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1.什么是命令模式
命令是一种行为设计模式, 它可将请求或简单操作转换为一个对象。
2.案例
2.1 抽象命令
/**
* com.example.design.behavior.command.v2
* Description:
*
* @author jack
* @date 2021/6/2 4:56 下午
*/
public interface Command {
/**
* 执行方法
*/
void execute();
}
2.2 具体命令
/**
* com.example.design.behavior.command.v2
* Description:
* 录音机播放命令
*
* @author jack
* @date 2021/6/2 4:56 下午
*/
public class PlayCommand implements Command {
private final AudioPlayer audioPlayer;
public PlayCommand(AudioPlayer audioPlayer) {
this.audioPlayer = audioPlayer;
}
@Override
public void execute() {
audioPlayer.play();
}
}
/**
* com.example.design.behavior.command.v2
* Description:
* 录音机倒带命令
*
* @author jack
* @date 2021/6/2 4:57 下午
*/
public class RewindCommand implements Command {
private AudioPlayer audioPlayer;
public RewindCommand(AudioPlayer audioPlayer) {
this.audioPlayer = audioPlayer;
}
@Override
public void execute() {
audioPlayer.rewind();
}
}
/**
* com.example.design.behavior.command.v2
* Description:
* 录音机停止命令
*
* @author jack
* @date 2021/6/2 4:59 下午
*/
public class StopCommand implements Command {
private final AudioPlayer audioPlayer;
public StopCommand(AudioPlayer audioPlayer) {
this.audioPlayer = audioPlayer;
}
@Override
public void execute() {
audioPlayer.stop();
}
}
2.3 接收者
/**
* com.example.design.behavior.command.v2
* Description:
* 接受者角色
*
* @author jack
* @date 2021/6/2 4:53 下午
*/
public class AudioPlayer {
public void play() {
System.out.println("播放...");
}
public void rewind() {
System.out.println("倒带...");
}
public void stop() {
System.out.println("停止...");
}
}
2.4 请求者
/**
* com.example.design.behavior.command.v2
* Description:
* 请求者角色
*
* @author jack
* @date 2021/6/2 5:00 下午
*/
public class Keypad {
private Command playCommand;
private Command rewindCommand;
private Command stopCommand;
public void setPlayCommand(Command playCommand) {
this.playCommand = playCommand;
}
public void setRewindCommand(Command rewindCommand) {
this.rewindCommand = rewindCommand;
}
public void setStopCommand(Command stopCommand) {
this.stopCommand = stopCommand;
}
/**
* 执行播放方法
*/
public void play() {
playCommand.execute();
}
/**
* 执行倒带方法
*/
public void rewind() {
rewindCommand.execute();
}
/**
* 执行播放方法
*/
public void stop() {
stopCommand.execute();
}
}
3.测试
/**
* com.example.design.behavior.command.v2
* Description:
*
* @author jack
* @date 2021/6/2 5:01 下午
*/
public class Client {
public static void main(String[] args) {
//创建接收者对象
AudioPlayer audioPlayer = new AudioPlayer();
//创建命令对象
Command playCommand = new PlayCommand(audioPlayer);
Command rewindCommand = new RewindCommand(audioPlayer);
Command stopCommand = new StopCommand(audioPlayer);
//创建请求者对象
Keypad keypad = new Keypad();
keypad.setPlayCommand(playCommand);
keypad.setRewindCommand(rewindCommand);
keypad.setStopCommand(stopCommand);
//测试
keypad.play();
keypad.rewind();
keypad.stop();
keypad.play();
keypad.stop();
}
}