前提
ios升级到14.5版本之后,强制要求app授权AppTrackingTransparency。不然审核不通过。经过研究,成功接入了ATT弹窗,下面把接入步骤分享给大家。
调用步骤
- 创建一个.mm文件,里面写ios代码,然后放到unity工程的Plugin/iOS文件夹下。脚本内容:
#import <Foundation/Foundation.h>
#import <AppTrackingTransparency/AppTrackingTransparency.h>
#import "UnityInterface.h"
extern "C" {
void _RequestTrackingAuthorizationWithCompletionHandler() {
if (@available(iOS 14, *)) {
[ATTrackingManager requestTrackingAuthorizationWithCompletionHandler:^(ATTrackingManagerAuthorizationStatus status) {
NSString *stringInt = [NSString stringWithFormat:@"%lu",(unsigned long)status];
const char* charStatus = [stringInt UTF8String];
UnitySendMessage("IOSMethod", "GetAuthorizationStatus", charStatus);
}];
} else {
UnitySendMessage("IOSMethod", "GetAuthorizationStatus", "-1");
}
}
int _GetAppTrackingAuthorizationStatus() {
if (@available(iOS 14, *)) {
return (int)[ATTrackingManager trackingAuthorizationStatus];
} else {
return -1;
}
}
}
- 创建一个名为ATTAuth的C#脚本,用于调用IOS代码,脚本内容如下:
[DllImport("__Internal")]
private static extern void _RequestTrackingAuthorizationWithCompletionHandler();
[DllImport("__Internal")]
private static extern int _GetAppTrackingAuthorizationStatus();
private static Action<int> getAuthorizationStatusAction;
/// <summary>
/// 请求ATT授权窗口
/// </summary>
/// <param name="getResult"></param>
public static void RequestTrackingAuthorizationWithCompletionHandler(Action<int> getResult)
{
//-1:"ios版本低于14"
//0: "ATT 授权状态待定";
//1: "ATT 授权状态受限";
//2: "ATT 已拒绝";
//3: "ATT 已授权";
Debug.Log("RequestTrackingAuthorizationWithCompletionHandler");
getAuthorizationStatusAction = getResult;
_RequestTrackingAuthorizationWithCompletionHandler();
}
/// <summary>
/// 获取当前ATT授权状态
/// </summary>
/// <returns></returns>
public static int GetAppTrackingAuthorizationStatus()
{
return _GetAppTrackingAuthorizationStatus();
}
public void GetAuthorizationStatus(string status)
{
getAuthorizationStatusAction?.Invoke(int.Parse(status));
}
- 在游戏场景中创建一个物体,取名为IOSMethod。把ATTAuth.cs脚本挂到该物体上。
- 在需要调用ATT弹窗的地方写下面的代码:
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
int curStatus = ATTAuth.GetAppTrackingAuthorizationStatus());
if(curStatus == 0)
{
ATTAuth.RequestTrackingAuthorizationWithCompletionHandler((status) =>
{
Debug.Log("ATT status :" + status);
});
}
}
- 打包XCode工程,在MAIN TARGETS中添加AppTrackingTransparency.framework,如下图:
(步骤5也可以在脚本中完成,自行搜索 BuildIOSProcessor 打包后处理怎么使用,然后给MainTarget添加Framework即可: pbxProject.AddFrameworkToProject(unity_mian_targetGUID, "AppTrackingTransparency.framework", false);)
- 修改plist文件。用编辑器打开Info.plist文件添加NSUserTrackingUsageDescription字段:
<key>NSUserTrackingUsageDescription</key>
<string>描述文本</string>
或者直接在XCode中,选中Info.plist,点击+号,新增 Privacy - Tracking Usage Description