摘去ThreadLocal的神秘面纱-ThreadLocal源码解析

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ThreadLocal简介

每个java线程都持有一个ThreadLocal.ThreadLocalMap对象,这个map对象中,ThreadLocal作为键,需要保证线程安全的变量作为值。每个线程给变量设值时,实际上是给线程本身持有的ThreadLocalMap对象put键值对。获取变量值时,实际是以ThreadLocal对象为键,获取线程本身持有的ThreadLocalMap中的值。

Thread中的ThreadLocalMap成员变量:

ThreadLocal.ThreadLocalMap threadLocals = null;

ThreadLocal中的set方法

public void set(T value) {。
    //获取当前线程
    Thread t = Thread.currentThread();  
    //通过当前线程获取ThreadLocalMap 
    ThreadLocalMap map = getMap(t); 
    //判断是否初始化
    if (map != null)  
        map.set(this, value);  
    else       
        createMap(t, value);
}

getMap()方法:

//由此方法可以看出,每次获取Map的时候,是获取传入线程中的threadLocals成员变量
ThreadLocalMap getMap(Thread t) {
    return t.threadLocals;
}

ThreadLocal的get方法

public T get() {
    //获取当前线程
    Thread t = Thread.currentThread();
    //获取当前线程的ThreadLocalMap 成员变量
    ThreadLocalMap map = getMap(t);
    if (map != null) {
        //根据键获取值
        ThreadLocalMap.Entry e = map.getEntry(this);
        if (e != null) {
            @SuppressWarnings("unchecked")
            T result = (T)e.value;
            return result;
        }
    }
    //变量没有初始化则初始化并返回
    return setInitialValue();
}

private T setInitialValue() {
    //初始化空值
    T value = initialValue();
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null)
        map.set(this, value);
    else
        createMap(t, value);
    return value;
}

protected T initialValue() {
    return null;
}

现在,ThreadLocal我们已经了解的差不多了,下来看看ThreadLocalMap的实现。

ThreadLocalMap是ThreadLocal内部的一个Map实现,然而它没有实现任何集合的接口规范,因为它仅供ThreadLocal内部使用,数据结构采用数组+开方定址法,Entry继承WeakRefrence。

成员变量的定义:

//Entry的定义,继承WeakReference的目的是让key生存周期只能活到下次GC前
static class Entry extends WeakReference<ThreadLocal<?>> {
    /** The value associated with this ThreadLocal. */
    Object value;

    Entry(ThreadLocal<?> k, Object v) {
        super(k);
        value = v;
    }
}
//初始化容量大小为16
private static final int INITIAL_CAPACITY = 16;
//数组,长度是2的整数次幂
private Entry[] table;
//map的大小
private int size = 0;
//扩容阈值
private int threshold; // Default to 0

Map的set()方法

private void set(ThreadLocal<?> key, Object value) { 
    Entry[] tab = table;
    int len = tab.length;
    int i = key.threadLocalHashCode & (len-1);
    //若是桶中的值不为空,开放定址法找是否有此键值对
    for (Entry e = tab[i];e != null;e = tab[i = nextIndex(i, len)]) {
        ThreadLocal<?> k = e.get();
        //键值对存在则替换值
        if (k == key) {
            e.value = value;
            //不影响map的大小,故方法到此结束
            return;
        }
        //发现key已经被回收或者初始化,则在此地放入键值
        if (k == null) {
            replaceStaleEntry(key, value, i);
            return;
        }
    }
    //若桶为空,直接赋值
    tab[i] = new Entry(key, value);
    int sz = ++size;
    //没能清理掉一个过时的entry,并且map大小超过阈值则扩容
    if (!cleanSomeSlots(i, sz) && sz >= threshold)
        rehash();
}

清理空slot

private boolean cleanSomeSlots(int i, int n) {
    //首先定义返回值为false,表示清理不到任何东西
    boolean removed = false;
    ThreadLocal.ThreadLocalMap.Entry[] tab = table;
    int len = tab.length;
    do {
        i = nextIndex(i, len);
        ThreadLocal.ThreadLocalMap.Entry e = tab[i];
        //找到可以清理的entry
        if (e != null && e.get() == null) {
            n = len;
            removed = true;
            //调用清理方法
            i = expungeStaleEntry(i);
        }
    } while ( (n >>>= 1) != 0);
    return removed;
}

ThreadLocalMap的get方法

private ThreadLocal.ThreadLocalMap.Entry getEntry(ThreadLocal<?> key) {
    int i = key.threadLocalHashCode & (table.length - 1);
    ThreadLocal.ThreadLocalMap.Entry e = table[i];
    //未使用开放定址便可查到值
    if (e != null && e.get() == key)
        return e;
    else
        //需要开放定址
        return getEntryAfterMiss(key, i, e);
}

private Entry getEntryAfterMiss(ThreadLocal<?> key, int i, Entry e) {
    Entry[] tab = table;
    int len = tab.length;
    //开放定址法寻找key对应的entry
    while (e != null) {
        ThreadLocal<?> k = e.get();
        //查到对应的值
        if (k == key)
            return e;
        //键已被回收
        if (k == null)
            //清理过期的entry
            expungeStaleEntry(i);
        else
            //找下一个地址
            i = nextIndex(i, len);
        e = tab[i];
    }
    //桶为空说明值肯定不存在
    return null;
}

最后,了解一下map的扩容方法

private void resize() {
    Entry[] oldTab = table; 
    int oldLen = oldTab.length;
    //数组大小翻倍
    int newLen = oldLen * 2;
    Entry[] newTab = new Entry[newLen];
    int count = 0;
    for (int j = 0; j < oldLen; ++j) {
        Entry e = oldTab[j];
        if (e != null) {
            ThreadLocal<?> k = e.get();
               //key已经被回收,则value置空,有助于垃圾回收
            if (k == null) {
                e.value = null; // Help the GC
            } else {
                //重新hash
                int h = k.threadLocalHashCode & (newLen - 1); 
                while (newTab[h] != null)
                    h = nextIndex(h, newLen);
                newTab[h] = e;
                count++;
            }
        }
    }
    setThreshold(newLen);
    size = count;
    table = newTab;
}