先创建一个Canvas
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
function clearCanvas(){
context.fillStyle = '#ffffff';
context.fillRect(0,0,canvas.width, canvas.height);
}
window.addEventListener('resize', resizeCanvas, false);
resizeCanvas();
绘制小圆点
function mouseDownHandler(e) {
var x = e.clientX;
var y = e.clientY;
drawFireworks(x,y);
}
function drawFireworks(sx,sy) {
var count = 10;//烟花粒子数量
var radius = 10;//烟花环绕半径
for(var i = 0 ;i<count;i++){
var angle = 360/count*i;//烟花粒子角度
var radians = angle * Math.PI / 180;//烟花粒子弧度
var vx = sx+Math.cos(radians) * radius;
var vy = sy+Math.sin(radians) * radius;
var size = 2;
context.beginPath();
context.arc(vx, vy, size, 0, Math.PI*2, false)
context.closePath();
context.fillStyle = "#ff0000";
context.fill();
}
}
document.addEventListener('mousedown', mouseDownHandler, false);
动起来1、
var radius = 0;//圆心半径
function fire(x,y){
function tick() {
drawFireworks(x,y);//绘制烟花
radius++;//半径不断变大
}
setInterval(tick,30);//每30毫秒绘制一次
}
动起来2、
var radius = 0;
function fire(x,y){
function tick() {
drawFireworks(x,y);
radius++;
requestAnimationFrame(tick);
}
tick();
}
但真实的烟花肯定不会这么听话,规规矩矩的保持弧度和速度,所以我们要加入一些随机因子。
var rid;
function fire(x,y){
createFireworks(x,y);
function tick() {
drawFireworks();
rid=requestAnimationFrame(tick);
}
cancelAnimationFrame(rid);
tick();
}
var particles=[];
function createFireworks(sx,sy){
particles=[];
var hue = Math.floor(Math.random()*51)+150;
var hueVariance = 30;
var count = 100;
for(var i = 0 ;i<count;i++){
var p = {};
var angle = Math.floor(Math.random()*360);
p.radians = angle * Math.PI / 180;
p.radius = 0;
p.sx = sx;
p.sy = sy;
p.speed = (Math.random()*5)+.4;
p.size = Math.floor(Math.random()*3)+1;
p.hue = Math.floor(Math.random()*((hue+hueVariance)-(hue-hueVariance)))+(hue-hueVariance);
p.brightness = Math.floor(Math.random()*31)+50;
p.alpha = (Math.floor(Math.random()*61)+40)/100;
particles.push(p);
}
}
function drawFireworks() {
clearCanvas();
for(var i = 0 ;i<particles.length;i++){
var p = particles[i];
p.vx = p.sx+Math.cos(p.radians) * p.radius;
p.vy = p.sy+Math.sin(p.radians) * p.radius;
p.radius += 1+p.speed;
context.beginPath();
context.arc(p.vx, p.vy, p.size, 0, Math.PI*2, false);
context.closePath();
context.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+100+')';
context.fill();
}
}
很绚丽的对不对?现在我们再给它加入一点烟雾拖尾的效果~
function tick() {
//tips:注意新加入的这4行代码
context.globalCompositeOperation = 'destination-out';
context.fillStyle = 'rgba(0,0,0,'+10/100+')';
context.fillRect(0,0,canvas.width,canvas.height);
context.globalCompositeOperation = 'lighter';
//tipsend
drawFireworks();
rid=requestAnimationFrame(tick);
}
现在加入一些重力的影响,让烟花粒子的移动速度越来越慢并且慢慢下落消失
var vx = Math.cos(p.radians) * p.radius;
var vy = Math.sin(p.radians) * p.radius + 0.4;
p.x += vx;
p.y += vy;
p.radius *= 1 - p.speed/100;
p.alpha -= 0.005;
在Chrome里新建一个书签,复制以下代码,粘贴到网址一栏,然后保存。
javascript:!(function() {var cdom = document.createElement("canvas");cdom.id = "myCanvas";cdom.style.position="fixed";cdom.style.left = "0";cdom.style.top = "0";cdom.style.zIndex=-1;document.body.appendChild(cdom);var canvas = document.getElementById('myCanvas');var context = canvas.getContext('2d');function resizeCanvas() {canvas.width = window.innerWidth;canvas.height = window.innerHeight;}window.addEventListener('resize', resizeCanvas, false);resizeCanvas();clearCanvas();function clearCanvas(){context.fillStyle = '#000000';context.fillRect(0,0,canvas.width, canvas.height);}function mouseDownHandler(e) {var x = e.clientX;var y = e.clientY;fire(x,y);}var rid;function fire(x,y){createFireworks(x,y);function tick() {context.globalCompositeOperation = 'destination-out'; context.fillStyle = 'rgba(0,0,0,'+10/100+')'; context.fillRect(0,0,canvas.width,canvas.height); context.globalCompositeOperation = 'lighter';drawFireworks();rid=requestAnimationFrame(tick);}cancelAnimationFrame(rid);tick();}var particles=[];function createFireworks(sx,sy){particles=[];var hue = Math.floor(Math.random()*51)+150;var hueVariance = 30;var count = 100;for(var i = 0 ;i<count;i++){var p = {};var angle = Math.floor(Math.random()*360);p.radians = angle * Math.PI / 180;p.x = sx;p.y = sy;p.speed = (Math.random()*5)+.4;p.radius = p.speed;p.size = Math.floor(Math.random()*3)+1;p.hue = Math.floor(Math.random()*((hue+hueVariance)-(hue-hueVariance)))+(hue-hueVariance);p.brightness = Math.floor(Math.random()*31)+50;p.alpha = (Math.floor(Math.random()*61)+40)/100;particles.push(p);}}function drawFireworks() {clearCanvas();for(var i = 0 ;i<particles.length;i++){var p = particles[i];var vx = Math.cos(p.radians) * p.radius;var vy = Math.sin(p.radians) * p.radius + 0.4;p.x += vx;p.y += vy;p.radius *= 1 - p.speed/100;p.alpha -= 0.005;context.beginPath();context.arc(p.x, p.y, p.size, 0, Math.PI*2, false);context.closePath();context.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+p.alpha+')';context.fill();}}document.addEventListener('mousedown', mouseDownHandler, false);})();
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转载~