前言
作为 Google 主推 Jetpack 组件的一员大将,LiveData 一经推出便获得广大程序员的喜爱,拥有可观察、生命周期感知的特点,LiveData 是一种可观察的数据存储器类。与常规的可观察类不同,LiveData 具有生命周期感知能力,意指它遵循其他应用组件(如 Activity、Fragment 或 Service)的生命周期。这种感知能力可确保 LiveData 仅更新处于活跃生命周期状态的应用组件观察者。
优势:
- 确保界面符合数据状态
LiveData 遵循观察者模式。当生命周期状态发生变化时,LiveData 会通知 Observer 对象。您可以整合代码以在这些 Observer 对象中更新界面。观察者可以在每次发生更改时更新界面,而不是在每次应用数据发生更改时更新界面。 - 不会发生内存泄漏
观察者会绑定到 Lifecycle 对象,并在其关联的生命周期遭到销毁后进行自我清理。 - 不会因 Activity 停止而导致崩溃
如果观察者的生命周期处于非活跃状态(如返回栈中的 Activity),则它不会接收任何 LiveData 事件。 - 不再需要手动处理生命周期
界面组件只是观察相关数据,不会停止或恢复观察。LiveData 将自动管理所有这些操作,因为它在观察时可以感知相关的生命周期状态变化。 - 数据始终保持最新状态
如果生命周期变为非活跃状态,它会在再次变为活跃状态时接收最新的数据。例如,曾经在后台的 Activity 会在返回前台后立即接收最新的数据。 - 适当的配置更改
如果由于配置更改(如设备旋转)而重新创建了 Activity 或 Fragment,它会立即接收最新的可用数据。 - 共享资源
您可以使用单一实例模式扩展 LiveData 对象以封装系统服务,以便在应用中共享它们。LiveData 对象连接到系统服务一次,然后需要相应资源的任何观察者只需观察 LiveData 对象。
踩坑及原理详解:
LiveData 不允许在子线程中订阅和移除观察者,如果在子线程中订阅则会抛出异常,关键代码如下:
@MainThread
public void observe(@NonNull LifecycleOwner owner, @NonNull Observer<? super T> observer) {
assertMainThread("observe");
if (owner.getLifecycle().getCurrentState() == DESTROYED) {
// ignore
return;
}
LifecycleBoundObserver wrapper = new LifecycleBoundObserver(owner, observer);
ObserverWrapper existing = mObservers.putIfAbsent(observer, wrapper);
if (existing != null && !existing.isAttachedTo(owner)) {
throw new IllegalArgumentException("Cannot add the same observer"
+ " with different lifecycles");
}
if (existing != null) {
return;
}
owner.getLifecycle().addObserver(wrapper);
}
@MainThread
public void observeForever(@NonNull Observer<? super T> observer) {
assertMainThread("observeForever");
AlwaysActiveObserver wrapper = new AlwaysActiveObserver(observer);
ObserverWrapper existing = mObservers.putIfAbsent(observer, wrapper);
if (existing instanceof LiveData.LifecycleBoundObserver) {
throw new IllegalArgumentException("Cannot add the same observer"
+ " with different lifecycles");
}
if (existing != null) {
return;
}
wrapper.activeStateChanged(true);
}
@MainThread
public void removeObserver(@NonNull final Observer<? super T> observer) {
assertMainThread("removeObserver");
ObserverWrapper removed = mObservers.remove(observer);
if (removed == null) {
return;
}
removed.detachObserver();
removed.activeStateChanged(false);
}
static void assertMainThread(String methodName) {
if (!ArchTaskExecutor.getInstance().isMainThread()) {
throw new IllegalStateException("Cannot invoke " + methodName + " on a background"
+ " thread");
}
}
可以发现每个方法都调用了 assertMainThread 方法,判断当前线程不是主线程时抛出 IllegalStateException 异常。
2. LiveData 的 setValue 方法只能在主线程中使用
LiveData 不允许在子线程中使用 setValue 方法,否则会抛异常。代码如下:
@MainThread
protected void setValue(T value) {
assertMainThread("setValue");
mVersion++;
mData = value;
dispatchingValue(null);
}
由于 LiveData 数据始终保持最新状态的特性,LiveData 只会保留最新一条数据到缓存中,在平时开发过程中,常常发现数据丢失的情况。下面编写伪代码来验证一下:
package com.example.jetpack;
import androidx.annotation.NonNull;
import androidx.appcompat.app.AppCompatActivity;
import androidx.lifecycle.LiveData;
import androidx.lifecycle.MutableLiveData;
import androidx.lifecycle.Observer;
import androidx.lifecycle.ViewModel;
import androidx.lifecycle.ViewModelProvider;
import android.os.Bundle;
import android.util.Log;
public class MainActivity extends AppCompatActivity {
private static final String TAG = "MainActivity";
private MyViewModel viewModel;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
viewModel = new ViewModelProvider(this).get(MyViewModel.class);
viewModel.getLiveData().observe(this, new Observer<String>() {
@Override
public void onChanged(String data) {
Log.d(TAG, "接收 data : " + data);
}
});
}
@Override
protected void onStart() {
super.onStart();
Log.d(TAG, "恢复界面");
}
@Override
protected void onStop() {
super.onStop();
Log.d(TAG, "离开界面");
}
}
class MyViewModel extends ViewModel {
private MutableLiveData<String> liveData = new MutableLiveData<String>();
public LiveData<String> getLiveData() {
return liveData;
}
public void setValue(String value) {
liveData.setValue(value);
}
public void postValue(String value) {
liveData.postValue(value);
}
}
-
在UI可见时,调用
liveData.postValue(“a”);
liveData.setValue(“b”);
会先收到"b",后收到"a"

-
在UI不可见时,调用
liveData.postValue(“a”);
liveData.setValue(“b”);
当UI可见时,只会收到"a",因为setValue先执行,之后被postValue更新掉

-
在UI可见时,调用
liveData.setValue(“a”);
liveData.setValue(“b”);
会按顺序收到"a","b"

-
在UI可见时,调用
liveData.postValue(“a”);
liveData.postValue(“b”);
只会收到 "b"

-
在UI不可见时,调用
liveData.setValue(“a”);
liveData.setValue(“b”);
当UI可见之后,只会收到 "b"

-
在UI不可见时,调用
liveData.postValue(“a”);
liveData.postValue(“b”);
当UI可见之后,只会收到 "b"

-
在UI不可见时,调用
liveData.setValue("a);
liveData.postValue(“b”);
当UI可见之后,只会收到 "b"

-
在UI不可见时,调用
liveData.postValue(“a”);
liveData.setValue(“b”);
当UI可见之后,只会收到"a"

看了这些执行结果,发现了很多数据丢失的情形,下面我们就从源码入手,分析出现这些现象的原因。
接下来就从 LiveData 的 postValue 的源码开始:
protected void postValue(T value) {
boolean postTask;
synchronized (mDataLock) {
postTask = mPendingData == NOT_SET;
mPendingData = value;
}
if (!postTask) {
return;
}
ArchTaskExecutor.getInstance().postToMainThread(mPostValueRunnable);
}
private final Runnable mPostValueRunnable = new Runnable() {
@SuppressWarnings("unchecked")
@Override
public void run() {
Object newValue;
synchronized (mDataLock) {
newValue = mPendingData;
mPendingData = NOT_SET;
}
setValue((T) newValue);
}
};
通过源码发现 postValue 执行了 postToMainThread 方法,实际上调用的是 handler.post 实现的线程切换,我们都知道线程切换需要几十毫秒的时间开销,当连续发送多条数据时,由于第一条数据的 mPostValueRunnable 未执行完成,postTask 为 false ,后面的 postValue 只会执行 mPendingData = value 赋值操作,当mPostValueRunnable 的 run 方法执行后会拿到最新的 mPendingData 调用 setValue 进行数据分发,因此只会发送最后一条数据,导致前面几条数据丢失。
接下来继续跟踪 setValue 方法:
@MainThread
protected void setValue(T value) {
assertMainThread("setValue");
mVersion++;
mData = value;
dispatchingValue(null);
}
void dispatchingValue(@Nullable ObserverWrapper initiator) {
if (mDispatchingValue) {
mDispatchInvalidated = true;
return;
}
mDispatchingValue = true;
do {
mDispatchInvalidated = false;
if (initiator != null) {
considerNotify(initiator);
initiator = null;
} else {
for (Iterator<Map.Entry<Observer<? super T>, ObserverWrapper>> iterator =
mObservers.iteratorWithAdditions(); iterator.hasNext(); ) {
considerNotify(iterator.next().getValue());
if (mDispatchInvalidated) {
break;
}
}
}
} while (mDispatchInvalidated);
mDispatchingValue = false;
}
private void considerNotify(ObserverWrapper observer) {
if (!observer.mActive) {
return;
}
// Check latest state b4 dispatch. Maybe it changed state but we didn't get the event yet.
//
// we still first check observer.active to keep it as the entrance for events. So even if
// the observer moved to an active state, if we've not received that event, we better not
// notify for a more predictable notification order.
if (!observer.shouldBeActive()) {
observer.activeStateChanged(false);
return;
}
if (observer.mLastVersion >= mVersion) {
return;
}
observer.mLastVersion = mVersion;
observer.mObserver.onChanged((T) mData);
}
划重点,可以看到发送的值通过全局变量 mData 保存,在 considerNotify 方法中,当 observer 不处于活跃状态时,不进行数据分发,否则调用 onChanged 方法回调 mData 数据,这就避免了出现内存泄漏的情况。继续跟踪源码,看看 mActive 活跃状态的来源,因为和生命周期绑定,所以我们来看 Activity 的代码:
public class ComponentActivity extends Activity implements
LifecycleOwner,
KeyEventDispatcher.Component {
/**
* This is only used for apps that have not switched to Fragments 1.1.0, where this
* behavior is provided by <code>androidx.activity.ComponentActivity</code>.
*/
private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
@SuppressLint("RestrictedApi")
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ReportFragment.injectIfNeededIn(this);
}
@NonNull
@Override
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}
}
在 Activity 中注入了一个 ReportFragment , 接着看 ReportFragment 代码:
@RestrictTo(RestrictTo.Scope.LIBRARY_GROUP_PREFIX)
public class ReportFragment extends Fragment {
private static final String REPORT_FRAGMENT_TAG = "androidx.lifecycle"
+ ".LifecycleDispatcher.report_fragment_tag";
public static void injectIfNeededIn(Activity activity) {
if (Build.VERSION.SDK_INT >= 29) {
// On API 29+, we can register for the correct Lifecycle callbacks directly
activity.registerActivityLifecycleCallbacks(
new LifecycleCallbacks());
}
// Prior to API 29 and to maintain compatibility with older versions of
// ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and
// need to support activities that don't extend from FragmentActivity from support lib),
// use a framework fragment to get the correct timing of Lifecycle events
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
@SuppressWarnings("deprecation")
static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
static ReportFragment get(Activity activity) {
return (ReportFragment) activity.getFragmentManager().findFragmentByTag(
REPORT_FRAGMENT_TAG);
}
private ActivityInitializationListener mProcessListener;
private void dispatchCreate(ActivityInitializationListener listener) {
if (listener != null) {
listener.onCreate();
}
}
private void dispatchStart(ActivityInitializationListener listener) {
if (listener != null) {
listener.onStart();
}
}
private void dispatchResume(ActivityInitializationListener listener) {
if (listener != null) {
listener.onResume();
}
}
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}
@Override
public void onStart() {
super.onStart();
dispatchStart(mProcessListener);
dispatch(Lifecycle.Event.ON_START);
}
@Override
public void onResume() {
super.onResume();
dispatchResume(mProcessListener);
dispatch(Lifecycle.Event.ON_RESUME);
}
@Override
public void onPause() {
super.onPause();
dispatch(Lifecycle.Event.ON_PAUSE);
}
@Override
public void onStop() {
super.onStop();
dispatch(Lifecycle.Event.ON_STOP);
}
@Override
public void onDestroy() {
super.onDestroy();
dispatch(Lifecycle.Event.ON_DESTROY);
// just want to be sure that we won't leak reference to an activity
mProcessListener = null;
}
private void dispatch(@NonNull Lifecycle.Event event) {
if (Build.VERSION.SDK_INT < 29) {
// Only dispatch events from ReportFragment on API levels prior
// to API 29\. On API 29+, this is handled by the ActivityLifecycleCallbacks
// added in ReportFragment.injectIfNeededIn
dispatch(getActivity(), event);
}
}
void setProcessListener(ActivityInitializationListener processListener) {
mProcessListener = processListener;
}
interface ActivityInitializationListener {
void onCreate();
void onStart();
void onResume();
}
// this class isn't inlined only because we need to add a proguard rule for it. (b/142778206)
static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {
@Override
public void onActivityCreated(@NonNull Activity activity,
@Nullable Bundle bundle) {
}
@Override
public void onActivityPostCreated(@NonNull Activity activity,
@Nullable Bundle savedInstanceState) {
dispatch(activity, Lifecycle.Event.ON_CREATE);
}
@Override
public void onActivityStarted(@NonNull Activity activity) {
}
@Override
public void onActivityPostStarted(@NonNull Activity activity) {
dispatch(activity, Lifecycle.Event.ON_START);
}
@Override
public void onActivityResumed(@NonNull Activity activity) {
}
@Override
public void onActivityPostResumed(@NonNull Activity activity) {
dispatch(activity, Lifecycle.Event.ON_RESUME);
}
@Override
public void onActivityPrePaused(@NonNull Activity activity) {
dispatch(activity, Lifecycle.Event.ON_PAUSE);
}
@Override
public void onActivityPaused(@NonNull Activity activity) {
}
@Override
public void onActivityPreStopped(@NonNull Activity activity) {
dispatch(activity, Lifecycle.Event.ON_STOP);
}
@Override
public void onActivityStopped(@NonNull Activity activity) {
}
@Override
public void onActivitySaveInstanceState(@NonNull Activity activity,
@NonNull Bundle bundle) {
}
@Override
public void onActivityPreDestroyed(@NonNull Activity activity) {
dispatch(activity, Lifecycle.Event.ON_DESTROY);
}
@Override
public void onActivityDestroyed(@NonNull Activity activity) {
}
}
}
可以看到在 Activity 中添加了一个空的 Fragment ,如果 Android SDK 版本 >= 29 时分发 Activity 的生命周期,小于 29 时分发 Fragment 的生命周期事件,并通过 LifecycleRegistry 处理事件的分发,接着查看 LifecycleRegistry 类:
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
State next = getStateAfter(event);
moveToState(next);
}
static State getStateAfter(Event event) {
switch (event) {
case ON_CREATE:
case ON_STOP:
return CREATED;
case ON_START:
case ON_PAUSE:
return STARTED;
case ON_RESUME:
return RESUMED;
case ON_DESTROY:
return DESTROYED;
case ON_ANY:
break;
}
throw new IllegalArgumentException("Unexpected event value " + event);
}
@NonNull
@Override
public State getCurrentState() {
return mState;
}
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
...
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
backwardPass(lifecycleOwner);
}
...
forwardPass(lifecycleOwner);
...
}
mNewEventOccurred = false;
}
private void forwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
mObserverMap.iteratorWithAdditions();
while (ascendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
pushParentState(observer.mState);
observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
popParentState();
}
}
}
private void backwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
mObserverMap.descendingIterator();
while (descendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
ObserverWithState observer = entry.getValue();
//遍历 observer 集合
while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
Event event = downEvent(observer.mState);
pushParentState(getStateAfter(event));
//分发事件
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
static class ObserverWithState {
State mState;
LifecycleEventObserver mLifecycleObserver;
ObserverWithState(LifecycleObserver observer, State initialState) {
mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
mState = initialState;
}
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = getStateAfter(event);
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);
mState = newState;
}
}
代码最终是通过 遍历 mObserverMap 集合拿到 Observer 包装类 ObserverWithState ,调用 dispatchEvent 进行事件分发,接着跟踪 mObserverMap 的数据源,既然是观察者集合,那就要从注册观察者的地方入手,观察者是通过 LiveData 注册的。
@MainThread
public void observe(@NonNull LifecycleOwner owner, @NonNull Observer<? super T> observer) {
assertMainThread("observe");
if (owner.getLifecycle().getCurrentState() == DESTROYED) {
// ignore
return;
}
LifecycleBoundObserver wrapper = new LifecycleBoundObserver(owner, observer);
ObserverWrapper existing = mObservers.putIfAbsent(observer, wrapper);
if (existing != null && !existing.isAttachedTo(owner)) {
throw new IllegalArgumentException("Cannot add the same observer"
+ " with different lifecycles");
}
if (existing != null) {
return;
}
owner.getLifecycle().addObserver(wrapper);
}
看到最后一行 owner.getLifecycle().addObserver(wrapper) ,Activity 实现了 LifecycleOwner 接口,回到 Activity 的代码:
final LifecycleRegistry mFragmentLifecycleRegistry = new LifecycleRegistry(this);
@NonNull
@Override
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}
最终调用的是 LifecycleRegistry 的 addObserver 方法:
@Override
public void addObserver(@NonNull LifecycleObserver observer) {
...
State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
...
}
通过 ObserverWithState 包装了 observer 对象并保存到 mObserverMap 集合中,和上面对应起来了,而 addObserver 方法传入的是 LifecycleBoundObserver 对象,继续看 LifecycleBoundObserver 代码:
class LifecycleBoundObserver extends ObserverWrapper implements LifecycleEventObserver {
@NonNull
final LifecycleOwner mOwner;
LifecycleBoundObserver(@NonNull LifecycleOwner owner, Observer<? super T> observer) {
super(observer);
mOwner = owner;
}
@Override
boolean shouldBeActive() {
return mOwner.getLifecycle().getCurrentState().isAtLeast(STARTED);
}
@Override
public void onStateChanged(@NonNull LifecycleOwner source,
@NonNull Lifecycle.Event event) {
if (mOwner.getLifecycle().getCurrentState() == DESTROYED) {
removeObserver(mObserver);
return;
}
activeStateChanged(shouldBeActive());
}
}
private abstract class ObserverWrapper {
final Observer<? super T> mObserver;
boolean mActive;
int mLastVersion = START_VERSION;
ObserverWrapper(Observer<? super T> observer) {
mObserver = observer;
}
void activeStateChanged(boolean newActive) {
if (newActive == mActive) {
return;
}
// immediately set active state, so we'd never dispatch anything to inactive
// owner
mActive = newActive;
boolean wasInactive = LiveData.this.mActiveCount == 0;
LiveData.this.mActiveCount += mActive ? 1 : -1;
if (wasInactive && mActive) {
onActive();
}
if (LiveData.this.mActiveCount == 0 && !mActive) {
onInactive();
}
if (mActive) {
dispatchingValue(this);
}
}
}
看到这里,一切都连贯起来了,在前面 LifecycleRegistry 中,最后调用了 mLifecycleObserver.onStateChanged(owner, event) ,并最终调用 ObserverWrapper 的 activeStateChanged ,通过 shouldBeActive 计算出结果并对 mActive 进行赋值,shouldBeActive 调用了 State 的 sAtLeast 方法,State 是一个枚举类:
public enum State {
/**
* Destroyed state for a LifecycleOwner. After this event, this Lifecycle will not dispatch
* any more events. For instance, for an {@link android.app.Activity}, this state is reached
* <b>right before</b> Activity's {@link android.app.Activity#onDestroy() onDestroy} call.
*/
DESTROYED,
/**
* Initialized state for a LifecycleOwner. For an {@link android.app.Activity}, this is
* the state when it is constructed but has not received
* {@link android.app.Activity#onCreate(android.os.Bundle) onCreate} yet.
*/
INITIALIZED,
/**
* Created state for a LifecycleOwner. For an {@link android.app.Activity}, this state
* is reached in two cases:
* <ul>
* <li>after {@link android.app.Activity#onCreate(android.os.Bundle) onCreate} call;
* <li><b>right before</b> {@link android.app.Activity#onStop() onStop} call.
* </ul>
*/
CREATED,
/**
* Started state for a LifecycleOwner. For an {@link android.app.Activity}, this state
* is reached in two cases:
* <ul>
* <li>after {@link android.app.Activity#onStart() onStart} call;
* <li><b>right before</b> {@link android.app.Activity#onPause() onPause} call.
* </ul>
*/
STARTED,
/**
* Resumed state for a LifecycleOwner. For an {@link android.app.Activity}, this state
* is reached after {@link android.app.Activity#onResume() onResume} is called.
*/
RESUMED;
/**
* Compares if this State is greater or equal to the given {@code state}.
*
* @param state State to compare with
* @return true if this State is greater or equal to the given {@code state}
*/
public boolean isAtLeast(@NonNull State state) {
return compareTo(state) >= 0;
}
}
在前面 LifecycleRegistry 的 getStateAfter 方法中,把 Activity 的生命周期事件 Lifecycle.Event 转换为 State 对象,并且 Activity 处于 onPause、onStart、onResume 状态时,isAtLeast 才会返回 true , 即 mActive = true ,反之 mActive = false 。
到这一步,回顾前面的代码,LiveData 只有在 Activity 的 onPause、onStart、onResume 状态时才会发送数据,在其他生命周期时只会保存数据到全局变量 mData 中,并且在 onDestroy 状态时会移出观察者,从而避免了出现内存泄漏的情况。并且在 ObserverWrapper 的 activeStateChanged 方法中当 mActive = true 时会调用 dispatchingValue 方法,即 UI 恢复可见状态时发送最新数据。
4. LiveData 的 observeForever 和 removeObserver 方法要配套使用
在某些情况下,我们需要在页面不可见时也想收到数据,则会使用 observeForever 订阅被观察者对象,这时观察者对象不会自动移除引用,会导致内存泄漏问题,就需要我们在对应的生命周期下调用 removeObserver 方法移除引用。
5. 在 Fragment 中出现 LiveData 同样数据多次回调的问题
这是由于在使用 Fragment 时,可能会出现 LiveData 多次订阅的情况,当 LiveData 中有数据时,在重新订阅后就会发送一次数据,然后有时我们一个数据只需要接收一次。只针对这个问题,Google 一位大神在 Stack Overflow 实现了一个复写类 SingleLiveEvent,其中的机制是用一个原子 AtomicBoolean 记录一次 setValue。在发送一次后在将 AtomicBoolean 设置为 false,阻止后续前台重新触发时的数据发送。
import androidx.annotation.MainThread;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.lifecycle.LifecycleOwner;
import androidx.lifecycle.MutableLiveData;
import androidx.lifecycle.Observer;
import java.util.concurrent.atomic.AtomicBoolean;
public class SingleLiveEvent<T> extends MutableLiveData<T> {
private final AtomicBoolean mPending = new AtomicBoolean(false);
@Override
public void observe(@NonNull LifecycleOwner owner, @NonNull final Observer<? super T> observer) {
super.observe(owner, new Observer<T>() {
@Override
public void onChanged(@Nullable T t) {
if (mPending.compareAndSet(true, false)) {
observer.onChanged(t);
}
}
});
}
@MainThread
public void setValue(@Nullable T t) {
mPending.set(true);
super.setValue(t);
}
/**
* Used for cases where T is Void, to make calls cleaner.
*/
@MainThread
public void call() {
setValue(null);
}
}