80行JavaScript代码实现的贪食蛇游戏,简约之美

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新建一个文本文件,将下列80行代码粘贴进去,重命名为.html, 用浏览器打开:

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> 
<html> 
<head> 
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> 
<title>snake</title> 

<style type="text/css"> 
body { overflow:hidden; text-align:center; background-color:lavender; } 
div#main { position:relative; overflow:hidden; margin:10px auto; border: 1px solid green; width:400px; height:400px; } 
div#main div { position:absolute; font-size:0; background-color:green; width:10px; height:10px; } 
div#main div#head { background-color:red; } 
div#main div#food { background-color:green; } 
</style> 
</head> 
<body> 

<div id="main"><div id="head"></div><div id="food" style='visibility:hidden;'></div></div> 

<script type="text/javascript"> 
var w=40, h=40, n=10, m=200; 
var S={},X=[],B=[],L=[],T=[],dirs=[-1,-w,1,w],dir=2,ifood=-5,pause,f,timer,D=document; 
function rnd(){return Math.floor(Math.random()*w*h)} 
function newd(i){var div=main.appendChild(D.createElement("div"));p(div,i);return div;} 
function p(o,i){o.style.left=L[i]+'px';o.style.top=T[i]+'px';} 
function m(o,dir){p(o,i);} 
function $(id){ return D.getElementById(id); } 
function cli(){ clearInterval(tmr); } 
function sei(m){ tmr=setInterval(Main,m); } 

function Main(){ 
    if(pause)return; 
    var ox=X[0],x=ox%w,y=(ox-x)/h,eat,die; 
    X[0]+=dirs[dir]; 
    if(x==0&&dir==0||x==w-1&&dir==2||y==0&&dir==1||y==h-1&&dir==3)die='Died'; 
    else if(S[X[0]])die='died'; 
    if(die){ 
        cli(); 
        alert(die+'/n/ndied'+(B.length-1)+'died'); 
        restart(); 
        return; 
    } 
    if(ifood==X[0]){ 
        eat=true; 
        food.style.visibility='hidden'; 
        ifood=-5; 
        B.unshift(newd(ox)); 
    }else if(ifood==-1){ 
        while(S[ifood=rnd()]); 
        food.style.visibility='visible'; 
        p(food,ifood); 
    }else if(ifood<-1){ifood++} 
    p(head,X[0]); 
    X.unshift(X[0]); 
    X[1]=ox; 
    S[X[0]]=true; 
    if(!eat){delete S[X.pop()];B.unshift(B.pop());p(B[0],ox);} 
} 
D.onkeydown=function(evt){ 
    var c=(evt||window.event).keyCode-37; 
    if(c==-24)pause=!pause; 
    else if(c>=0&&c<4){ 
        if(dir==c){if(!f){f=true;cli();sei(m/2)}} 
        else if(dir%2!=c%2)dir=c; 
    } 
} 
D.onkeyup=function(evt){ 
    var c=(evt||window.event).keyCode-37; 
    if(dir==c&&f){f=false;cli();sei(m)} 
} 

for(var i=w*h-1;i>=0;i--){L[i]=i%w*n, T[i]=(i-i%w)*n/h} 
var main=$("main"), head=$("head"), food=$("food"); 
function restart(){ 
S={},X=[],B=[],dir=2,ifood=-5,pause=f=false; 
while(main.childNodes.length>2)main.removeChild(main.lastChild); 
food.style.visibility='hidden'; 
X[1]=w*h/2; 
X[0]=X[1]+1; 
p(head,X[0]); 
B[0]=newd(X[1]); 
S[X[0]]=S[X[1]]=true; 
sei(m); 
} 
restart(); 
</script> 
</body> 
</html> 

想当年这个游戏我能玩一下午:

代码第20行的变量m代表setInterval的第二个参数,单位是毫米,如果大家把默认的200毫秒改成20毫米再启动游戏,看看是不是来到了地狱难度。

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