任务1 截止10.25
用户创建联盟
request
登录
{
"userName": "userName",
"password": "",
"companyName": "moumou公司",
"email": "xxxx@xx.com"
}
发送创建联盟申请信息:从session中获取user_name,在league_creation中写入league_name,league_detail,max_num,默认将application_status设置为0
POST user/leagueCreate/application
{
"userNname": "userName",
"leagueName": "leagueName",
"leagueDetail": "leagueDetail",
"maxNum": 10
}
success
{
"status": 0,
"msg": "成功"
}
fail
{
"status": 6,
"msg": "未登录请先登录"
}
leagueName不能重复
{
"status": 11,
"msg": "联盟已经存在"
}
基础设施管理员查看创建联盟申请表
request
登录
{
"adminName": "adminName",
"adminPassword": "",
"role": "admin"
}
response
success
从league_creation中查看所有待审批的(application_status=0)的信息
GET bcadmin/leagueCreate/check
{
"status": 0,
"data": {
"xxxxx": [
{
"userNname": "userName",
"leagueName": "leagueName",
"leagueDetail": "leagueDetail",
"maxNum": 10
}
]
}
}
从league_creation中查看所有信息(application_status=0||1)
GET bcadmin/leagueCreate/checkAll
{
"status": 0,
"data": {
"xxxx": [
{
"userNname": "userName",
"leagueName": "leagueName",
"leagueDetail": "leagueDetail",
"maxNum": 10,
"applicationStatus": "已审批/未审批"
}
]
}
}
fail
{
"status": 6,
"msg": "未登录请先登录"
}
处理联盟请求 步骤1.后台将新增联盟(组织)完成后,根据以下两个字段将league_creation中查询出来的application_status设置为1
POST bcadmin/leagueCreate/doCheck
{
"userName": "userName",
"leagueName": "leagueName"
}
success
{
"status": 0,
"data": {
"xxxxx": [
{
"userNname": "userName",
"leagueName": "leagueName",
"leagueDetail": "leagueDetail",
"maxNum": 10,
"applicationStatus": "已审批"
}
]
}
}
fail
{
"status": 6,
"msg": "未登录请先登录"
}
application_status已经设置为1
{
"status": 8,
"msg": "工单已经处理完成"
}
步骤2.在leagueInfo中增加信息:在执行完GET /league/check,选择了一个联盟后,页面跳转到/league/check?leagueName="leagueName"
POST bcadmin/leagueInfo/add
{
"orgName": "xxxxxxxx",
"channelName": "channelName",
"leagueName": "leagueName"
}
success
{
"status": 0,
"data": {
"xxxxx": [
{
"leagueName": "leagueName",
"leagueDetail": "leagueDetail",
"maxMember": 10,
"orgName": "xx",
"channelName": "xx" ,
"leagueAdminName": "userName"
}
]
}
}
fail
{
"status": 7,
"msg": "未登录请先登录"
}
{
"status": 3,
"msg": "组织名称不能为空"
}
{
"status": 3,
"msg": "通道名称不能为空"
}
- 步骤3.在league_member中增加信息
POST bcadmin/leagueMember/add?leagueName=""
{
"memberName": "节点名称",
"memberIp": "节点ip",
isDistributed: 1||0,
"isLeagueAdmin": 0||0,
"peerAddressCaRoad": "xxxxxxxx",
"userName": "联盟管理员"
}
success
{
"status": 0,
"msg": "成功"
}
fail
{
"status": 3,
"msg": "节点名称不能为空"
}
{
"status": 3,
"msg": "节点ip不能为空"
}
{
"status": 3,
"msg": "ca地址不能为空"
}
任务2 用户加入联盟申请 计划截止到10.31
用户查看联盟
success
GET user/leagueView
{
"status": 0,
"data": {
"xxxxx": [
{
"leagueName": "leagueName",
"leagueDetail": "leagueDetail",
"maxMember": 10,
"leagueAdminName": "userName"
}
]
}
}
用户加入联盟
填写league_member_application表 qyz
(member_id字段改成user_name,外键删除)
request
登录
{
"userName": "userName",
"password": "",
"companyName": "moumou公司",
"email": "xxxx@xx.com"
}
填写申请表 league_member_application application_status默认为0 qyz
POST user/joinLeague/apply
{
"leagueName": "leagueName",
"applicationDetail": "applicationDetail"
}
success
{
"status": 0,
"msg": "成功"
}
fail
{
"status": 7,
"msg": "未登录请先登录"
}
联盟管理员查看申请加入联盟表 yhs
联盟管理员只看自己管理的联盟下的还未处理的申请,这里先给出我写的sql语句,大家可以先自己想一想如何实现,不过不清除再看我的sql
传值
userName
success
GET leagueAdmin/joinLeague/applyCheck
{
"status": 0,
"data": {
"xxxxx": [
{
"userName": "申请者的用户名",
"leagueName": "申请加入的联盟",
"application_detail": "申请加入的信息",
"application_status": "未审批"
}
]
}
}
建议大家先去navicat里面写sql语句,写完sql语句再写程序,可能涉及到数据库里面一些表的设计会有问题,比如一些外键需要删除
fail
{
"status": 7,
"msg": "未登录请先登录"
}
{
"status": 9,
"msg": "您还没有创建联盟,无权查看"
}
联盟管理员只看自己管理的联盟下的所有申请加入联盟的申请 yhs
success
GET leagueAdmin/joinLeague/applyCheck
{
"status": 0,
"data": {
"xxxxx": [
{
"userName": "申请者的用户名",
"leagueName": "申请加入的联盟",
"application_detail": "申请加入的信息",
"application_status": "已审批/未审批"
}
]
}
}
fail
{
"status": 7,
"msg": "未登录请先登录"
}
{
"status": 9,
"msg": "您还没有创建联盟,无权查看"
}
联盟管理员审批请求 league_member_application 0->1 yhs
POST leagueAdmin/joinLeague/doCheck
传值
leagueName=""
userName=""
success
{
"status": 0,
"msg": "成功"
}
分配节点:查看当前联盟下所有节点信息 league_member xfy
GET leagueAdmin/leaguePeer/distribute/{leagueName}
{
"status": 0,
"data": {
"xxxxx": [
{
"member_name": "节点名称",
"member_ip": "节点ip",
"isDistributed": "已分配/未分配",
"leagueName": "所属联盟"
},
{
"member_name": "节点名称",
"member_ip": "节点ip",
"isDistributed": "已分配/未分配",
"leagueName": "所属联盟"
}
...
]
}
}
从league_member中选取一个节点分配给用户 xfy
POST leagueAdmin/league/Peer/distribute
传值
param:leagueName=""
JSON
userName=""
memberName=""
数据库中写入
userName=""
memberName=""
isDistributed=1
success
{
"status": 0,
"msg": "成功"
}
{
"status": 100,
"msg": "成功,但该联盟下节点使用已经超过80%,请联系管理员扩容"
}
fail
{
"status": 9,
"msg": "该节点已被分配"
}
基础设施管理员增加节点 league_member xy
POST bcadmin/leagueMember/addNew?leagueName="xxxx"
界面输入
memberName="",
memberIp="",
peerAddressCaRoad="",
写入数据库
memberName="",
memberIp="",
isDistributer=0,
isLeagueAdmin=0
peerAddressCaRoad="",
leagueName="xxx"
最后还要去leagueInfo中修改max_member值
success
{
"status": 0,
"msg": "成功"
}
fail
管理员要登录