update
Vue的_update是实例的一个私有方法,它被调用的时机有2个,一个是在首次渲染,一个是在数据更新的时候;它主要的作用是把VNode渲染成真实的DOM,它定义在src/core/instance/lifecycle.js中:
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
const vm: Component = this
const prevEl = vm.$el
const prevVnode = vm._vnode
const restoreActiveInstance = setActiveInstance(vm)
vm._vnode = vnode
// Vue.prototype.__patch__ is injected in entry points
// 判断是否存在之前的Vnode ,有就diff算法对比更新,没有就直接渲染
if (!prevVnode) {
// 直接渲染
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
} else {
// 对比更新
vm.$el = vm.__patch__(prevVnode, vnode)
}
restoreActiveInstance()
// update __vue__ reference
if (prevEl) {
prevEl.__vue__ = null
}
if (vm.$el) {
vm.$el.__vue__ = vm
}
// if parent is an HOC, update its $el as well
if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {
vm.$parent.$el = vm.$el
}
// updated hook is called by the scheduler to ensure that children are
// updated in a parent's updated hook.
}
_update的核心在于调用vm.__patch__方法,这个方法实际在不同的平台定义有所不同,我们就先只看web平台中的定义,在src/platforms/web/runtime/patch.js中:
Vue.prototype.__patch__ = inBrowser ? patch : noop
在这里还判断了是否服务端渲染,因为在服务端渲染中是没有真实的浏览器DOM环境,所以不需要把VNode转换为最终的DOM,所以会是个空函数,而在浏览器端渲染它就指向了patch方法,定义在src/platforms/web/runtime/patch.js中:
import * as nodeOps from 'web/runtime/node-ops'
import { createPatchFunction } from 'core/vdom/patch'
import baseModules from 'core/vdom/modules/index'
import platformModules from 'web/runtime/modules/index'
// the directive module should be applied last, after all
// built-in modules have been applied.
const modules = platformModules.concat(baseModules)
export const patch: Function = createPatchFunction({ nodeOps, modules })
该方法的定义调用createPatchFunction函数的返回值,这个传入一个对象作为参数,包含nodeOps和modules参数,其中nodeOps封装了一系列DOM操作的方法,modules定义了一些模块的钩子函数的实现,我们主要先看createPatchFunction的实现,它定义在src/core/vdom/patch.js中:
const hooks = ['create', 'activate', 'update', 'remove', 'destroy']
export function createPatchFunction (backend) {
let i, j
const cbs = {}
const { modules, nodeOps } = backend
for (i = 0; i < hooks.length; ++i) {
cbs[hooks[i]] = []
for (j = 0; j < modules.length; ++j) {
if (isDef(modules[j][hooks[i]])) {
cbs[hooks[i]].push(modules[j][hooks[i]])
}
}
}
// ...
return function patch (oldVnode, vnode, hydrating, removeOnly) {
if (isUndef(vnode)) {
if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
return
}
let isInitialPatch = false
const insertedVnodeQueue = []
if (isUndef(oldVnode)) {
// empty mount (likely as component), create new root element
isInitialPatch = true
createElm(vnode, insertedVnodeQueue)
} else {
const isRealElement = isDef(oldVnode.nodeType)
if (!isRealElement && sameVnode(oldVnode, vnode)) {
// patch existing root node
patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly)
} else {
if (isRealElement) {
// mounting to a real element
// check if this is server-rendered content and if we can perform
// a successful hydration.
if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
oldVnode.removeAttribute(SSR_ATTR)
hydrating = true
}
if (isTrue(hydrating)) {
if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
invokeInsertHook(vnode, insertedVnodeQueue, true)
return oldVnode
} else if (process.env.NODE_ENV !== 'production') {
warn(
'The client-side rendered virtual DOM tree is not matching ' +
'server-rendered content. This is likely caused by incorrect ' +
'HTML markup, for example nesting block-level elements inside ' +
'<p>, or missing <tbody>. Bailing hydration and performing ' +
'full client-side render.'
)
}
}
// either not server-rendered, or hydration failed.
// create an empty node and replace it
oldVnode = emptyNodeAt(oldVnode)
}
// replacing existing element
const oldElm = oldVnode.elm
const parentElm = nodeOps.parentNode(oldElm)
// create new node
createElm(
vnode,
insertedVnodeQueue,
// extremely rare edge case: do not insert if old element is in a
// leaving transition. Only happens when combining transition +
// keep-alive + HOCs. (#4590)
oldElm._leaveCb ? null : parentElm,
nodeOps.nextSibling(oldElm)
)
// update parent placeholder node element, recursively
if (isDef(vnode.parent)) {
let ancestor = vnode.parent
const patchable = isPatchable(vnode)
while (ancestor) {
for (let i = 0; i < cbs.destroy.length; ++i) {
cbs.destroy[i](ancestor)
}
ancestor.elm = vnode.elm
if (patchable) {
for (let i = 0; i < cbs.create.length; ++i) {
cbs.create[i](emptyNode, ancestor)
}
// #6513
// invoke insert hooks that may have been merged by create hooks.
// e.g. for directives that uses the "inserted" hook.
const insert = ancestor.data.hook.insert
if (insert.merged) {
// start at index 1 to avoid re-invoking component mounted hook
for (let i = 1; i < insert.fns.length; i++) {
insert.fns[i]()
}
}
} else {
registerRef(ancestor)
}
ancestor = ancestor.parent
}
}
// destroy old node
if (isDef(parentElm)) {
removeVnodes(parentElm, [oldVnode], 0, 0)
} else if (isDef(oldVnode.tag)) {
invokeDestroyHook(oldVnode)
}
}
}
invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
return vnode.elm
}
}
createPatchFunction内部定义了一系列的辅助方法,最后返回patch方法,就是vm._update函数中调用的vm.__patch__。
patch方法接受4个参数,oldVnode表示旧的VNode节点,它也可以不存在或者一个DOM对象;vnode表示执行_render后返回的VNode的节点;hydrating表示是否服务端渲染;removeOnly是使用transition-group时用的;
我们先看看例子
var app = new Vue({
el: '#app',
render: function (createElement) {
return createElement('div', {
attrs: {
id: 'app'
},
}, this.message)
},
data: {
message: 'Hello Vue!'
}
})
然后在vm._update的方法里是这样调用patch方法的:
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
我们是首次渲染,所以在执行patch函数的时候,传入的vm.$el对应的是例子中id为app的DOM对象,也就是平时在index.html模板中的<div id="app">,vm.$el的赋值是在之前的mountComponent函数做的,
vnode是调用render函数的返回值,hydrating在客户端下渲染下为false,removeOnly为false。
确定这些参数后,再看下patch函数的执行过程:
const isRealElement = isDef(oldVnode.nodeType)
if (!isRealElement && sameVnode(oldVnode, vnode)) {
// patch existing root node
patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly)
} else {
if (isRealElement) {
// mounting to a real element
// check if this is server-rendered content and if we can perform
// a successful hydration.
if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
oldVnode.removeAttribute(SSR_ATTR)
hydrating = true
}
if (isTrue(hydrating)) {
if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
invokeInsertHook(vnode, insertedVnodeQueue, true)
return oldVnode
} else if (process.env.NODE_ENV !== 'production') {
warn(
'The client-side rendered virtual DOM tree is not matching ' +
'server-rendered content. This is likely caused by incorrect ' +
'HTML markup, for example nesting block-level elements inside ' +
'<p>, or missing <tbody>. Bailing hydration and performing ' +
'full client-side render.'
)
}
}
// either not server-rendered, or hydration failed.
// create an empty node and replace it
oldVnode = emptyNodeAt(oldVnode)
}
// replacing existing element
const oldElm = oldVnode.elm
const parentElm = nodeOps.parentNode(oldElm)
// create new node
createElm(
vnode,
insertedVnodeQueue,
// extremely rare edge case: do not insert if old element is in a
// leaving transition. Only happens when combining transition +
// keep-alive + HOCs. (#4590)
oldElm._leaveCb ? null : parentElm,
nodeOps.nextSibling(oldElm)
)
}
我们传入的oldVnode实际上是个DOM元素,所以isRealElement为true,下面通过emptyNodeAt方法把oldVnode转为VNode对象,然后调用createElm方法,这个方法在这很重要,先看一下它的实现:
function createElm (
vnode,
insertedVnodeQueue,
parentElm,
refElm,
nested,
ownerArray,
index
) {
if (isDef(vnode.elm) && isDef(ownerArray)) {
// This vnode was used in a previous render!
// now it's used as a new node, overwriting its elm would cause
// potential patch errors down the road when it's used as an insertion
// reference node. Instead, we clone the node on-demand before creating
// associated DOM element for it.
vnode = ownerArray[index] = cloneVNode(vnode)
}
vnode.isRootInsert = !nested // for transition enter check
if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {
return
}
const data = vnode.data
const children = vnode.children
const tag = vnode.tag
if (isDef(tag)) {
if (process.env.NODE_ENV !== 'production') {
if (data && data.pre) {
creatingElmInVPre++
}
if (isUnknownElement(vnode, creatingElmInVPre)) {
warn(
'Unknown custom element: <' + tag + '> - did you ' +
'register the component correctly? For recursive components, ' +
'make sure to provide the "name" option.',
vnode.context
)
}
}
vnode.elm = vnode.ns
? nodeOps.createElementNS(vnode.ns, tag)
: nodeOps.createElement(tag, vnode)
setScope(vnode)
/* istanbul ignore if */
if (__WEEX__) {
// ...
} else {
createChildren(vnode, children, insertedVnodeQueue)
if (isDef(data)) {
invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm)
}
if (process.env.NODE_ENV !== 'production' && data && data.pre) {
creatingElmInVPre--
}
} else if (isTrue(vnode.isComment)) {
vnode.elm = nodeOps.createComment(vnode.text)
insert(parentElm, vnode.elm, refElm)
} else {
vnode.elm = nodeOps.createTextNode(vnode.text)
insert(parentElm, vnode.elm, refElm)
}
}
createElm的作用是通过虚拟节点创建真实的DOM插入到父节点中,首先会先通过createComponent尝试创建子组件,返回false后判断vnode是否包含tag,如果包含会检查tag标签的合法性,然后再去创建一个占位符元素。
vnode.elm = vnode.ns
? nodeOps.createElementNS(vnode.ns, tag)
: nodeOps.createElement(tag, vnode)
然后通过createChildren 方法去创建子元素:
createChildren(vnode, children, insertedVnodeQueue)
function createChildren (vnode, children, insertedVnodeQueue) {
if (Array.isArray(children)) {
if (process.env.NODE_ENV !== 'production') {
checkDuplicateKeys(children)
}
for (let i = 0; i < children.length; ++i) {
createElm(children[i], insertedVnodeQueue, vnode.elm, null, true, children, i)
}
} else if (isPrimitive(vnode.text)) {
nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(String(vnode.text)))
}
}
createChildren遍历子虚拟节点,递归调用createElm,在遍历过程中会将vnode.elm作为父容器占位符传入。
在调用invokeCreateHooks方法执行所有的create钩子函数并把vnodepush到insertedVnodeQueue中。
if (isDef(data)) {
invokeCreateHooks(vnode, insertedVnodeQueue)
}
function invokeCreateHooks (vnode, insertedVnodeQueue) {
for (let i = 0; i < cbs.create.length; ++i) {
cbs.create[i](emptyNode, vnode)
}
i = vnode.data.hook // Reuse variable
if (isDef(i)) {
if (isDef(i.create)) i.create(emptyNode, vnode)
if (isDef(i.insert)) insertedVnodeQueue.push(vnode)
}
}
最后调用insert方法将DOM插入到父节点中,因为递归调用,所以子元素会先调用insert,所以整个vnode树节点插入是先子后父的,insert方法定义在src/core/vdom/patch.js:
insert(parentElm, vnode.elm, refElm)
function insert (parent, elm, ref) {
if (isDef(parent)) {
if (isDef(ref)) {
if (ref.parentNode === parent) {
nodeOps.insertBefore(parent, elm, ref)
}
} else {
nodeOps.appendChild(parent, elm)
}
}
}
insert方法内部的实现其实就是调用原生DOM的API进行DOM操作。
在creatrElm过程中如果节点vnode不含有tag,就说明它可能是一个注释或者纯文本节点,可以直接插入到父元素中,在这个例子中最内层就是一个文本节点,他的值就是this.message的值Hello Vue!.
总结
首次渲染整个过程:
- 先调用
createElm方法,这里传入的parentElm是oldVnode,elm的父节点,就是例子中<div id='app'></div>的父元素body. - 后递归遍历子节点创建一个完整的DOM树插入Body中。
过程如下:
new Vue ---> init ---> $mount ---> complie ---> render ---> vnode ---> patch ---> DOM
new Vue 时触发Vue的构造函数调用初始化函数init其主要作用:
- 对Vue提供的props,data,methods等选项进行合并。
- 设置渲染函数的作用域代理。
- 初始化生命周期函数,事件,以及渲染后调用初期生命周期函数
beforeCreate和create。 - 根据挂载点,调用挂载函数
$mount