- (void)viewDidLoad {
[super viewDidLoad]
CGFloat margin = 30
CGFloat size = (CGRectGetWidth(self.view.frame) - margin * 3) / 2.0
for (NSInteger row = 0
for (NSInteger col = 0
UIImageView *view = [self generateImageView]
view.frame = CGRectMake(margin + col * (size + margin),
margin + row * (size + margin) + 64,
size,
size)
[self.view addSubview:view]
}
}
}
- (UIImageView *)generateImageView {
UIImageView *view = [[UIImageView alloc] init]
UIColor *color = [UIColor colorWithRed:arc4random_uniform(255) / 255.0 green:arc4random_uniform(255) / 255.0 blue:arc4random_uniform(255) / 255.0 alpha:1.0]
view.image = [self generateImageWithColor:color]
view.userInteractionEnabled = YES
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(onImageViewTap:)]
[view addGestureRecognizer:tap]
return view
}
- (UIImage*)generateImageWithColor:(UIColor*)color {
CGRect rect = CGRectMake(0.0f, 0.0f, 1.0f, 1.0f)
UIGraphicsBeginImageContext(rect.size)
CGContextRef context = UIGraphicsGetCurrentContext()
CGContextSetFillColorWithColor(context, [color CGColor])
CGContextFillRect(context, rect)
UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return theImage
}