iOS 内存管理AutoreleasePool
_objc_autoreleasePoolPrint();
构建函数
AutoreleasePoolPage(AutoreleasePoolPage *newParent) :
AutoreleasePoolPageData(begin(),
objc_thread_self(),
newParent,
newParent ? 1+newParent->depth : 0,
newParent ? newParent->hiwat : 0)
{
if (parent) {
parent->check();
ASSERT(!parent->child);
parent->unprotect();
parent->child = this;
parent->protect();
}
protect();
}
struct AutoreleasePoolPageData
{
magic_t const magic; // 检查是否结构完整
__unsafe_unretained id *next; // 最后一个对象的下一个位置
pthread_t const thread; // 当前线程
AutoreleasePoolPage * const parent; // 父节点
AutoreleasePoolPage *child; // 子节点
uint32_t const depth; // 深度 0-1
uint32_t hiwat;
AutoreleasePoolPageData(__unsafe_unretained id* _next, pthread_t _thread, AutoreleasePoolPage* _parent, uint32_t _depth, uint32_t _hiwat)
: magic(), next(_next), thread(_thread),
parent(_parent), child(nil),
depth(_depth), hiwat(_hiwat)
{
}
};
AutoreleasePoolPageData是一个双向链表.
内部方法
id * begin() { // 开始添加对象的位置
return (id *) ((uint8_t *)this+sizeof(*this));
}
id * end() { // 表尾, 表的大小
return (id *) ((uint8_t *)this+SIZE);
}
bool empty() { // 表是不是空的 next == 开头
return next == begin();
}
bool full() { // 表是不是满了 next == 表尾
return next == end();
}
bool lessThanHalfFull() { //少于一半?
return (next - begin() < (end() - begin()) / 2);
}
id *add(id obj) // 表添加数据
{
ASSERT(!full()); //表没有满
unprotect(); //类似加锁吧
id *ret = next; // faster than `return next-1` because of aliasing
*next++ = obj; // obj的位置赋值给next
protect();
return ret;
}
void releaseAll() // 释放全部
{
releaseUntil(begin());
}
void releaseUntil(id *stop) // stop是begin
{
// Not recursive: we don't want to blow out the stack
// if a thread accumulates a stupendous amount of garbage
// 从最后的对象循环到第一个对象
while (this->next != stop) {
// Restart from hotPage() every time, in case -release
// autoreleased more objects
AutoreleasePoolPage *page = hotPage();
// fixme I think this `while` can be `if`, but I can't prove it
while (page->empty()) {
page = page->parent;
setHotPage(page);
}
page->unprotect(); // 类似加锁
id obj = *--page->next; // 获取到next位置的对象obj
memset((void*)page->next, SCRIBBLE, sizeof(*page->next)); //将内存next的大小为next的字节的值设置为SCRIBBLE
// static uint8_t const SCRIBBLE = 0xA3; // 0xA3A3A3A3 after releasing
page->protect(); // 类似解锁
if (obj != POOL_BOUNDARY) { //# define POOL_BOUNDARY nil 岗哨对象, 如果obj不是岗哨对象,就释放
objc_release(obj);
}
}
setHotPage(this);
#if DEBUG
// we expect any children to be completely empty
for (AutoreleasePoolPage *page = child; page; page = page->child) {
ASSERT(page->empty());
}
#endif
}
static inline void setHotPage(AutoreleasePoolPage *page)
{
if (page) page->fastcheck();
tls_set_direct(key, (void *)page);
}
操作
_objc_rootHash(id obj)
{
return (uintptr_t)obj;
}
void *
objc_autoreleasePoolPush(void)
{
return AutoreleasePoolPage::push(); // 推入
}
NEVER_INLINE
void
objc_autoreleasePoolPop(void *ctxt)
{
AutoreleasePoolPage::pop(ctxt); // 推出
}
void *
_objc_autoreleasePoolPush(void)
{
return objc_autoreleasePoolPush();
}
void
_objc_autoreleasePoolPop(void *ctxt)
{
objc_autoreleasePoolPop(ctxt);
}
void
_objc_autoreleasePoolPrint(void)
{
AutoreleasePoolPage::printAll(); // 打印所有
}
static inline id autorelease(id obj) // 自动释放的对象
{
ASSERT(obj); // 对象有值
ASSERT(!obj->isTaggedPointer()); // 对象不是taggedPointer类型
id *dest __unused = autoreleaseFast(obj); // 添加
ASSERT(!dest || dest == EMPTY_POOL_PLACEHOLDER || *dest == obj);
return obj;
}
static inline id *autoreleaseFast(id obj)
{
AutoreleasePoolPage *page = hotPage();
if (page && !page->full()) { // page没有满
return page->add(obj); // page添加对象
} else if (page) {
return autoreleaseFullPage(obj, page); // page满
} else {
return autoreleaseNoPage(obj); // 没有page
}
}
static inline void *push()
{
id *dest;
if (slowpath(DebugPoolAllocation)) {
// Each autorelease pool starts on a new pool page.
dest = autoreleaseNewPage(POOL_BOUNDARY);
} else {
dest = autoreleaseFast(POOL_BOUNDARY); //从岗哨对象新建一个pool
}
ASSERT(dest == EMPTY_POOL_PLACEHOLDER || *dest == POOL_BOUNDARY);
return dest;
}
static inline void
pop(void *token)
{
AutoreleasePoolPage *page;
id *stop;
if (token == (void*)EMPTY_POOL_PLACEHOLDER) {
// Popping the top-level placeholder pool.
page = hotPage();
if (!page) {
// Pool was never used. Clear the placeholder.
return setHotPage(nil);
}
// Pool was used. Pop its contents normally.
// Pool pages remain allocated for re-use as usual.
page = coldPage();
token = page->begin();
} else {
page = pageForPointer(token);
}
stop = (id *)token;
if (*stop != POOL_BOUNDARY) {
if (stop == page->begin() && !page->parent) {
// Start of coldest page may correctly not be POOL_BOUNDARY:
// 1. top-level pool is popped, leaving the cold page in place
// 2. an object is autoreleased with no pool
} else {
// Error. For bincompat purposes this is not
// fatal in executables built with old SDKs.
return badPop(token);
}
}
if (slowpath(PrintPoolHiwat || DebugPoolAllocation || DebugMissingPools)) {
return popPageDebug(token, page, stop);
}
return popPage<false>(token, page, stop);
}
static void printAll()
{
_objc_inform("##############");
_objc_inform("AUTORELEASE POOLS for thread %p", objc_thread_self());
AutoreleasePoolPage *page;
ptrdiff_t objects = 0;
for (page = coldPage(); page; page = page->child) {
objects += page->next - page->begin();
}
_objc_inform("%llu releases pending.", (unsigned long long)objects);
if (haveEmptyPoolPlaceholder()) {
_objc_inform("[%p] ................ PAGE (placeholder)",
EMPTY_POOL_PLACEHOLDER);
_objc_inform("[%p] ################ POOL (placeholder)",
EMPTY_POOL_PLACEHOLDER);
}
else {
for (page = coldPage(); page; page = page->child) {
page->print();
}
}
_objc_inform("##############");
}
push和pop是针对page链表的操作,push是通过一个岗哨对象(nil)新建一个表.在@autoreleasepool作用域开始时push,结束时pop.
在autoreleasepool中添加对象的时候,判断对象有值并且不是taggedpoint对象,然后调用autoreleaseFast判断当前的page是不是满的或者空,将对象添加到page中.
在autoreleasepool失效的时候,从最后一个对象开始遍历到第一个对象,如果不是岗哨对象(nil)就执行release操作.
main函数的autoreleasepool
int main(int argc, char * argv[]) {
NSString * appDelegateClassName;
@autoreleasepool {
// Setup code that might create autoreleased objects goes here.
appDelegateClassName = NSStringFromClass([AppDelegate class]);
}
return UIApplicationMain(argc, argv, nil, appDelegateClassName);
}
注释告诉我们,创建自动释放对象的代码在这里,这个pool的应该就是如果有一些初始化之前的对象要创建的时候放在这里,后面就可以销毁