Handler机制之Looper

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构造方法

    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

可以看到这是一个私有的构造方法,不允许在外部使用new 实例化对象。在构造方法中,创建了MessageQueue对象mQueue和获取了当前的线程mThread

prepare - 将线程与Looper进行绑定

    /** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

在注释中,我们可以看到这是初始化当前线程,将Looper视为当前线程。然后告诉我们需要调用#loop() 方法来开始循环,且调用#quit() 方法结束循环。若没有及时结束循环,有可能造成内存泄漏。

#prepare() 方法中,有一个sThreadLocal对象,它是ThreadLocal 类型。接下来我们具体看ThreadLocal是怎样的对象。

ThreadLocal 线程与Looper对象的映射表

ThreadLocal 中维护了一个ThreadLocalMap的映射,使当前的线程与Looper对象一一对应,代码如下:

   /**
    * Sets the current thread's copy of this thread-local variable
    * to the specified value.  Most subclasses will have no need to
    * override this method, relying solely on the {@link #initialValue}
    * method to set the values of thread-locals.
	*
    * @param value the value to be stored in the current thread's copy of
    *        this thread-local.
	     */
	public void set(T value) {
	    Thread t = Thread.currentThread();
	    ThreadLocalMap map = getMap(t);
	    if (map != null)
            map.set(this, value);
        else
	        createMap(t, value);
    }
	/**
     * Construct a new map initially containing (firstKey, firstValue).
     * ThreadLocalMaps are constructed lazily, so we only create
     * one when we have at least one entry to put in it.
     */
    ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
        table = new Entry[INITIAL_CAPACITY];
        int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
        table[i] = new Entry(firstKey, firstValue);
        size = 1;
        setThreshold(INITIAL_CAPACITY);
    }

    /**
     * Construct a new map including all Inheritable ThreadLocals
     * from given parent map. Called only by createInheritedMap.
     *
     * @param parentMap the map associated with parent thread.
     */
    private ThreadLocalMap(ThreadLocalMap parentMap) {
        Entry[] parentTable = parentMap.table;
        int len = parentTable.length;
        setThreshold(len);
        table = new Entry[len];

题外话,ThreadLocal是一个存储类,支持泛型。这表示我们可以将任意对象通过ThreadLocal与Thread进行一一绑定。

myLooper 读取当前线程的Looper

#myLooper方法是从sThreadLocal中读取当前线程的Looper对象:

    /**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

loop 循环读取消息

请看注释

/**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
	//...
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
            // Make sure the observer won't change while processing a transaction.
            final Observer observer = sObserver;
    //...
            Object token = null;
            if (observer != null) {
                token = observer.messageDispatchStarting();
            }
            long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
            try {
                msg.target.dispatchMessage(msg);
                if (observer != null) {
                    observer.messageDispatched(token, msg);
                }
    //...
            } catch (Exception exception) {
                if (observer != null) {
                    observer.dispatchingThreException(token, msg, exception);
                }
                throw exception;
            } finally {
                ThreadLocalWorkSource.restore(origWorkSource);
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
        //...

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

为什么主线程可以直接new一个Handler对象就能使用整个Handler机制?

因为在主线程中,ActivityThread类的#main()方法里调用了Looper.prepareMainLooper(); 然后在这个方法里,调用了#prepare()方法,初始化了sMainLooper ,最后在#main() 方法里调用了Looper.loop(); 使得主线程的Handler 可以直接new出来使用。