TypeScript 学习总结之 类

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TypeScript

类的注解方式

class Animal {
  name: string;
  constructor(theName: string) { this.name = theName; }
  move(distanceInMeters: number = 0) {
    console.log(`${this.name} moved ${distanceInMeters}m.`);
  }
}

继承中super

// 注意这个super, 如果在constructor内就是默认指 构造函数 。

// 如果在constructor外部(除了constructor),这个super 就是指的 父类 (Animal)。

class Snake extends Animal {
  constructor(name: string) { super(name); }  // 这里的super  => constructor Animal(theName: string) : Animal
  move(distanceInMeters = 5) {
    console.log("Slithering...");
    super.move(distanceInMeters);  // 这里的 super => 父类 Animal
  }
}

类的修饰符

三大类成员修饰符: public / private / protected

public

// 在TypeScript里,成员都默认为 public。

// 如果类默认不写, 就是public

public : 公共成员属性

  • 自身类可以调用
  • 子类可以调用
  • 实例可以调用
class Animal {
  public name: string;
  public constructor(theName: string) { this.name = theName; }
  public move(distanceInMeters: number) {
    console.log(`${this.name} moved ${distanceInMeters}m.`);
  }
}

private

// private : 私有属性

  • 只能自身调用

// 当我把 Animal 类中的 构造函数变成私有, 如下:

class Animal {
  public name: string;
  private constructor(theName: string) { this.name = theName; }
  public move(distanceInMeters: number = 0) {
    console.log(`${this.name} moved ${distanceInMeters}m.`);
  }
}

class Snake extends Animal {
  constructor(name: string) { super(name); }
  move(distanceInMeters = 5) {
    console.log("Slithering...");
    super.move(distanceInMeters);
  }
}

let sam = new Snake("Sammy the Python");
sam.move();

当我把 构造函数变成私有属性时, 编辑器会提示说 我子类(Snake)继承不了 private

// 当我把 Animal 中的 move 方法设为 private 时, 会出现如下报错: private

因此 , 可证明 private 只能自身调用, 子类和实例不能调用.

protected

protected修饰符与 private修饰符的行为很相似,但有一点不同, protected成员在派生类中仍然可以访问。

也就是说 protected 可以自身调用,也可以子类调用.

class Animal {
  public name: string;
  public constructor(theName: string) { this.name = theName; }
  protected move(distanceInMeters: number = 0) {
    console.log(`${this.name} moved ${distanceInMeters}m.`);
  }
}

class Snake extends Animal {
  constructor(name: string) { super(name); }
  move(distanceInMeters = 5) {
    console.log("Slithering...");
    super.move(distanceInMeters);
  }
}

let jack = new Animal('jack')
jack.move()   // 报错,

这时,在编辑器上, 实例调用move方法会报错, protected

readonly(只读)修饰符

class Octopus {
  public readonly name: string;   // readonly 要放在 public 这种访问属性修饰符 后面
  private readonly numberOfLegs: number = 8;
  constructor(theName: string) {   
    this.name = theName;
  }
  readonly say() {   // 错误 : 修饰符仅可出现在属性声明或索引签名中
    console.log('hi');
  }
}
let dad = new Octopus("Man with the 8 strong legs");
dad.name = "Man with the 3-piece suit"; // 错误! name 是只读的.

readonly 注意事项:

  • 顺序: 要放在 public/private/protected 之后
  • 是否可写: 加上 readonly 表示 只读,不可写
  • 不能修饰成员方法.

readonly

参数属性

简写写法

class Animal1 {
  constructor(private name: string) { }
  move(distanceInMeters: number = 0) {
    console.log(`${this.name} moved ${distanceInMeters}m.`);
  }
}

// 等价于

class Animal2 {
  private name: string
  constructor(name: string) { this.name = name }
  move(distanceInMeters: number = 0) {
    console.log(`${this.name} moved ${distanceInMeters}m.`);
  }
}

存取器

大概看了一下, 其实就是 getter 和 setter

let passcode = "secret passcode";

class Employee {
  private _fullName: string = 'jack';

  get fullName(): string {
    return this._fullName;
  }

  set fullName(newName: string) {
    if (passcode && passcode == "secret passcode") {
      this._fullName = newName;
    }
    else {
      console.log("Error: Unauthorized update of employee!");
    }
  }
}

let employee = new Employee();
console.log(employee.fullName);  // jack

console.log(employee.fullName = 'new jack');  // new jack

静态属性

这个也是 不属于 TS 新有的知识, 学到这里,我发现其实我们大都是还是在复习JS, 要学好TS前提是JS基础一定要好啊

class Grid {
    static origin = {x: 0, y: 0};
    calculateDistanceFromOrigin(point: {x: number; y: number;}) {
        let xDist = (point.x - Grid.origin.x);
        let yDist = (point.y - Grid.origin.y);
        return Math.sqrt(xDist * xDist + yDist * yDist) / this.scale;
    }
    constructor (public scale: number) { }
}

let grid1 = new Grid(1.0);  // 1x scale
let grid2 = new Grid(5.0);  // 5x scale

console.log(grid1.calculateDistanceFromOrigin({x: 10, y: 10}));
console.log(grid2.calculateDistanceFromOrigin({x: 10, y: 10}));

抽象类

抽象类: 能够提供其他类的基类 , 它们一般不会直接被实例化

抽象类:

  1. 无法创建实例
  2. 在抽象类中 抽象方法一定要实现 (这一点和接口很像)
abstract class Animal {
  abstract makeSound(): void;
  move(): void {
    console.log('我在移动');
  }
}

class Dog extends Animal {
  makeSound() {   // 一定要去定义这个方法,  因为抽象类中包含这个抽象方法
    console.log('汪汪汪');
  }
}

class Cat extends Animal {
  makeSound() {
    console.log('喵喵喵');

  }
}

高阶技巧

  1. 定义类的时候, 定义了一个类型;
  2. 定义类的时候, 定义了一个构造函数;
class Greeter {
  static standardGreeting = "Hello, there";  // 静态属性
  greeting: string;
  greet() {
      if (this.greeting) {
          return "Hello, " + this.greeting;
      }
      else {
          return Greeter.standardGreeting;
      }
  }
}

let greeter1: Greeter;   // 定义类型
greeter1 = new Greeter();   
console.log(greeter1.greet());

let greeterMaker: typeof Greeter = Greeter;    // 定义类型
greeterMaker.standardGreeting = "Hey there!";  

let greeter2: Greeter = new greeterMaker();  
console.log(greeter2.greet());
  1. 把类当做接口使用
class Point {
    x: number;
    y: number;
}

interface Point3d extends Point {
    z: number;
}

let point3d: Point3d = {x: 1, y: 2, z: 3};