@interface ViewController ()
@property (nonatomic,strong) UIImageView *imageView
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad]
[self.view addSubview:self.imageView]
// [self combine]
// [self translation]
// [self scale]
// [self rotation]
// [self rotationX]
// [self rotationY]
// [self rotationZ]
// [self position]
// [self positionX]
// [self positionY]
// [self bounds]
// [self size]
// [self sizeW]
// [self sizeH]
// [self opacity]
// [self backgroundColor]
// [self cornerRadius]
// [self borderWidth]
// [self contents]
// [self shadowColor]
// [self shadowOffset]
// [self shadowOpacity]
// [self shadowRadius]
// [self springAni]
}
- (UIImageView *)imageView {
if (!_imageView) {
_imageView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 100, 200, 200)]
_imageView.layer.cornerRadius = 100
_imageView.layer.masksToBounds = YES
_imageView.image = [UIImage imageNamed:@"zrx4.jpg"]
}
return _imageView
}
- (void)combine {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"transform"]
ani.duration = 2.0
ani.toValue = [NSValue valueWithCATransform3D:CATransform3DConcat(CATransform3DMakeRotation(M_PI, 1.0, 0.f, 0.f), CATransform3DConcat(CATransform3DMakeTranslation(100, -100, 0.f), CATransform3DMakeScale(0.7, 0.7, 1.0)))]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"transformCombineAni"]
}
- (void)translation {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"transform"]
ani.duration = 0.5
ani.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeTranslation(0.f, -50, 0.f)]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"translationAni"]
}
- (void)scale {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"transform"]
ani.duration = 0.5
ani.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.7, 0.7, 1.0)]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"scaleAni"]
}
- (void)rotation {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"transform"]
ani.duration = 1.0
ani.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.f, 0.f)]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"rotationAni"]
}
- (void)rotationX {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"transform.rotation.x"]
ani.duration = 1.0
ani.toValue = [NSNumber numberWithFloat:M_PI]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"rotationXAni"]
}
- (void)rotationY {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"]
ani.duration = 1.0
ani.toValue = [NSNumber numberWithFloat:M_PI]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"rotationYAni"]
}
- (void)rotationZ {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]
ani.duration = 1.0
ani.toValue = [NSNumber numberWithFloat:M_PI]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"rotationZAni"]
}
- (void)position {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"position"]
ani.toValue = [NSValue valueWithCGPoint:self.view.center]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"PostionAni"]
}
- (void)positionX {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"position.x"]
ani.toValue = [NSNumber numberWithFloat:self.view.center.x]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"PostionXAni"]
}
- (void)positionY {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"position.y"]
ani.toValue = [NSNumber numberWithFloat:self.view.center.y]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"PostionYAni"]
}
- (void)bounds {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"bounds"]
ani.toValue = [NSValue valueWithCGRect:self.view.bounds]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"boundsAni"]
}
- (void)size {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"bounds.size"]
ani.toValue = [NSValue valueWithCGSize:self.view.bounds.size]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"sizeAni"]
}
- (void)sizeW {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"bounds.size.width"]
ani.toValue = [NSNumber numberWithFloat:self.view.bounds.size.width]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"sizeWAni"]
}
- (void)sizeH {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"bounds.size.height"]
ani.toValue = [NSNumber numberWithFloat:self.view.bounds.size.height]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"sizeHAni"]
}
- (void)opacity {
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"opacity"]
ani.toValue = [NSNumber numberWithFloat:0.f]
ani.duration = 2.0
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"opacityAni"]
}
- (void)backgroundColor {
self.imageView.image = nil
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"backgroundColor"]
ani.duration = 2.0
ani.toValue = (id)[UIColor colorWithRed:0.399 green:0.4804 blue:0.9887 alpha:1.0].CGColor
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"backgroundColorAni"]
}
- (void)cornerRadius {
self.imageView.layer.masksToBounds = YES
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"cornerRadius"]
ani.duration = 2.0
ani.toValue = [NSNumber numberWithFloat:self.imageView.bounds.size.height / 3]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"cornerRadiusAni"]
}
- (void)borderWidth {
self.imageView.layer.masksToBounds = YES
self.imageView.layer.cornerRadius = self.imageView.bounds.size.height / 2
self.imageView.layer.borderColor = [UIColor colorWithRed:0.3499 green:0.5986 blue:1.0 alpha:1.0].CGColor
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"borderWidth"]
ani.duration = 2.0
ani.toValue = [NSNumber numberWithFloat:5.0]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"borderWidthAni"]
}
- (void)contents {
self.imageView.image = nil
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"contents"]
ani.duration = 2.0
ani.toValue = (id)[UIImage imageNamed:@"Raffle"].CGImage
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"contentsAni"]
}
- (void)shadowColor {
self.imageView.image = nil
self.imageView.layer.shadowOpacity = 1.0
self.imageView.layer.shadowColor = [UIColor colorWithRed:0.702 green:0.702 blue:0.702 alpha:1.0].CGColor
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"shadowColor"]
ani.duration = 2.0
ani.toValue = (id)[UIColor colorWithRed:0.0 green:0.502 blue:1.0 alpha:1.0].CGColor
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"shadowColorAni"]
}
- (void)shadowOffset {
self.imageView.layer.shadowOpacity = 1.0
self.imageView.layer.shadowColor = [UIColor colorWithRed:0.502 green:0.0 blue:1.0 alpha:1.0].CGColor
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"shadowOffset"]
ani.duration = 2.0
ani.toValue = [NSValue valueWithCGSize:CGSizeMake(3,3)]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"shadowOffsetAni"]
}
- (void)shadowOpacity {
self.imageView.layer.shadowColor = [UIColor colorWithRed:0.502 green:0.0 blue:1.0 alpha:1.0].CGColor
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"]
ani.duration = 2.0
ani.fromValue = [NSNumber numberWithFloat:0.f]
ani.toValue = [NSNumber numberWithFloat:1.0]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"shadowOpacityAni"]
}
- (void)shadowRadius {
self.imageView.layer.shadowRadius = 0.f
self.imageView.layer.shadowOpacity = 1.0
self.imageView.layer.shadowColor = [UIColor redColor].CGColor
CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"shadowRadius"]
ani.duration = 2.0
ani.toValue = [NSNumber numberWithFloat:5.0]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"shadowRadiusAni"]
}
//iOS9新加入动画类型
- (void)springAni {
CASpringAnimation *ani = [CASpringAnimation animationWithKeyPath:@"bounds"]
ani.mass = 10.0
ani.stiffness = 5000
ani.damping = 100.0
ani.initialVelocity = 5.f
ani.duration = ani.settlingDuration
ani.toValue = [NSValue valueWithCGRect:self.imageView.bounds]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.imageView.layer addAnimation:ani forKey:@"boundsAni"]
}
- (void)introduce {
/*
Core Animation(核心动画)是一组功能强大、效果华丽的动画API,无论在iOS系统或者在你开发的App中,都有大量应用。
核心动画所在的位置如下图所示:
-----图------
可以看到,核心动画位于UIKit的下一层,相比UIView动画,它可以实现更复杂的动画效果。
核心动画作用在CALayer上,实际上,每一个view都有其对应的layer
@property(nonatomic,readonly,strong) CALayer *layer
CALayer从概念上类似UIView,我们可以将UIView看成是一种特殊的CALayer(可以响应事件),给view加上动画,本质上是对其layer进行操作,因此UIView动画可以看成是对核心动画的封装,和UIView动画不同的是,通过核心动画改变layer的状态(比如position),动画执行完毕后实际上是没有改变的(表面上看起来已改变)。
总体来说核心动画的优点有:
1)性能强大,使用硬件加速,可以同时向多个图层添加不同的动画效果
2)接口易用,只需要少量的代码就可以实现复杂的动画效果。
3)运行在后台线程中,在动画过程中可以响应交互事件(UIView动画默认动画过程中不响应交互事件)。
核心动画类的层次结构
----图片----
CAAnimation是所有动画对象的父类,实现CAMediaTiming协议,负责控制动画的时间、速度和时间曲线等等,是一个抽象类,不能直接使用。
CAPropertyAnimation :是CAAnimation的子类,它支持动画地显示图层的keyPath,一般不直接使用。
iOS9.0之后新增CASpringAnimation类,它实现弹簧效果的动画,是CABasicAnimation的子类。
综上,核心动画类中可以直接使用的类有:
CABasicAnimation
CAKeyframeAnimation
CATransition
CAAnimationGroup
CASpringAnimation
核心动画类的核心方法
1.初始化CAAnimation对象
一般使用animation方法生成实例
+ (instancetype)animation
如果是CAPropertyAnimation的子类,还可以通过animationWithKeyPath生成实例
+ (instancetype)animationWithKeyPath:(nullable NSString *)path
2.设置动画的相关属性
设置动画的执行时间,执行曲线,keyPath的目标值,代理等等
3.动画的添加和移除
调用CALayer的addAnimation:forKey:方法将动画添加到CALayer中
- (void)addAnimation:(CAAnimation *)anim forKey:(nullable NSString *)key
这样动画就开始执行了
调用CALayer的removeAnimation方法停止CALayer中的动画
- (void)removeAnimationForKey:(NSString *)key
- (void)removeAllAnimations
核心动画类的常用属性
keyPath:可以指定keyPath为CALayer的属性值,并对它的值进行修改,以达到对应的动画效果,需要注意的是部分属性值是不支持动画效果的。
以下具有动画效果的keyPath:
//CATransform3D Key Paths : (example)transform.rotation.z
//rotation.x
//rotation.y
//rotation.z
//rotation 旋轉
//scale.x
//scale.y
//scale.z
//scale 缩放
//translation.x
//translation.y
//translation.z
//translation 平移
//CGPoint Key Paths : (example)position.x
//x
//y
//CGRect Key Paths : (example)bounds.size.width
//origin.x
//origin.y
//origin
//size.width
//size.height
//size
//opacity = 透明度
//backgroundColor
//cornerRadius 圆角
//borderWidth
//contents 图层显示内容,例如可以将图片作为图层内容显示
//Shadow Key Path:
//shadowColor 阴影颜色
//shadowOffset 阴影偏移量
//shadowOpacity 阴影透明度
//shadowRadius 阴影模糊半径
duration:动画的持续时间
repeatCount:动画的重复次数
timingFunction:动画的时间节奏控制
timingFunctionName的enum值如下:
kCAMediaTimingFunctionLinear 匀速
kCAMediaTimingFunctionEaseIn 慢进
kCAMediaTimingFunctionEaseOut 慢出
kCAMediaTimingFunctionEaseInEaseOut 慢进慢出
kCAMediaTimingFunctionDefault 默认值(慢进慢出)
fillMode:视图在非Active时的行为
removedOnCompletion:动画执行完毕后是否从图层上移除,默认为YES(视图会恢复到动画前的状态),可设置为NO(图层保持动画执行后的状态,前提是fillMode设置为kCAFillModeForwards)
beginTime:动画延迟执行时间(通过CACurrentMediaTime() + your time 设置)
delegate:代理
CABasicAnimation
可以设定keyPath的起点,终点的值,动画会沿着设定点进行移动,CABasicAnimation可以看成是只有两个关键点的特殊的CAKeyFrameAnimation。
下面以改变视图的position为例演示其使用:
- (void)position {
CABasicAnimation * ani = [CABasicAnimation animationWithKeyPath:@"position"]
ani.toValue = [NSValue valueWithCGPoint:self.centerShow.center]
ani.removedOnCompletion = NO
ani.fillMode = kCAFillModeForwards
ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
[self.cartCenter.layer addAnimation:ani forKey:@"PostionAni"]
}
动画效果:
---图---
下面是部分keyPath对应的动画效果(图片名为其对应的keyPath):
---图---
---图---
---图---
---图---
---图---
CAKeyframeAnimation
可以设定keyPath起点、中间关键点(不止一个)、终点的值,每一帧所对应的时间,动画会沿着设定点进行移动
CAKeyframeAnimation的重要属性:
values:关键帧数组对象,里面每一个元素即为一个关键帧,动画会在对应的时间段内,依次执行数组中每一个关键帧的动画。
path:动画路径对象,可以指定一个路径,在执行动画时路径会沿着路径移动,Path在动画中只会影响视图的Position。
keyTimes:设置关键帧对应的时间点,范围:0-1。如果没有设置该属性,则每一帧的时间平分。
下面以让视图绕圈为例演示其使用:
1、设置values使其沿正方形运动
--代码--
动画效果:
--图--
2、设置path使其绕圆圈运动
--代码--
动画效果:
--图--
CATransition
转场动画,比UIVIew转场动画具有更多的动画效果,比如Nav的默认Push视图的效果就是通过CATransition来实现。
--代码--
动画效果:
--图--
下面是其他转场类型的动画效果
CASpringAnimation
CAAnimationGroup
使用Group可以将多个动画合并一起加入到层中,Group中所有动画并发执行,可以方便地实现需要多种类型动画的场景。
--代码--
动画效果:
--图--
2.3事务管理类
图层的动画属性的每一个修改必然是事务的一个部分。CATransaction 是核心动画里面负责协调多个动画原子更新显示操作。事务支持嵌套使用。
*/
}
@end