通过sendevent原始事件注入
原始事件注入可以通过eventhub的sendevent()注入。
adb命令:
adb shell sendevent /dev/input/event0 <类型><代码> <值>
通过Instrumentation事件注入
Instrumentation的事件注入本质上还是通过InputDispatcher注入的,没有经过eventHub。
调用链
----Instrumentation.sendStringSync
--------Instrumentation.sendKeySync
------------InputManager.getInstance().injectInputEvent
----------------InputManagerService.injectInputEvent
--------------------InputManagerService.injectInputEventInternal
------------------------InputManagerService.nativeInjectInputEvent
----------------------------InputDispatcher.injectInputEvent
/frameworks/base/core/java/android/app/Instrumentation.java
/**
* Sends the key events corresponding to the text to the app being
* instrumented.
* @param text The text to be sent.
*/
public void sendStringSync(String text) {
if (text == null) {
return;
}
KeyCharacterMap keyCharacterMap = KeyCharacterMap.load(KeyCharacterMap.VIRTUAL_KEYBOARD);
KeyEvent[] events = keyCharacterMap.getEvents(text.toCharArray());
if (events != null) {
for (int i = 0; i < events.length; i++) {
// We have to change the time of an event before injecting it because
// all KeyEvents returned by KeyCharacterMap.getEvents() have the same
// time stamp and the system rejects too old events. Hence, it is
// possible for an event to become stale before it is injected if it
// takes too long to inject the preceding ones.
sendKeySync(KeyEvent.changeTimeRepeat(events[i], SystemClock.uptimeMillis(), 0));
}
}
}
/**
* Send a key event to the currently focused window/view and wait for it to
* be processed. Finished at some point after the recipient has returned
* from its event processing, though it may <em>not</em> have completely
* finished reacting from the event -- for example, if it needs to update
* its display as a result, it may still be in the process of doing that.
* @param event The event to send to the current focus.
*/
public void sendKeySync(KeyEvent event) {
validateNotAppThread();
long downTime = event.getDownTime();
long eventTime = event.getEventTime();
int action = event.getAction();
int code = event.getKeyCode();
int repeatCount = event.getRepeatCount();
int metaState = event.getMetaState();
int deviceId = event.getDeviceId();
int scancode = event.getScanCode();
int source = event.getSource();
int flags = event.getFlags();
if (source == InputDevice.SOURCE_UNKNOWN) {
source = InputDevice.SOURCE_KEYBOARD;
}
if (eventTime == 0) {
eventTime = SystemClock.uptimeMillis();
}
if (downTime == 0) {
downTime = eventTime;
}
KeyEvent newEvent = new KeyEvent(downTime, eventTime, action, code, repeatCount, metaState,
deviceId, scancode, flags | KeyEvent.FLAG_FROM_SYSTEM, source);
InputManager.getInstance().injectInputEvent(newEvent,
InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH);
}