runtime06 - associated

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基础使用

void objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy)
id objc_getAssociatedObject(id object, const void *key)

key是一个地址值,随便用一个不会重复的地址即可, 例如:

objc_getAssociatedObject(self, _cmd)

static const char Key;
id objc_getAssociatedObject(self, &Key)

原理

有一个AssociationsManager类,持有一个AssociationsHashMap类型的类变量, key由对象的地址经过运算后生成, 是传入的object的地址, value是一个ObjectAssociationMap类型的hash表, key是传入的key, value是一个ObjcAssociation类型的值, ObjcAssociation有两个实例变量_policy和_value, 对应传入的, policy和value

对object不会有强引用,但是对value会有强引用

policy有哪些策略

/* Associative References */

/**
 * Policies related to associative references.
 * These are options to objc_setAssociatedObject()
 */
typedef OBJC_ENUM(uintptr_t, objc_AssociationPolicy) {
    OBJC_ASSOCIATION_ASSIGN = 0,           /**< Specifies a weak reference to the associated object. */
    OBJC_ASSOCIATION_RETAIN_NONATOMIC = 1, /**< Specifies a strong reference to the associated object. 
                                            *   The association is not made atomically. */
    OBJC_ASSOCIATION_COPY_NONATOMIC = 3,   /**< Specifies that the associated object is copied. 
                                            *   The association is not made atomically. */
    OBJC_ASSOCIATION_RETAIN = 01401,       /**< Specifies a strong reference to the associated object.
                                            *   The association is made atomically. */
    OBJC_ASSOCIATION_COPY = 01403          /**< Specifies that the associated object is copied.
                                            *   The association is made atomically. */
};

能不能关联一个weak修饰的属性

不能直接关联, 因为没有weak对应的policy, 但是可以用间接的方式达到目的 利用OBJC_ASSOCIATION_RETAIN_NONATOMIC关联一个对象,在这个中间对象中,再利用weak修饰一个属性, 获取值的时候, 拿这个中间对象的weak属性

demo

#import <Foundation/Foundation.h>
#import <objc/runtime.h>

@interface WYFood: NSObject
@end
@implementation WYFood
@end

@interface WYIndirectClass : NSObject
@property (nonatomic, weak) WYFood *food;
@end
@implementation WYIndirectClass
@end

@interface WYAnimal: NSObject
@end
@implementation WYAnimal
@end

@interface WYAnimal(Eat)
@property (nonatomic, weak) WYFood *food;
@end
@implementation WYAnimal(Eat)
- (void)setFood:(WYFood *)food {
    WYIndirectClass *res = objc_getAssociatedObject(self, @selector(food));
    if(res == nil) {
        res = [WYIndirectClass new];
        objc_setAssociatedObject(self, @selector(food), res, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
    }
    res.food = food;
}
- (WYFood *)food {
    WYIndirectClass *res = objc_getAssociatedObject(self, _cmd);
    return res.food;
}
@end

int main(int argc, const char * argv[]) {
    @autoreleasepool {

        WYAnimal *animal = [WYAnimal new];
        {
            WYFood *food = [WYFood new];
            animal.food = food;
            NSLog(@"%@", animal.food);
        }
        NSLog(@"%@", animal.food);
    }
    return 0;
}

源码

class ObjcAssociation {
    uintptr_t _policy;
    id _value;
}

typedef DenseMap<const void *, ObjcAssociation> ObjectAssociationMap;
typedef DenseMap<DisguisedPtr<objc_object>, ObjectAssociationMap> AssociationsHashMap;

class AssociationsManager {
    using Storage = ExplicitInitDenseMap<DisguisedPtr<objc_object>, ObjectAssociationMap>;
    static Storage _mapStorage;

public:
    AssociationsManager()   { AssociationsManagerLock.lock(); }
    ~AssociationsManager()  { AssociationsManagerLock.unlock(); }

    AssociationsHashMap &get() {
        return _mapStorage.get();
    }

    static void init() {
        _mapStorage.init();
    }
};

id _object_get_associative_reference(id object, const void *key)
{
    ObjcAssociation association{};

    {
        AssociationsManager manager;
        AssociationsHashMap &associations(manager.get());
        AssociationsHashMap::iterator i = associations.find((objc_object *)object);
        if (i != associations.end()) {
            ObjectAssociationMap &refs = i->second;
            ObjectAssociationMap::iterator j = refs.find(key);
            if (j != refs.end()) {
                association = j->second;
                association.retainReturnedValue();
            }
        }
    }

    return association.autoreleaseReturnedValue();
}

void _object_set_associative_reference(id object, const void *key, id value, uintptr_t policy)
{
    // This code used to work when nil was passed for object and key. Some code
    // probably relies on that to not crash. Check and handle it explicitly.
    // rdar://problem/44094390
    if (!object && !value) return;

    if (object->getIsa()->forbidsAssociatedObjects())
        _objc_fatal("objc_setAssociatedObject called on instance (%p) of class %s which does not allow associated objects", object, object_getClassName(object));

    DisguisedPtr<objc_object> disguised{(objc_object *)object};
    ObjcAssociation association{policy, value};

    // retain the new value (if any) outside the lock.
    association.acquireValue();

    bool isFirstAssociation = false;
    {
        AssociationsManager manager;
        AssociationsHashMap &associations(manager.get());

        if (value) {
            auto refs_result = associations.try_emplace(disguised, ObjectAssociationMap{});
            if (refs_result.second) {
                /* it's the first association we make */
                isFirstAssociation = true;
            }

            /* establish or replace the association */
            auto &refs = refs_result.first->second;
            auto result = refs.try_emplace(key, std::move(association));
            if (!result.second) {
                association.swap(result.first->second);
            }
        } else {
            auto refs_it = associations.find(disguised);
            if (refs_it != associations.end()) {
                auto &refs = refs_it->second;
                auto it = refs.find(key);
                if (it != refs.end()) {
                    association.swap(it->second);
                    refs.erase(it);
                    if (refs.size() == 0) {
                        associations.erase(refs_it);

                    }
                }
            }
        }
    }

    // Call setHasAssociatedObjects outside the lock, since this
    // will call the object's _noteAssociatedObjects method if it
    // has one, and this may trigger +initialize which might do
    // arbitrary stuff, including setting more associated objects.
    if (isFirstAssociation)
        object->setHasAssociatedObjects();

    // release the old value (outside of the lock).
    association.releaseHeldValue();
}