1、问题
分类中不能直接添加成员变量。
从下边分类的实现中可以看到,里边没有成员变量数组。所以他无法直接添加
struct category_t {
const char *name;
classref_t cls;
struct method_list_t *instanceMethods;
struct method_list_t *classMethods;
struct protocol_list_t *protocols;
struct property_list_t *instanceProperties;
method_list_t *methodsForMeta(bool isMeta) {
if (isMeta) return classMethods;
else return instanceMethods;
}
property_list_t *propertiesForMeta(bool isMeta) {
if (isMeta) return nil; // classProperties;
else return instanceProperties;
}
};
2、解决方案
1、不可以用全局变量,因为无法应对多个实例的情况;
2、可以做个字典;
代码简写如下
- (void)setWeight:(int)weight {
NSString *key = [NSString stringWithFormat:@"%p", self];
names_[key] = @(weight);
}
- (int)weight {
NSString *key = [NSString stringWithFormat:@"%p", self];
return [names_[key] intValue];
}
如此可以基本实现分类中写属性的能力
但他有线程安全的问题。
如果在项目中使用的话,要再加上线程安全相关的代码。
3、关联对象方法
此方法没有线程安全的问题
- (void)setAge:(int)age {
objc_setAssociatedObject(self, @selector(age), @(age), OBJC_ASSOCIATION_COPY_NONATOMIC);
}
- (int)age {
return [objc_getAssociatedObject(self, @selector(age)) intValue];
}
不管字典还是关联对象,都不是真的把属性添加到了类对象/实例对象中。
3、关联对象的原理
用到的类:
- AssociationsManager
- AssociationsHashMap
- ObjcAssociation
- ObjectAssociationMap
底层实现
///set方法
void
objc_setAssociatedObject(id object, const void *key, id value,
objc_AssociationPolicy policy)
{
objc_setAssociatedObject_non_gc(object, key, value, policy);
}
void objc_setAssociatedObject_non_gc(id object, const void *key, id value, objc_AssociationPolicy policy) {
_object_set_associative_reference(object, (void *)key, value, policy);
}
void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
// retain the new value (if any) outside the lock.
ObjcAssociation old_association(0, nil);
id new_value = value ? acquireValue(value, policy) : nil;
{
AssociationsManager manager;
AssociationsHashMap &associations(manager.associations());
disguised_ptr_t disguised_object = DISGUISE(object);
if (new_value) {
// break any existing association.
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
// secondary table exists
ObjectAssociationMap *refs = i->second;
ObjectAssociationMap::iterator j = refs->find(key);
if (j != refs->end()) {
old_association = j->second;
j->second = ObjcAssociation(policy, new_value);
} else {
(*refs)[key] = ObjcAssociation(policy, new_value);
}
} else {
// create the new association (first time).
ObjectAssociationMap *refs = new ObjectAssociationMap;
associations[disguised_object] = refs;
(*refs)[key] = ObjcAssociation(policy, new_value);
object->setHasAssociatedObjects();
}
} else {
// setting the association to nil breaks the association.
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
ObjectAssociationMap *refs = i->second;
ObjectAssociationMap::iterator j = refs->find(key);
if (j != refs->end()) {
old_association = j->second;
refs->erase(j);
}
}
}
}
// release the old value (outside of the lock).
if (old_association.hasValue()) ReleaseValue()(old_association);
}
///get方法
id
objc_getAssociatedObject(id object, const void *key)
{
return objc_getAssociatedObject_non_gc(object, key);
}
id objc_getAssociatedObject_non_gc(id object, const void *key) {
return _object_get_associative_reference(object, (void *)key);
}
id _object_get_associative_reference(id object, void *key) {
id value = nil;
uintptr_t policy = OBJC_ASSOCIATION_ASSIGN;
{
AssociationsManager manager;
AssociationsHashMap &associations(manager.associations());
disguised_ptr_t disguised_object = DISGUISE(object);
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
ObjectAssociationMap *refs = i->second;
ObjectAssociationMap::iterator j = refs->find(key);
if (j != refs->end()) {
ObjcAssociation &entry = j->second;
value = entry.value();
policy = entry.policy();
if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) ((id(*)(id, SEL))objc_msgSend)(value, SEL_retain);
}
}
}
if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) {
((id(*)(id, SEL))objc_msgSend)(value, SEL_autorelease);
}
return value;
}
从源码可以看出来,他也是通过hash_map来实现的关联。
一个object对应一个ObjectAssociationMap
map中是对应的key和ObjcAssociation
最终的值存在 ObjcAssociation 中
class ObjcAssociation {
uintptr_t _policy;
id _value;
public:
ObjcAssociation(uintptr_t policy, id value) : _policy(policy), _value(value) {}
ObjcAssociation() : _policy(0), _value(nil) {}
uintptr_t policy() const { return _policy; }
id value() const { return _value; }
bool hasValue() { return _value != nil; }
};
直观一点的表述如下
4、总结
他其实也是通过字典来实现了关联,只不过他使用了多层map,并且传入了实例变量,巧妙的避免了很多问题。
- 关联对象并不是存储在被关联对象内存中
- 关联对象存储在全局同意的一个 AssociationsManager 中
- 设置对象为nil,就是相当于移除关联对象(实现如下)。
// setting the association to nil breaks the association.
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
ObjectAssociationMap *refs = i->second;
ObjectAssociationMap::iterator j = refs->find(key);
if (j != refs->end()) {
old_association = j->second;
refs->erase(j);
}
}
- 没有弱引用的效果
其他:
移除所有
void _object_remove_assocations(id object) {
vector< ObjcAssociation,ObjcAllocator<ObjcAssociation> > elements;
{
AssociationsManager manager;
AssociationsHashMap &associations(manager.associations());
if (associations.size() == 0) return;
disguised_ptr_t disguised_object = DISGUISE(object);
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
// copy all of the associations that need to be removed.
ObjectAssociationMap *refs = i->second;
for (ObjectAssociationMap::iterator j = refs->begin(), end = refs->end(); j != end; ++j) {
elements.push_back(j->second);
}
// remove the secondary table.
delete refs;
associations.erase(i);
}
}
// the calls to releaseValue() happen outside of the lock.
for_each(elements.begin(), elements.end(), ReleaseValue());
}