVChild);
parentDOM.removeChild(currentDOM);
});
// DOM-DIFF 4.插入或移动节点
patch.forEach((action) => {
let { type, oldVChild, newVChild, mountIndex } = action;
// 真实DOM节点集合
let childNodes = parentDOM.childNodes;
if (type === PLACEMENT) {
// 根据新的虚拟DOM创建新真实DOM
let newDOM = createDOM(newVChild);
// 获取老DOM中对应的索引处的真实DOM
let childNode = childNodes[mountIndex];
if (childNode) {
parentDOM.insertBefore(newDOM, childNode);
} else {
parentDOM.appendChild(newDOM);
}
} else if (type === MOVE) {
let oldDOM = findDOM(oldVChild);
let childNode = childNodes[mountIndex];
if (childNode) {
parentDOM.insertBefore(oldDOM, childNode);
} else {
parentDOM.appendChild(oldDOM);
}
}
});
// // 最大长度
// let maxLength = Math.max(oldVChildren.length, newVChildren.length);
// // 每一个都进行深度对比
// for (let i = 0; i < maxLength; i++) {
// // 在老的虚拟DOM查找,有老节点并且老节点真的对应一个真实DOM节点,并且这个索引要比我大(目的是找到本身的下一个节点)
// let nextVdom = oldVChildren.find(
// (item, index) => index > i && item && findDOM(item)
// );
// compareToVdom(
// parentDOM,
// oldVChildren[i],
// newVChildren[i],
// nextVdom && findDOM(nextVdom)
// );
// }
}
/**
* 插入新的真实DOM
* @param {}} parentDOM
* @param {*} vdom
* @param {*} nextDOM
*/
function mountVdom(parentDOM, newVdom, nextDOM) {
let newDOM = createDOM(newVdom);
if (nextDOM) {
parentDOM.insertBefore(newDOM, nextDOM);
} else {
parentDOM.appendChild(newDOM);
}
if (newDOM.componentDidMount) {
newDOM.componentDidMount();
}
}
/**
* 删除老的真实DOM
* @param {*} vdom 老的虚拟DOM
*/
function unMountVdom(vdom) {
let { props, ref } = vdom;
// 获取老的真实DOM
let currentDOM = findDOM(vdom);
// 如果这个子节点是类组件,还要执行它的卸载的生命周期函数
if (vdom.classInstance && vdom.classInstance.componentWillUnmount) {
vdom.classInstance.componentWillUnmount();
}
// 如果有ref,删除ref对应的真实DOM
if (ref) ref.current = null;
// 取消监听函数
Object.keys(props).forEach((propName) => {
if (propName.slice(0, 2) === "on") {
// 事件在真实dom就这样做
// const eventName = propName.slice(2).toLowerCase()
// currentDOM.removeEventListener(eventName, props[propName])
//但是我们先处理了合成事件,事件注册再store上
delete currentDOM.store;
}
});
// 如果有子节点,递归删除所有子节点
if (props.children) {
let children = Array.isArray(props.children)
? props.children
: [props.children];
children.forEach(unMountVdom);
}
// 从父节点中把自己删除
if (currentDOM) currentDOM.parentNode.removeChild(currentDOM);
}
/** 虚拟DOM返回的真实DOM */
export function findDOM(vdom) {
if (!vdom) return null;
// 如果有dom属性,说明这个vdom是原生组件的虚拟DOM,会有dom属性指向真实dom
if (vdom.dom) {
return vdom.dom;
} else {
return findDOM(vdom.oldRenderVdom);
}
}
const ReactDOM = {
render,
};
export default ReactDOM;