写好JS的原则
- 各司其职
- 组件封装
- 过程抽象
各司其职
前端行走江湖有三大法宝:html、css、js。我们要让其发挥好自个的作用,html负责定义网页的结构,css负责展示各个元素的样式,js负责网页的行为交互。
本着各司其职的原则,我们来实现个轮播图功能:
version1
- 先定义html结构:
<div id="mySlider" class="slider-list">
<ul>
<li class="slider-list__item--selected">
<img src="https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fbpic.588ku.com%2Fback_pic%2F03%2F89%2F41%2F2857d8f9b35472a.jpg&refer=http%3A%2F%2Fbpic.588ku.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1632303465&t=17efe3a5d18cb60df2a0dbf2e3008ce5" alt="">
</li>
<li class="slider-list__item">
<img src="https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fku.90sjimg.com%2Fback_pic%2F03%2F72%2F40%2F0257b93bd1c142f.jpg&refer=http%3A%2F%2Fku.90sjimg.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1632303465&t=bb0a16e7b527c1bf7bad8d9b0e9e81b2" alt="">
</li>
<li class="slider-list__item">
<img src="https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fbpic.588ku.com%2Fback_pic%2F03%2F89%2F41%2F2857d8f9b35472a.jpg&refer=http%3A%2F%2Fbpic.588ku.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1632303465&t=17efe3a5d18cb60df2a0dbf2e3008ce5" alt="">
</li>
</ul>
<a class="slide-list__next"></a>
<a class="slide-list__previous"></a>
<div class="slide-list__control">
<span class="slide-list__control-buttons slide-list__control-buttons--selected"></span>
<span class="slide-list__control-buttons"></span>
<span class="slide-list__control-buttons"></span>
</div>
</div>
- 设置样式
*,html {
margin: 0;
padding: 0;
}
ul li {
list-style: none;
}
.slider-list {
position: relative;
width: 1200px;
height: 566px;
}
.slider-list ul{
position: relative;
width: 100%;
height: 100%;
padding: 0;
margin: 0;
}
.slider-list__item,
.slider-list__item--selected{
position: absolute;
transition: opacity 1s;
opacity: 0;
text-align: center;
}
.slider-list__item--selected{
transition: opacity 1s;
opacity: 1;
}
.slide-list__previous,
.slide-list__next {
display: block;
position: absolute;
top: 50%;
margin-top: -25px;
width: 30px;
height: 50px;
text-align: center;
font-size: 24px;
line-height: 50px;
background: rgba(255, 255, 255, 0.5);
cursor: pointer;
opacity: 0;
transition: opacity .5s;
}
.slider-list:hover .slide-list__previous,
.slider-list:hover .slide-list__next {
opacity: 1;
}
.slide-list__previous {
left: 0;
}
.slide-list__next {
right: 0;
}
.slide-list__previous:after {
content: '<';
}
.slide-list__next:after {
content: '>';
}
.slide-list__control{
position: relative;
display: table;
background-color: rgba(255, 255, 255, 0.5);
padding: 5px;
border-radius: 12px;
bottom: 30px;
margin: auto;
}
.slide-list__control-buttons,
.slide-list__control-buttons--selected{
display: inline-block;
width: 15px;
height: 15px;
border-radius: 50%;
margin: 0 5px;
background-color: white;
cursor: pointer;
}
.slide-list__control-buttons--selected {
background-color: red;
}
- js实现轮播交互
class Slider {
constructor(id, cycle = 3000) {
this.container = document.getElementById(id);
this.items = this.container.querySelectorAll('.slider-list__item, .slider-list__item--selected');
this.cycle = cycle;
const controller = this.container.querySelector('.slide-list__control');
if(controller){
const buttons = controller.querySelectorAll('.slide-list__control-buttons, .slide-list__control-buttons--selected');
controller.addEventListener('mouseover', evt=>{
const idx = Array.from(buttons).indexOf(evt.target);
if(idx >= 0){
this.slideTo(idx);
this.stop();
}
});
controller.addEventListener('mouseout', evt=>{
this.start();
});
this.container.addEventListener('slide', evt => {
const idx = evt.detail.index
const selected = controller.querySelector('.slide-list__control-buttons--selected');
if(selected) selected.className = 'slide-list__control-buttons';
buttons[idx].className = 'slide-list__control-buttons--selected';
})
}
const previous = this.container.querySelector('.slide-list__previous');
if(previous){
previous.addEventListener('click', evt => {
this.stop();
this.slidePrevious();
this.start();
evt.preventDefault();
});
}
const next = this.container.querySelector('.slide-list__next');
if(next){
next.addEventListener('click', evt => {
this.stop();
this.slideNext();
this.start();
evt.preventDefault();
});
}
}
// 获取当前选中图片
getSelectedItem() {
const selected = this.container.querySelector('.slider-list__item--selected');
return selected;
}
// 获取当前选中图片的下标
getSelectedItemIndex() {
return Array.from(this.items).indexOf(this.getSelectedItem());
}
// 滑到第几张
slideTo(idx){
let selected = this.getSelectedItem();
if(selected){
selected.className = 'slider-list__item';
}
let item = this.items[idx];
if(item){
item.className = 'slider-list__item--selected';
}
const detail = {index: idx}
const event = new CustomEvent('slide', {bubbles:true, detail})
this.container.dispatchEvent(event)
}
slideNext(){
let currentIdx = this.getSelectedItemIndex();
let nextIdx = (currentIdx + 1) % this.items.length;
this.slideTo(nextIdx);
}
slidePrevious(){
let currentIdx = this.getSelectedItemIndex();
let previousIdx = (this.items.length + currentIdx - 1) % this.items.length;
this.slideTo(previousIdx);
}
start(){
this.stop();
this._timer = setInterval(()=>this.slideNext(), this.cycle);
}
stop(){
clearInterval(this._timer);
}
}
const slider = new Slider('mySlider');
slider.start();
组件封装
什么是组件?
组件是页面上抽取出来一个个包含模板(html)、功能(JS)和样式(CSS)的单元。
本着组件封装的原则来审视代码,上述实现轮播图代码虽然实现了功能,具备了正确性,但是有很大问题的,在constructor构造函数中有着很多交互逻辑代码,可读性、可扩展性较低,因而我们可以对JS代码做进一步优化,提取切换轮播图的控制元素抽象成插件,具体实现如下:
version2
class Slider{
constructor(id, cycle = 3000){
this.container = document.getElementById(id);
this.items = this.container.querySelectorAll('.slider-list__item, .slider-list__item--selected');
this.cycle = cycle;
}
// 注册插件
registerPlugins(...plugins){
plugins.forEach(plugin => plugin(this));
}
...
}
// button控制切换的插件
function pluginController(slider){
const controller = slider.container.querySelector('.slide-list__control');
if(controller){
const buttons = controller.querySelectorAll('.slide-list__control-buttons, .slide-list__control-buttons--selected');
controller.addEventListener('mouseover', evt=>{
const idx = Array.from(buttons).indexOf(evt.target);
if(idx >= 0){
slider.slideTo(idx);
slider.stop();
}
});
controller.addEventListener('mouseout', evt=>{
slider.start();
});
slider.addEventListener('slide', evt => {
const idx = evt.detail.index
const selected = controller.querySelector('.slide-list__control-buttons--selected');
if(selected) selected.className = 'slide-list__control-buttons';
buttons[idx].className = 'slide-list__control-buttons--selected';
});
}
}
// 上一张切换的插件
function pluginPrevious(slider){
const previous = slider.container.querySelector('.slide-list__previous');
if(previous){
previous.addEventListener('click', evt => {
slider.stop();
slider.slidePrevious();
slider.start();
evt.preventDefault();
});
}
}
// 下一张切换的插件
function pluginNext(slider){
const next = slider.container.querySelector('.slide-list__next');
if(next){
next.addEventListener('click', evt => {
slider.stop();
slider.slideNext();
slider.start();
evt.preventDefault();
});
}
}
const slider = new Slider('mySlider');
slider.registerPlugins(pluginController, pluginPrevious, pluginNext);
slider.start();
什么是好的组件?
好的组件具备封装性、正确性、扩展性、复用性。
上面轮播图version2的版本,已经实现了正确性、扩展性,将上一张/下一张/小圆点控制元素都抽象成插件功能,按需注入,但是复用性并不高,未使用的插件html元素依旧显示页面,我们还可做进一步优化,将html结构模板化,新增render函数动态生成html结构,具体实现代码如下:
version3
class Slider{
constructor(id, opts = {images:[], cycle: 3000}) {
this.container = document.getElementById(id);
this.options = opts;
this.container.innerHTML = this.render();
this.items = this.container.querySelectorAll('.slider-list__item, .slider-list__item--selected');
this.cycle = opts.cycle || 3000;
}
// 模板生成html
render() {
const images = this.options.images;
const content = images.map(image => `
<li class="slider-list__item">
<img src="${image}"/>
</li>
`.trim());
return `<ul>${content.join('')}</ul>`
}
// 注册插件
registerPlugins(...plugins){
plugins.forEach(plugin => {
const pluginContainer = document.createElement('div');
pluginContainer.className = '.slider-list__plugin';
pluginContainer.innerHTML = plugin.render(this.options.images);
this.container.appendChild(pluginContainer);
plugin.action(this);
});
}
...
}
version3的代码已经有了很大改进,html模板化后,具备了正确性、扩展性、复用性,控制元素的功能就真正解耦,在一个项目中可以很好地使用,但如果考虑不同项目不同业务场景使用,组件封装性、扩展性、复用性就还不够强,我们还有改进的空间。可以将通用的组件框架抽象出来作为父类,将轮播的功能作为子类,具体代码实现如下:
version4
class Component{
constructor(id, opts = {name, data:[]}){
this.container = document.getElementById(id);
this.options = opts;
this.container.innerHTML = this.render(opts.data);
}
registerPlugins(...plugins){
plugins.forEach(plugin => {
const pluginContainer = document.createElement('div');
pluginContainer.className = `.${name}__plugin`;
pluginContainer.innerHTML = plugin.render(this.options.data);
this.container.appendChild(pluginContainer);
plugin.action(this);
});
}
render(data) {
/* abstract */
return ''
}
}
class Slider extends Component{
constructor(id, opts = {name: 'slider-list', data:[], cycle: 3000}){
super(id, opts);
this.items = this.container.querySelectorAll('.slider-list__item, .slider-list__item--selected');
this.cycle = opts.cycle || 3000;
this.slideTo(0);
}
render(data){
const content = data.map(image => `
<li class="slider-list__item">
<img src="${image}"/>
</li>
`.trim());
return `<ul>${content.join('')}</ul>`;
}
...
}
version1 -> version2 -> version3 -> version4 的代码,从功能实现,逐步优化改进,做到了正确性、扩展性、复用性、封装性。终极版本version4的代码才落地好的组件原则,称为好的代码。
过程抽象
什么是过程抽象?
过程抽象是编码的原则,也是函数式编程思想的基础应用,用来处理局部细节控制的方法。高阶函数就是过程抽象的具体应用。
我们来看个具体例子,有一个checkbox列表,点击取消勾选之后会消失,消失的时候有个动画效果。
const list = document.querySelector('ul');
const buttons = list.querySelectorAll('button');
buttons.forEach((button)=> {
button.addEventLisner('click', evt => {
const target = evt.target;
target.parentNode.className = 'completed';
setTimeout(()=> {
list.removeChild(target.parentNode)
}, 2000)
})
})
上述场景,如果频繁点击会报dom不存在的错,因此需要做点击操作次数限制,点击取消的事件逻辑只执行一次。
我们为了能够让“只执行一次”的需求覆盖不同的事件处理,可以将这个需求剥离出来,实现一个Once函数,具体代码如下:
function once(fn){
return function(...args){
if(fn){
const ret = fn.apply(this, args);
fn = null;
return ret;
}
}
}
buttons.forEach((button)=> {
button.addEventLisner('click', once(evt => {
const target = evt.target;
target.parentNode.className = 'completed';
setTimeout(()=> {
list.removeChild(target.parentNode)
}, 2000)
})
}));
类似Once函数,还有其他高阶函数:Throttle节流、Debounce防抖、Consumer异步消耗、Iterative迭代等,都是使用过程抽象思想进行编程的。
总结
我们要想写好JS代码,需要时刻谨记各司其职、组件封装、过程抽象三大原则。我们逐步优化改进成好的代码,到底有什么作用呢?比如需要修改库文件的某个方法,就可以采用高阶函数的思想编程,入参是该函数,通过重写该函数来扩展相应功能,最后再返回该函数,这样的写法是无侵入式的,不会去动到原来库文件代码,也相应实现修改库文件方法的目的。