小知识,大挑战!本文正在参与“程序员必备小知识”创作活动。
1.Canvas提供的绘制函数
canvas.drawColor();
canvas.drawRGB();
canvas.drawRect();
canvas.drawRoundRect();
canvas.drawCircle();
canvas.drawPath();
canvas.drawLine();
canvas.drawArc();
canvas.drawOval();
canvas.drawPoint();
canvas.drawPoints();
canvas.drawText();
canvas.drawTextOnPath();
canvas.drawBitmap();
2.绘制背景
用于初始化和清空画布
//绘制颜色,默认模式
public void drawColor(@ColorInt int color) {
super.drawColor(color);
}
//颜色绘制,设置mode
public void drawColor(@ColorInt int color, @NonNull PorterDuff.Mode mode) {
super.drawColor(color, mode);
}
//参数0-255
public void drawARGB(int a, int r, int g, int b) {
super.drawARGB(a, r, g, b);
}
//参数0-255
public void drawRGB(int r, int g, int b) {
super.drawRGB(r, g, b);
}
第二个函数中用到PorterDuff.Mode,PorterDuff.Mode主要用于图像混合模式,后面细说
3.绘制矩形drawRect
//传入RectF
public void drawRect(@NonNull RectF rect, @NonNull Paint paint) {
super.drawRect(rect, paint);
}
//传入Rect
public void drawRect(@NonNull Rect r, @NonNull Paint paint) {
super.drawRect(r, paint);
}
//把Rect的四个点坐标传入
public void drawRect(float left, float top, float right, float bottom, @NonNull Paint paint) {
super.drawRect(left, top, right, bottom, paint);
}
Rect 和RectF都是提供一个矩形局域。
(1)精度不一样,Rect是使用int类型作为数值,RectF是使用float类型作为数值。
(2)两个类型提供的方法也不是完全一致。
Rect rect = new Rect(100,100,300,300);
RectF rectf = new RectF(100,400,300,600);
canvas.drawRect(rect, mPaint);
canvas.drawRect(rectf, mPaint);
canvas.drawRect(100, 700, 300, 900, mPaint);
4.绘制圆角矩形drawRoundRect
public void drawRoundRect(@NonNull RectF rect, float rx, float ry, @NonNull Paint paint) {
super.drawRoundRect(rect, rx, ry, paint);
}
//不利用RectF,直接设置四个点
public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
@NonNull Paint paint) {
super.drawRoundRect(left, top, right, bottom, rx, ry, paint);
}
rect:RectF对象,一个矩形区域。
rx:x方向上的圆角半径。
ry:y方向上的圆角半径。
paint:绘制时所使用的画笔。
Rect rect = new Rect(100,100,300,300);
RectF rectf = new RectF(100,400,300,600);
canvas.drawRect(rect, mPaint);
canvas.drawRoundRect(rectf, 5, 20, mPaint);
canvas.drawRoundRect(100, 700, 300, 900, 20, 5, mPaint);
5.绘制圆形drawCircle
public void drawCircle(float cx, float cy, float radius, @NonNull Paint paint) {
super.drawCircle(cx, cy, radius, paint);
}
参数解释:
cx: 圆心x
cy: 圆心y
radius:半径
canvas.drawCircle(500, 300, 100, mPaint);
6.绘制路径drawPath
public void drawPath(@NonNull Path path, @NonNull Paint paint) {
super.drawPath(path, paint);
}
需要一个Path
Path path = new Path();
path.moveTo(100, 100);
path.lineTo(100, 200);
path.lineTo(200, 300);
mPaint2.setStrokeJoin(Paint.Join.MITER);
canvas.drawPath(path, mPaint2);
7.绘制直线drawLine
//提供起点,终点和画笔
public void drawLine(float startX, float startY, float stopX, float stopY,
@NonNull Paint paint) {
super.drawLine(startX, startY, stopX, stopY, paint);
}
public void drawLines(@Size(multiple = 4) @NonNull float[] pts, int offset, int count,
@NonNull Paint paint) {
super.drawLines(pts, offset, count, paint);
}
public void drawLines(@Size(multiple = 4) @NonNull float[] pts, @NonNull Paint paint) {
super.drawLines(pts, paint);
}
绘制线的集合,参数中pts是点的集合,两个值代表一个点,四个值代表一条线,互相之间不连接。
offset跳过的点,count跳过之后要绘制的点的总数,可以用于集合中部分点的绘制。
canvas.drawLine(500, 500, 500, 300, mPaint);
float[] pos = {20, 30, 40 , 100, 120, 160, 200, 290};
canvas.drawLines(pos, mPaint);
8.绘制圆弧drawArc
public void drawArc(@NonNull RectF oval, float startAngle, float sweepAngle, boolean useCenter,
@NonNull Paint paint) {
super.drawArc(oval, startAngle, sweepAngle, useCenter, paint);
}
public void drawArc(float left, float top, float right, float bottom, float startAngle,
float sweepAngle, boolean useCenter, @NonNull Paint paint) {
super.drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint);
}
RectF oval:生成弧的矩形,中心为弧的圆心
float startAngle:弧开始的角度,以X轴正方向为0度,顺时针
float sweepAngle:弧持续的角度
boolean useCenter:是否有弧的两边,True,还两边,False,只有一条弧
RectF rectF = new RectF(100, 100, 400, 400);
canvas.drawArc(rectF, 0, 270, false, mPaint2);
rectF = new RectF(500, 500, 800, 800);
canvas.drawArc(rectF, 0, 270, true, mPaint2);
9.绘制椭圆drawOval
public void drawOval(@NonNull RectF oval, @NonNull Paint paint) {
super.drawOval(oval, paint);
}
public void drawOval(float left, float top, float right, float bottom, @NonNull Paint paint) {
super.drawOval(left, top, right, bottom, paint);
}
在矩形框内画一个椭圆,如果是个正方形会画出一个圆。
RectF rectF = new RectF(100, 100, 400, 400);
canvas.drawOval(rectF, mPaint2);
rectF = new RectF(500, 500, 900, 800);
canvas.drawOval(rectF, mPaint2);
10.绘制点drawPoint
public void drawPoint(float x, float y, @NonNull Paint paint) {
super.drawPoint(x, y, paint);
}
public void drawPoints(@Size(multiple = 2) float[] pts, int offset, int count,
@NonNull Paint paint) {
super.drawPoints(pts, offset, count, paint);
}
public void drawPoints(@Size(multiple = 2) @NonNull float[] pts, @NonNull Paint paint) {
super.drawPoints(pts, paint);
}
只需要提供两个点一个坐标就可以绘制点。
canvas.drawPoint(100, 100, mPaint2);
float[] points = {30, 40, 50, 60, 70, 80};
canvas.drawPoints(points, mPaint2);
11.绘制文本drawText 沿路径绘制文本drawTextOnPath
public void drawText(@NonNull char[] text, int index, int count, float x, float y,
@NonNull Paint paint) {
super.drawText(text, index, count, x, y, paint);
}
public void drawText(@NonNull String text, float x, float y, @NonNull Paint paint) {
super.drawText(text, x, y, paint);
}
public void drawText(@NonNull String text, int start, int end, float x, float y,
@NonNull Paint paint) {
super.drawText(text, start, end, x, y, paint);
}
public void drawText(@NonNull CharSequence text, int start, int end, float x, float y,
@NonNull Paint paint) {
super.drawText(text, start, end, x, y, paint);
}
canvas.drawText("MatumbaMan的博客",100,100,mTextPaint);
Path path = new Path();
path.addArc(new RectF(100, 100, 600, 600), 0, 260);
canvas.drawTextOnPath("MatumbaMan的博客", path, 10, 20, mTextPaint);
canvas.drawText("MatumbaMan的博客",100,100, mTextPaint);
drawTextOnPath
沿着一条 Path 来绘制文字
text 为所需要绘制的文字
path 为文字的路径
hOffset 文字相对于路径的水平偏移量,用于调整文字的位置
vOffset 文字相对于路径竖直偏移量,用于调整文字的位置
12.绘制bitmap drawBitmap
public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull RectF dst,
@Nullable Paint paint) {
super.drawBitmap(bitmap, src, dst, paint);
}
public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull Rect dst,
@Nullable Paint paint) {
super.drawBitmap(bitmap, src, dst, paint);
}
Rect src:指定绘制图片的区域
Rect dst或RectF dst:指定图片在屏幕上的绘制(显示)区域
首先指定图片区域,然后指定绘制图片的区域。
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.rocket2);
canvas.drawBitmap(bitmap, 100, 100, mPaint);
Rect src = new Rect(0, 0, 100,100);
Rect dst = new Rect(200, 500, 300, 600);
canvas.drawBitmap(bitmap, src, dst, mPaint);