1)、arc4random() 比较精确不需要生成随即种子
使用方法 :
通过arc4random() 获取0到x-1之间的整数的代码如下:
int value = arc4random() % x;
获取1到x之间的整数的代码如下:
int value = (arc4random() % x) + 1;
1、 获取一个随机整数范围在:[0,100)包括0,不包括100
int x = arc4random() % 100;
2、 获取一个随机数范围在:[500,1000),包括500,包括1000
int y = (arc4random() % 501) + 500;
3、 获取一个随机整数,范围在[from,to),包括from,包括to
-(int)getRandomNumber:(int)from to:(int)to
{
return (int)(from + (arc4random() % (to – from + 1)));
}
随机数产生的效果
#import "ViewController.h"
@interface ViewController ()
@property(nonatomic,strong) NSMutableArray *arrM;
@property(nonatomic,strong) NSTimer *timer;
@property(nonatomic,strong) UIAlertController *alertVC;
@property(nonatomic,assign) BOOL onClick;
@end
@implementation ViewController
- (UIAlertController *)alertVC {
if (!_alertVC) {
_alertVC = [UIAlertController alertControllerWithTitle:@"提示" message:@"点击屏幕暂停/开始流星陨落" preferredStyle:UIAlertControllerStyleAlert];
UIAlertAction *okAction = [UIAlertAction actionWithTitle:@"确定" style:UIAlertActionStyleDefault handler:^(UIAlertAction * _Nonnull action) {}];
[_alertVC addAction:okAction];
}
return _alertVC;
}
- (NSTimer *)timer {
if (!_timer) {
_timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(snowShow) userInfo:nil repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:_timer forMode:NSRunLoopCommonModes];
}
return _timer;
}
- (NSMutableArray *)arrM {
if (!_arrM) {
_arrM = [NSMutableArray array];
}
return _arrM;
}
- (BOOL)prefersStatusBarHidden {
return YES;
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
///隐藏导航栏
[self.navigationController setNavigationBarHidden:YES animated:NO];
}
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor blackColor];
//主动调用一次
[self timer];
}
- (void)snowShow {
UIImageView *imageView = nil;
int x = (int)self.view.bounds.size.width;
//下落速度
int speed = (arc4random() % 2) + 3;
/**如果有数组里面有UIImageView,直接取来用就行**/
if (self.arrM.count > 0) {
imageView = [self.arrM firstObject];
[self.arrM removeObject:imageView];
}else{/**如果数组为空,那么创建UIImageView**/
imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"map_loc"]];
[self.view addSubview:imageView];
}
imageView.frame = CGRectMake(arc4random() % x , -50, 24, 24);
[UIView animateWithDuration:speed animations:^{
imageView.alpha = 0.2;
imageView.frame = CGRectMake(arc4random() % x, self.view.bounds.size.height/4, 24, 24);
} completion:^(BOOL finished) {
imageView.alpha = 1;
[UIView animateWithDuration:speed animations:^{
imageView.alpha = 0.2;
imageView.frame = CGRectMake(CGRectGetMinX(imageView.frame), self.view.bounds.size.height -24, 24, 24);
} completion:^(BOOL finished) {
imageView.alpha = 1;
[self.arrM addObject:imageView];
}];
}];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
if (!self.onClick) {
[self.timer invalidate];
self.timer = nil;
self.onClick = YES;
[self presentViewController:self.alertVC animated:YES completion:^{}];
}else{
self.onClick = NO;
[self timer];
[self presentViewController:self.alertVC animated:YES completion:^{}];
}
}
- (void)dealloc {
if (self.timer) {
[self.timer invalidate];
self.timer = nil;
}
}
@end