状态模式定义
允许一个对象在其内部状态发生改变时,改变它的行为
状态模式的适用场景
一个对象存在多个状态(不同状态下行为不同),且状态可以切换
状态模式的优点
- 将各个状态进行隔离
- 把各个状态的转换逻辑,分布到state的子类中,减少相互之间的依赖
- 增加新的状态比较简单
状态模式案例
实现一个视频播放状态案例
状态模式UML图
实现代码
package behaviorDesign.statusPattern;
/**
* @author cuckooYang
* @create 2020-08-16 21:24
* @description 抽象状态类
**/
public abstract class CourseVideoState {
protected CourseVideoContext context;
public void setContext(CourseVideoContext context) {
this.context = context;
}
public abstract void play();
public abstract void stop();
public abstract void pause();
public abstract void speed();
}
package behaviorDesign.statusPattern;
/**
* @author cuckooYang
* @create 2020-08-16 21:24
* @description
**/
public class CourseVideoContext {
//课程视频状态
private CourseVideoState courseVideoState;
public final static PlayState PLAY_STATE = new PlayState();
public final static StopState STOP_STATE = new StopState();
public final static PauseState PAUSE_STATE = new PauseState();
public final static SpeedState SPEED_STATE = new SpeedState();
public CourseVideoState getCourseVideoState() {
return courseVideoState;
}
public void setCourseVideoState(CourseVideoState courseVideoState) {
this.courseVideoState = courseVideoState;
//设置课程视频上下文
this.courseVideoState.setContext(this);
}
public void play(){
this.courseVideoState.play();
}
public void stop(){
this.courseVideoState.stop();
}
public void pause(){
this.courseVideoState.pause();
}
public void speed(){
this.courseVideoState.speed();
}
}
package behaviorDesign.statusPattern;
/**
* @author cuckooYang
* @create 2020-08-16 21:27
* @description
**/
public class PlayState extends CourseVideoState {
@Override
public void play() {
System.out.println("正常播放课程视频状态");
}
@Override
public void stop() {
super.context.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
@Override
public void pause() {
super.context.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
}
@Override
public void speed() {
super.context.setCourseVideoState(CourseVideoContext.SPEED_STATE);
}
}
package behaviorDesign.statusPattern;
/**
* @author cuckooYang
* @create 2020-08-16 21:27
* @description
**/
public class StopState extends CourseVideoState {
@Override
public void play() {
super.context.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void stop() {
System.out.println("停止 播放课程视频状态");
}
@Override
public void pause() {
System.out.println("ERROR 停止的视频不能暂停");
}
@Override
public void speed() {
System.out.println("ERROR 停止的视频不能加速");
}
}
package behaviorDesign.statusPattern;
/**
* @author cuckooYang
* @create 2020-08-16 21:27
* @description
**/
public class PauseState extends CourseVideoState {
@Override
public void play() {
super.context.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void stop() {
super.context.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
@Override
public void pause() {
System.out.println("暂停视频播放!!");
}
@Override
public void speed() {
super.context.setCourseVideoState(CourseVideoContext.SPEED_STATE);
}
}
package behaviorDesign.statusPattern;
import com.sun.scenario.effect.impl.sw.sse.SSEBlend_SRC_OUTPeer;
/**
* @author cuckooYang
* @create 2020-08-16 21:27
* @description
**/
public class SpeedState extends CourseVideoState {
@Override
public void play() {
super.context.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void stop() {
super.context.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
@Override
public void pause() {
super.context.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
}
@Override
public void speed() {
System.out.println("加速视频播放!!");
}
}
状态模式的缺点
状态多的业务场景导致类数量增加,系统变复杂,采用分而治之的方法,将状态进行划分不同的模块