优点
vue3.0中已经将响应式完全重写了,虽然设计思想和vue2基本一致,只是将Object.defineProperty用es6的proxy重写了,但是也来带了以下几点好处
- 可以监听到对象的新增和删除,而不需要额外的api支持
- 可以监听到数组的变化,无需额外对push、splice等进行重写
- 支持对map、set、WeakMap、WeakSet集合类型进行监听
- 使用了懒递归的方式。vue2使用的是强制递归的方式对嵌套中的对象进行监听。而vue3是在读取对象内部的嵌套的对象时,才会为其建立代理
原理解析
以下主要分析reactive、track、trigger、effect
proxy相关知识可参考:阮一峰 proxy
reactive
创建响应式对象,为对象配置set、get、has等。
由于篇幅问题这里只保留了关键代码,去掉了一些校验的代码。
全部代码在: vue-next/packages/reactivity/src/reactive.ts
function reactive(target: object) {
return createReactiveObject(
target,
false,
mutableHandlers,
mutableCollectionHandlers
)
}
function createReactiveObject(
target: Target,
isReadonly: boolean,
baseHandlers: ProxyHandler<any>,
collectionHandlers: ProxyHandler<any>
) {
const proxy = new Proxy(
target,
targetType === TargetType.COLLECTION ? collectionHandlers : baseHandlers
)
proxyMap.set(target, proxy)
return proxy
}
其中collectionHandlers是对集合(Map,Set,WeakMap,WeakSet)的代理,baseHandlers是对对象和数组的代理,这里主要看下baseHandlers中的set和get
get
//vue-next/packages/reactivity/src/baseHandlers.ts
function get(target: Target, key: string | symbol, receiver: object) {
const targetIsArray = isArray(target)
//这里主要对arrayInstrumentations的方法进行了重写,有2个作用:
//1. 如果是['includes', 'indexOf', 'lastIndexOf'], 会对array里面的每一项都做track,因为每一项改变都可能会使以上的值变化;
//2. 如果是['push', 'pop', 'shift', 'unshift', 'splice'],会在执行过程中暂停触发track,因为push会触发两次set,一次设置值,一次修改length,可能会导致无限递归[详细参考这个issue](https://github.com/vuejs/vue-next/issues/2137)
if (targetIsArray && hasOwn(arrayInstrumentations, key)) {
return Reflect.get(arrayInstrumentations, key, receiver)
}
const res = Reflect.get(target, key, receiver)
if (
isSymbol(key)
? builtInSymbols.has(key as symbol)
: key === `__proto__` || key === `__v_isRef`
) {
return res
}
//这里会收集effect
if (!isReadonly) {
track(target, TrackOpTypes.GET, key)
}
if (shallow) {
return res
}
//unref处理,返回ref的实际值
if (isRef(res)) {
const shouldUnwrap = !targetIsArray || !isIntegerKey(key)
return shouldUnwrap ? res.value : res
}
//懒递归,在get的时候去代理res
if (isObject(res)) {
return isReadonly ? readonly(res) : reactive(res)
}
return res
}
set
//vue-next/packages/reactivity/src/baseHandlers.ts
function set(
target: object,
key: string | symbol,
value: unknown,
receiver: object
): boolean {
const oldValue = (target as any)[key]
const hadKey =
isArray(target) && isIntegerKey(key)
? Number(key) < target.length
: hasOwn(target, key)
const result = Reflect.set(target, key, value, receiver)
// don't trigger if target is something up in the prototype chain of original
if (target === toRaw(receiver)) {
//这里触发更新
if (!hadKey) {
//如果是新的key,则是add
trigger(target, TriggerOpTypes.ADD, key, value)
} else if (hasChanged(value, oldValue)) {
//否则是修改
trigger(target, TriggerOpTypes.SET, key, value, oldValue)
}
}
return result
}
}
track
收集依赖,存入全局的map对象中,在get时触发。
格式为:
{
target: {
key: [effect1, effect1, ...]
}
}
其中activeEffect在执行effect创建副作用函数时赋值的。
//vue-next/packages/reactivity/src/effect.ts
const targetMap = new WeakMap<any, KeyToDepMap>()
function track(target: object, type: TrackOpTypes, key: unknown) {
if (!shouldTrack || activeEffect === undefined) {
return
}
let depsMap = targetMap.get(target)
if (!depsMap) {
targetMap.set(target, (depsMap = new Map()))
}
let dep = depsMap.get(key)
if (!dep) {
depsMap.set(key, (dep = new Set()))
}
if (!dep.has(activeEffect)) {
dep.add(activeEffect)
activeEffect.deps.push(dep)
}
}
trigger
//vue-next/packages/reactivity/src/effect.ts
function trigger(
target: object,
type: TriggerOpTypes,
key?: unknown,
newValue?: unknown,
oldValue?: unknown,
oldTarget?: Map<unknown, unknown> | Set<unknown>
) {
//获取对应的依赖
const depsMap = targetMap.get(target)
if (!depsMap) {
// never been tracked
return
}
const effects = new Set<ReactiveEffect>()
const add = (effectsToAdd: Set<ReactiveEffect> | undefined) => {
if (effectsToAdd) {
effectsToAdd.forEach(effect => {
if (effect !== activeEffect || effect.allowRecurse) {
effects.add(effect)
}
})
}
}
if (type === TriggerOpTypes.CLEAR) {
//如果是清除,则所有key对应的依赖都要更新
depsMap.forEach(add)
} else if (key === 'length' && isArray(target)) {
// 如果是length,则只有代码里有依赖arr.length或超过新的length的依赖需要更新。
//例如: oldArr: [1, 2, 3] oldArr.length = 2; 则依赖了3的值需要更新依赖
depsMap.forEach((dep, key) => {
if (key === 'length' || key >= (newValue as number)) {
add(dep)
}
})
} else {
// 添加key对应的依赖
if (key !== void 0) {
add(depsMap.get(key))
}
// also run for iteration key on ADD | DELETE | Map.SET
switch (type) {
case TriggerOpTypes.ADD:
if (!isArray(target)) {
//这里是获取集合的依赖的
add(depsMap.get(ITERATE_KEY))
if (isMap(target)) {
add(depsMap.get(MAP_KEY_ITERATE_KEY))
}
} else if (isIntegerKey(key)) {
//同样的如果oldArr: [1,2,3] oldArr[3] = 4 则会触发legth的依赖
add(depsMap.get('length'))
}
break
case TriggerOpTypes.DELETE:
if (!isArray(target)) {
//获取集合的依赖
add(depsMap.get(ITERATE_KEY))
if (isMap(target)) {
add(depsMap.get(MAP_KEY_ITERATE_KEY))
}
}
break
case TriggerOpTypes.SET:
//获取集合的依赖
if (isMap(target)) {
add(depsMap.get(ITERATE_KEY))
}
break
}
}
//这里会挨个执行依赖,vue3的依赖更新是微任务,而且也有判断待执行依赖队列中是否有相同的,没有才会添加,所以不会更新多次。(主要配置在runtime-core/src/scheduler.ts中)
const run = (effect: ReactiveEffect) => {
if (effect.options.scheduler) {
effect.options.scheduler(effect)
} else {
effect()
}
}
effects.forEach(run)
}
effect
effect是连接上面方法的核心。一切的响应式都是在这里开始注入的。
先看下其代码实现:
//vue-next/packages/reactivity/src/effect.ts
function effect<T = any>(
fn: () => T,
options: ReactiveEffectOptions = EMPTY_OBJ
): ReactiveEffect<T> {
if (isEffect(fn)) {
fn = fn.raw
}
const effect = createReactiveEffect(fn, options)
//computed则为lazy,不会立刻触发,只有在get的时候才会触发获取对应的值
if (!options.lazy) {
effect()
}
return effect
}
function createReactiveEffect<T = any>(
fn: () => T,
options: ReactiveEffectOptions
): ReactiveEffect<T> {
const effect = function reactiveEffect(): unknown {
if (!effect.active) {
return options.scheduler ? undefined : fn()
}
if (!effectStack.includes(effect)) {
//这里把effect的deps清除,主要是防止重复缓存
cleanup(effect)
try {
enableTracking()
effectStack.push(effect)
//缓存activeEffect,在get的时候存入depTarget
activeEffect = effect
//执行注入的render函数
return fn()
} finally {
effectStack.pop()
resetTracking()
activeEffect = effectStack[effectStack.length - 1]
}
}
} as ReactiveEffect
effect.id = uid++
effect.allowRecurse = !!options.allowRecurse
effect._isEffect = true
effect.active = true
effect.raw = fn
//双向缓存,目前没发现什么用处,估计为了调试?
effect.deps = []
effect.options = options
return effect
}
在vue渲染过程中
instance.update = effect(function componentEffect() {
...
//这里会执行render函数,这时候模版会获取reactive、ref等响应式包装的值,从而收集componentEffect包装后的effect,在重新设置data的时候,触发set,更新effect, 更新组件
const subTree = (instance.subTree = renderComponentRoot(instance))
...
}, {
scheduler: queueJob,
allowRecurse: true
})