滑动冲突处理
1.外部拦截法
public boolean onInterceptTouchEvent(MotionEvent event) {
boolean intercepted = false;
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
intercepted = false;
break;
case MotionEvent.ACTION_MOVE:
if (父容器需要当前点击事件) {
intercepted = true;
} else {
intercepted = false;
}
break;
case MotionEvent.ACTION_UP:
intercepted = false;
break;
default:
break;
}
mLastXIntercept = x;
mLastYIntercept = y;
return intercepted;
}
2.内部拦截法
public boolean dispatchTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
parent.requestDisallowInterceptTouchEvent(true);
break;
case MotionEvent.ACTION_MOVE:
int deltaX = x - mLastX;
int deltaY = y - mLastY;
if (父容器需要此类点击事件)){
parent.requestDisallowInterceptTouchEvent(false);
}
break;
case MotionEvent.ACTION_UP:
break;
default:
break;
}
mLastX = x;
mLastY = y;
return super.dispatchTouchEvent(event);
}