防抖(debounce)
日常场景,比如resize, 搜索框输入,手机号邮箱校验等,需要等到最后输入完成在执行;
概念: n秒后触发,如果在n秒中又触发新的事件,则清除,重新计时;
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<input type="text" id="txt">
<div id="dv"></div>
<script>
txt.addEventListener('input', debounce(function(e){
let val = e.target.value;
document.getElementById('dv').innerText = val;
}, 500))
</script>
</body>
</html>
// debounce n秒后执行回调函数,如果n秒内又触发,则重新计时
function debounce(fn, delay) {
let timer; // 闭包
return function(){
if(timer) {
clearTimeout(timer); // 如果n秒内又触发,则重新计时
}
timer = setTimeout(_ => {
fn.apply(this, arguments) // apply 改变this指向, 传参
}, delay)
}
}
节流(throttle)
日常场景,拖动,用户连续点击,滚动加载等;
概念: 按照一定的频率触发事件;
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
.drag {
width: 100%;
height: 100px;
background: pink;
position: relative;
}
</style>
</head>
<body>
<div class="drag" draggable="true" id="drag">sadads</div>
<script>
drag.addEventListener('mousemove', throttle(function(e){
console.log(999, e, this)
}, 1000))
</script>
</body>
</html>
// throttle 按照一定的频率触发
function throttle(fn, time) {
let timer;
return () => {
if(timer) {
return;
}
timer = setTimeout(_ => {
timer = null;
fn.apply(this, arguments)
}, time)
}
}