three.js性能优化
尽量重用Material和Geometry
这里以Material和Geometry为例(使用比较频繁)
for (var i = 0; i < 100; i++) {
var material = new THREE.MeshBasicMaterial();
var geometry = new THREE.BoxGeometry(10, 10, 10);
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
改为
var material = new THREE.MeshBasicMaterial();
var geometry = new THREE.BoxGeometry(10, 10, 10);
for (var i = 0; i < 100; i++) {
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
谨慎的在render()中操作
一般FPS为60也就意味着一秒会执行60次如果render()中有有实例化或是赋值操作很容易会崩溃。
如下:
function render() {
material.map = canvasMap;
material.map.needsUpdate = true;
}
选择合适的对象
THREE.ParticleSystem(粒子系统)代替THREE.Particle(粒子)
for (var x = -5; x < 5; i++) {
for (var y = -5; y < 5; y++) {
var particle = new THREE.Particle(material);
particle.position.set(x * 10, y * 10, 0);
scene.add(particle);
}
}
代替
var geometry = new THREE.Geometry();
var material = new THREE.ParticleBasicMaterial();
for (var x = -5; x < 5; i++) {
for (var y = -5; y < 5; y++) {
var particle = new THREE.Vector3(x * 10, y * 10, 0);
geometry.vertices.push(particle);
}
}
var system = new THREE.ParticleSystem(geometry,material);
scene.add(system);
要操作一组对象时使用 THREE.Object3D
var contain = new THREE.Object3D();
var material = new THREE.MeshBasicMaterial();
var geometry = new THREE.BoxGeometry(10, 10, 10);
for (var i = 0; i < 100; i++) {
var mesh = new THREE.Mesh(geometry, material);
contain.add(mesh);
}
contain.rotation.x = Math.PI/3;
网格合并 THREE.GeometryUtils.merge
var geometry = new THREE.BoxGeometry(5, 5, 5);
var material = new THREE.MeshBasicMaterial({color: 0xff0000});
for (var i = 0; i < 100; i++) {
THREE.GeometryUtils.merge(geometry, new THREE.BoxGeometry(5, 5, 5));
}
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
或是一下方式(geometry有位置信息)
var geometry = new THREE.BoxGeometry(5, 5, 5);
var material = new THREE.MeshBasicMaterial({color: 0xff0000});
var mesh = new THREE.Mesh(geometry,material);
mesh.position.set(10,10,10);
var mGeo = new THREE.BoxGeometry(10, 2, 10);
THREE.GeometryUtils.merge(mGeo, mesh);
scene.add(new THREE.Mesh(mGeo, material));
R80 THREE.GeometryUtils.merge() change to geometry.merge()
var geometry = new THREE.BoxGeometry(2, 4, 2);
var mGeo = new THREE.BoxGeometry(5, 5, 5);
var matrix = new THREE.Matrix4();
for(var i=0;i<100;i++){
matrix.setPosition(new THREE.Vector3(Math.random()*10,0,Math.random()*10));
geometry.merge(mGeo, matrix);
}
var mesh = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({color: 0xff0000}));
scene.add(mesh);
参考地址:
1, https://www.cnblogs.com/chenjy1225/p/9640562.html
2, https://humanwhocodes.com/blog/2009/08/11/timed-array-processing-in-javascript/
3,https://threejs.org/examples/?q=sand#css3d_sandbox