概述
在java的使用过程中,Math类常被用于进行一些计算, 通常使用的方法包括了abs(), max(), min(), random(), 已经不常用的包括addExact(), substractExact() 和multiplyExact()方法等。
构造方法和静态变量
private Collections() {
}
public static final double E = 2.7182818284590452354;
public static final double PI = 3.14159265358979323846;
常用方法
三角函数
public static double sin(double a) {
return StrictMath.sin(a);
// default impl. delegates to StrictMath
}
public static double cos(double a) {
return StrictMath.cos(a);
// default impl. delegates to StrictMath
}
public static double tan(double a) {
return StrictMath.tan(a);
// default impl. delegates to StrictMath
}
public static double asin(double a) {
return StrictMath.asin(a);
// default impl. delegates to StrictMath
}
public static double acos(double a) {
return StrictMath.acos(a);
// default impl. delegates to StrictMath
}
public static double atan(double a) {
return StrictMath.atan(a);
// default impl. delegates to StrictMath
}
//Converts an angle measured in degrees to an approximately
public static double toRadians(double angdeg) {
return angdeg / 180.0 * PI;
}
//Converts an angle measured in radians to an approximately
//* equivalent angle measured in degrees.
public static double toDegrees(double angrad) {
return angrad * 180.0 / PI;
}
指数对数运算
public static double exp(double a) {
return StrictMath.exp(a);
// default impl. delegates to StrictMath
}
public static double log(double a) {
return StrictMath.log(a);
// default impl. delegates to StrictMath
}
public static double log10(double a) {
return StrictMath.log10(a);
// default impl. delegates to StrictMath
}
开方运算
public static double sqrt(double a) {
return StrictMath.sqrt(a); // default impl. delegates to StrictMath
// Note that hardware sqrt instructions
// frequently can be directly used by JITs
// and should be much faster than doing
// Math.sqrt in software.
}
public static double cbrt(double a) {
return StrictMath.cbrt(a);
}
ceiling()/floor()/pow()
public static double ceil(double a) {
return StrictMath.ceil(a);
// default impl. delegates to StrictMath
}
public static double floor(double a) {
return StrictMath.floor(a);
// default impl. delegates to StrictMath
}
public static double pow(double a, double b) {
return StrictMath.pow(a, b);
// default impl. delegates to StrictMath
}
round 方法
public static double pow(double a, double b) {
return StrictMath.pow(a, b);
// default impl. delegates to StrictMath
}
public static int round(float a) {
int intBits = Float.floatToRawIntBits(a);
int biasedExp = (intBits & FloatConsts.EXP_BIT_MASK)
>> (FloatConsts.SIGNIFICAND_WIDTH - 1);
int shift = (FloatConsts.SIGNIFICAND_WIDTH - 2
+ FloatConsts.EXP_BIAS) - biasedExp;
if ((shift & -32) == 0) { // shift >= 0 && shift < 32
// a is a finite number such that pow(2,-32) <= ulp(a) < 1
int r = ((intBits & FloatConsts.SIGNIF_BIT_MASK)
| (FloatConsts.SIGNIF_BIT_MASK + 1));
if (intBits < 0) {
r = -r;
}
// In the comments below each Java expression evaluates to the value
// the corresponding mathematical expression:
// (r) evaluates to a / ulp(a)
// (r >> shift) evaluates to floor(a * 2)
// ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2)
// (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2)
return ((r >> shift) + 1) >> 1;
} else {
// a is either
// - a finite number with abs(a) < exp(2,FloatConsts.SIGNIFICAND_WIDTH-32) < 1/2
// - a finite number with ulp(a) >= 1 and hence a is a mathematical integer
// - an infinity or NaN
return (int) a;
}
}
public static long round(double a) {
long longBits = Double.doubleToRawLongBits(a);
long biasedExp = (longBits & DoubleConsts.EXP_BIT_MASK)
>> (DoubleConsts.SIGNIFICAND_WIDTH - 1);
long shift = (DoubleConsts.SIGNIFICAND_WIDTH - 2
+ DoubleConsts.EXP_BIAS) - biasedExp;
if ((shift & -64) == 0) { // shift >= 0 && shift < 64
// a is a finite number such that pow(2,-64) <= ulp(a) < 1
long r = ((longBits & DoubleConsts.SIGNIF_BIT_MASK)
| (DoubleConsts.SIGNIF_BIT_MASK + 1));
if (longBits < 0) {
r = -r;
}
// In the comments below each Java expression evaluates to the value
// the corresponding mathematical expression:
// (r) evaluates to a / ulp(a)
// (r >> shift) evaluates to floor(a * 2)
// ((r >> shift) + 1) evaluates to floor((a + 1/2) * 2)
// (((r >> shift) + 1) >> 1) evaluates to floor(a + 1/2)
return ((r >> shift) + 1) >> 1;
} else {
// a is either
// - a finite number with abs(a) < exp(2,DoubleConsts.SIGNIFICAND_WIDTH-64) < 1/2
// - a finite number with ulp(a) >= 1 and hence a is a mathematical integer
// - an infinity or NaN
return (long) a;
}
}
random 方法
private static final class RandomNumberGeneratorHolder {
static final Random randomNumberGenerator = new Random();
}
public static double random() {
return Math.RandomNumberGeneratorHolder.randomNumberGenerator.nextDouble();
}
add/substract 方法
public static int addExact(int x, int y) {
int r = x + y;
if(((x ^ r) & (y ^ r)) < 0)
throw new ArithmeticException("integer overflow");
return r;
}
public static long addExact(long x, long y) {
long r = x + y;
// HD 2-12 Overflow iff both arguments have the opposite sign of the result
if (((x ^ r) & (y ^ r)) < 0) {
throw new ArithmeticException("long overflow");
}
return r;
}
public static int subtractExact(int x, int y) {
int r = x - y;
// HD 2-12 Overflow iff the arguments have different signs and
// the sign of the result is different than the sign of x
if (((x ^ y) & (x ^ r)) < 0) {
throw new ArithmeticException("integer overflow");
}
return r;
}
public static long subtractExact(long x, long y) {
long r = x - y;
// HD 2-12 Overflow iff the arguments have different signs and
// the sign of the result is different than the sign of x
if (((x ^ y) & (x ^ r)) < 0) {
throw new ArithmeticException("long overflow");
}
return r;
}
原理其实很简单。只有两个正数或者两个负数相加的时候才会溢出,一正一负是不会溢出的。并且,溢出后得到的结果一定是与原值的符号相反的。
借用这个原理,(x ^ r) & (y ^ r)将用运算符算出来的r与x和y分别异或。异或的规则是同0异1。我们只看符号位,如果符号位不同,那么两个括号得到的都是1。而与运算又是只有1 & 1才是1,有一个为0都是0。因此,一旦溢出,无论是正溢出负溢出,(x ^ r) & (y ^ r)计算出的结果都应该小于0
multiplyExact 方法
public static int multiplyExact(int x, int y) {
long r = (long)x * (long)y;
if ((int)r != r) {
throw new ArithmeticException("integer overflow");
}
return (int)r;
}
public static long multiplyExact(long x, long y) {
long r = x * y;
long ax = Math.abs(x);
long ay = Math.abs(y);
if (((ax | ay) >>> 31 != 0)) {
// Some bits greater than 2^31 that might cause overflow
// Check the result using the divide operator
// and check for the special case of Long.MIN_VALUE * -1
if (((y != 0) && (r / y != x)) ||
(x == Long.MIN_VALUE && y == -1)) {
throw new ArithmeticException("long overflow");
}
}
return r;
}
增减方法
public static int incrementExact(int a) {
if (a == Integer.MAX_VALUE) {
throw new ArithmeticException("integer overflow");
}
return a + 1;
}
public static long incrementExact(long a) {
if (a == Long.MAX_VALUE) {
throw new ArithmeticException("long overflow");
}
return a + 1L;
}
public static int decrementExact(int a) {
if (a == Integer.MIN_VALUE) {
throw new ArithmeticException("integer overflow");
}
return a - 1;
}
public static long decrementExact(long a) {
if (a == Long.MIN_VALUE) {
throw new ArithmeticException("long overflow");
}
return a - 1L;
}
public static int negateExact(int a) {
if (a == Integer.MIN_VALUE) {
throw new ArithmeticException("integer overflow");
}
return -a;
}
public static long negateExact(long a) {
if (a == Long.MIN_VALUE) {
throw new ArithmeticException("long overflow");
}
return -a;
}
abs方法
public static int abs(int a) { return (a < 0) ? -a : a; }
public static long abs(long a) { return (a < 0) ? -a : a; }
/*
* If the argument is not negative, the argument is returned.
* If the argument is negative, the negation of the argument is returned.
* Special cases:
* <ul><li>If the argument is positive zero or negative zero, the
* result is positive zero.
* <li>If the argument is infinite, the result is positive infinity.
* <li>If the argument is NaN, the result is NaN.</ul>
*/
public static float abs(float a) { return (a <= 0.0F) ? 0.0F - a : a; }
public static double abs(double a) {
return (a <= 0.0D) ? 0.0D - a : a;
}
max/min 方法
public static int max(int a, int b) {
return (a >= b) ? a : b;
}
public static long max(long a, long b) {
return (a >= b) ? a : b;
}
private static long negativeZeroFloatBits = Float.floatToRawIntBits(-0.0f);
private static long negativeZeroDoubleBits = Double.doubleToRawLongBits(-0.0d);
/*
* Returns the greater of two {@code float} values. That is,
* the result is the argument closer to positive infinity.
*/
public static float max(float a, float b) {
if (a != a)
return a; // a is NaN
if ((a == 0.0f) &&
(b == 0.0f) &&
(Float.floatToRawIntBits(a) == negativeZeroFloatBits)) {
// Raw conversion ok since NaN can't map to -0.0.
return b;
}
return (a >= b) ? a : b;
}
public static double max(double a, double b) {
if (a != a)
return a; // a is NaN
if ((a == 0.0d) &&
(b == 0.0d) &&
(Double.doubleToRawLongBits(a) == negativeZeroDoubleBits)) {
// Raw conversion ok since NaN can't map to -0.0.
return b;
}
return (a >= b) ? a : b;
}
public static int min(int a, int b) {
return (a <= b) ? a : b;
}
public static long min(long a, long b) {
return (a <= b) ? a : b;
}
/*
* Returns the smaller of two {@code float} values. That is,
* the result is the value closer to negative infinity.
*/
public static float min(float a, float b) {
if (a != a)
return a; // a is NaN
if ((a == 0.0f) &&
(b == 0.0f) &&
(Float.floatToRawIntBits(b) == negativeZeroFloatBits)) {
// Raw conversion ok since NaN can't map to -0.0.
return b;
}
return (a <= b) ? a : b;
}
public static double min(double a, double b) {
if (a != a)
return a; // a is NaN
if ((a == 0.0d) &&
(b == 0.0d) &&
(Double.doubleToRawLongBits(b) == negativeZeroDoubleBits)) {
// Raw conversion ok since NaN can't map to -0.0.
return b;
}
return (a <= b) ? a : b;
}
ulp方法
public static double ulp(double d) {
int exp = getExponent(d);
switch(exp) {
case DoubleConsts.MAX_EXPONENT+1: // NaN or infinity
return Math.abs(d);
case DoubleConsts.MIN_EXPONENT-1: // zero or subnormal
return Double.MIN_VALUE;
default:
assert exp <= DoubleConsts.MAX_EXPONENT && exp >= DoubleConsts.MIN_EXPONENT;
// ulp(x) is usually 2^(SIGNIFICAND_WIDTH-1)*(2^ilogb(x))
exp = exp - (DoubleConsts.SIGNIFICAND_WIDTH-1);
if (exp >= DoubleConsts.MIN_EXPONENT) {
return powerOfTwoD(exp);
}
else {
// return a subnormal result; left shift integer
// representation of Double.MIN_VALUE appropriate
// number of positions
return Double.longBitsToDouble(1L <<
(exp - (DoubleConsts.MIN_EXPONENT - (DoubleConsts.SIGNIFICAND_WIDTH-1)) ));
}
}
}
public static float ulp(float f) {
int exp = getExponent(f);
switch(exp) {
case FloatConsts.MAX_EXPONENT+1: // NaN or infinity
return Math.abs(f);
case FloatConsts.MIN_EXPONENT-1: // zero or subnormal
return FloatConsts.MIN_VALUE;
default:
assert exp <= FloatConsts.MAX_EXPONENT && exp >= FloatConsts.MIN_EXPONENT;
// ulp(x) is usually 2^(SIGNIFICAND_WIDTH-1)*(2^ilogb(x))
exp = exp - (FloatConsts.SIGNIFICAND_WIDTH-1);
if (exp >= FloatConsts.MIN_EXPONENT) {
return powerOfTwoF(exp);
}
else {
// return a subnormal result; left shift integer
// representation of FloatConsts.MIN_VALUE appropriate
// number of positions
return Float.intBitsToFloat(1 <<
(exp - (FloatConsts.MIN_EXPONENT - (FloatConsts.SIGNIFICAND_WIDTH-1)) ));
}
}
}
public static double signum(double d) {
return (d == 0.0 || Double.isNaN(d))?d:copySign(1.0, d);
}
public static float signum(float f) {
return (f == 0.0f || Float.isNaN(f))?f:copySign(1.0f, f);
}