iOS UIScrollView和控制器返回手势冲突解决

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  • 3月9日补充,和评论区的大佬讨论了下,结合我的项目,彻底研究下该问题,其根本原因一句话概括,导航条返回手势和ScrollView手势有冲突,其实一共两个解决方案
  • 1: 在特定的时候,干掉UIScrollView的手势,没有手势自然不存在冲突,我这篇文章介绍的是通过继承重写UIScrollView的函数在特定时候干掉自己的手势
  • 2:  改变手势的依赖关系,或者说是手势的优先级关系,让nav的返回手势优先于ScrollView的手势,具体做法可以看下这位大佬的文章[UIScrollView与导航控制器滑动返回手势冲突问题原因与解决方案]

开发中,有部分UI,会将UIScrollView横向铺在底层,上面放tableView 或一些视图左右滚动切换,底层的scrollView会和Nav ViewController原有的返回手势冲突 

解决办法,重写UIScrollView 的gestureRecognizerShouldBegin,在ScrollView滚动到头的时候,屏蔽ScrollView的手势

class GesturesConflictScrollView: UIScrollView {
    override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
        back(by: gestureRecognizer)
    }

    private final func back(by gestureRecognizer: UIGestureRecognizer) -> Bool {
        
        guard gestureRecognizer == panGestureRecognizer else { return true }
        // point.x < 0 代表左滑即手指从屏幕右向左移动 反之一样
        let point: CGPoint = panGestureRecognizer.translation(in: self)
        let state: UIGestureRecognizer.State = gestureRecognizer.state
        let locDistance: CGFloat = UIScreen.main.bounds.size.width
        
        if state == .began || state == .possible {
            let locationPoint = gestureRecognizer.location(in: self)
            if point.x > 0 && locationPoint.x < locDistance && contentOffset.x <= 0 {
                return false
            }
            let pageCount = contentSize.width / UIScreen.main.bounds.size.width
            let criticalPoint = pageCount < 2 ? locDistance : locDistance * (pageCount - 1)
            if point.x < 0 && contentOffset.x == criticalPoint {
                return false
            }
        }
        return true
    }
}