前言
上一章Vue初始化(2),我们分析了_render和$createElement两个核心函数进行了分析,接下来我们将分析一下初始化过程的最后阶段,在下面我还是贴上渲染watcher的核心函数:
updateComponent = () => { // 函数定义
vm._update(vm._render(), hydrating)
}
_update
相关代码再/src/instance/leftcyle.js下
export function lifecycleMixin (Vue: Class<Component>) {
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
const vm: Component = this // 组件实例
const prevEl = vm.$el // 组件挂载的DOM
const prevVnode = vm._vnode // 组件VNode对象 初始化时值为null
const restoreActiveInstance = setActiveInstance(vm)
vm._vnode = vnode // 将当前的vnode赋值给vm._vnode 用于判断是更新还是初始化
// Vue.prototype.__patch__ is injected in entry points
// based on the rendering backend used.
if (!prevVnode) {
// initial render 初始化渲染
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
} else {
// updates 更新渲染
vm.$el = vm.__patch__(prevVnode, vnode)
}
restoreActiveInstance()
// update __vue__ reference
if (prevEl) {
prevEl.__vue__ = null
}
if (vm.$el) {
vm.$el.__vue__ = vm
}
// if parent is an HOC, update its $el as well
if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {
vm.$parent.$el = vm.$el
}
// updated hook is called by the scheduler to ensure that children are
// updated in a parent's updated hook.
}
// ...
}
从代码中可以看到,通过判断vm._vnode是否存在,当prevVnode不存在时,则进入初始化渲染的逻辑,将vm.$el和vnode传入执行了vm.__patch__函数。
patch
我们先找到__patch__函数的入口文件(src/platforms/web/runtime)
import { patch } from './patch'
Vue.prototype.__patch__ = inBrowser ? patch : noop
path定义在src/platforms/web/patch.js下
import * as nodeOps from 'web/runtime/node-ops' // 封装了DOM操作
import { createPatchFunction } from 'core/vdom/patch' // 将VNode映射成真实DOM
import baseModules from 'core/vdom/modules/index' // 模块方法
import platformModules from 'web/runtime/modules/index' // 平台方法
// the directive module should be applied last, after all
// built-in modules have been applied.
const modules = platformModules.concat(baseModules)
export const patch: Function = createPatchFunction({ nodeOps, modules })
我们着重分析createPatchFunction在初始化过程中做了什么事情。 代码在src/vdom/patch.js下:
return function patch (oldVnode, vnode, hydrating, removeOnly) { // 初始化过程 oldVnode = vm.$el(DOM元素#app)
if (isUndef(vnode)) { // 跳过这个分支
if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
return
}
let isInitialPatch = false
const insertedVnodeQueue = []
if (isUndef(oldVnode)) { // 旧节点不存在
// empty mount (likely as component), create new root element
isInitialPatch = true
createElm(vnode, insertedVnodeQueue)
} else {
const isRealElement = isDef(oldVnode.nodeType)
if (!isRealElement && sameVnode(oldVnode, vnode)) {
// 如果oldVnode不是一个真实的元素,并且oldVnode和vnode是同一个"元素节点"(sameVnode可以自行查看)
// patch existing root node
patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly)
} else { // 初始化走到这个分支
if (isRealElement) {
// mounting to a real element
// check if this is server-rendered content and if we can perform
// a successful hydration.
if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) { // 是否是服务端渲染
oldVnode.removeAttribute(SSR_ATTR)
hydrating = true
}
if (isTrue(hydrating)) { // 服务端渲染会进入到这里
if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
invokeInsertHook(vnode, insertedVnodeQueue, true)
return oldVnode
} else if (process.env.NODE_ENV !== 'production') {
warn(
'The client-side rendered virtual DOM tree is not matching ' +
'server-rendered content. This is likely caused by incorrect ' +
'HTML markup, for example nesting block-level elements inside ' +
'<p>, or missing <tbody>. Bailing hydration and performing ' +
'full client-side render.'
)
}
}
// either not server-rendered, or hydration failed.
// create an empty node and replace it
oldVnode = emptyNodeAt(oldVnode) // 为oldVnode创建一个新的空VNode
}
// replacing existing element
const oldElm = oldVnode.elm // oldVnode.elm 保存着div#appDOM元素
const parentElm = nodeOps.parentNode(oldElm) // 获取到div#app的父级,在这个例子中可以认为就是body元素
// create new node 创建新的节点
createElm(
vnode,
insertedVnodeQueue,
// extremely rare edge case: do not insert if old element is in a
// leaving transition. Only happens when combining transition +
// keep-alive + HOCs. (#4590)
oldElm._leaveCb ? null : parentElm,
nodeOps.nextSibling(oldElm)
)
// update parent placeholder node element, recursively
if (isDef(vnode.parent)) {
let ancestor = vnode.parent
const patchable = isPatchable(vnode)
while (ancestor) {
for (let i = 0; i < cbs.destroy.length; ++i) {
cbs.destroy[i](ancestor)
}
ancestor.elm = vnode.elm
if (patchable) {
for (let i = 0; i < cbs.create.length; ++i) {
cbs.create[i](emptyNode, ancestor)
}
// #6513
// invoke insert hooks that may have been merged by create hooks.
// e.g. for directives that uses the "inserted" hook.
const insert = ancestor.data.hook.insert
if (insert.merged) {
// start at index 1 to avoid re-invoking component mounted hook
for (let i = 1; i < insert.fns.length; i++) {
insert.fns[i]()
}
}
} else {
registerRef(ancestor)
}
ancestor = ancestor.parent
}
}
// destroy old node 删除旧节点
if (isDef(parentElm)) {
removeVnodes([oldVnode], 0, 0)
} else if (isDef(oldVnode.tag)) {
invokeDestroyHook(oldVnode)
}
}
}
invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
return vnode.elm
}
代码中我都附有注释,所以在初始化中,会通过createElm这个函数进行节点创建,接下来我们来看看createElm函数是如何进行元素的新增的
createElm
function createElm (
vnode, // 当前传入的vnode
insertedVnodeQueue, [] 空数组
parentElm, // 父元素
refElm, 当前元素的相邻节点
nested,
ownerArray,
index
) {
if (isDef(vnode.elm) && isDef(ownerArray)) {
// This vnode was used in a previous render!
// now it's used as a new node, overwriting its elm would cause
// potential patch errors down the road when it's used as an insertion
// reference node. Instead, we clone the node on-demand before creating
// associated DOM element for it.
vnode = ownerArray[index] = cloneVNode(vnode)
}
vnode.isRootInsert = !nested // for transition enter check
if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {
return
}
// 初始化会走到这一步
const data = vnode.data // vm.$createElement 的data参数
const children = vnode.children // 当前节点的子节点集合
const tag = vnode.tag // 当前节点的tagName
if (isDef(tag)) {
if (process.env.NODE_ENV !== 'production') {
if (data && data.pre) {
creatingElmInVPre++
}
if (isUnknownElement(vnode, creatingElmInVPre)) {
warn(
'Unknown custom element: <' + tag + '> - did you ' +
'register the component correctly? For recursive components, ' +
'make sure to provide the "name" option.',
vnode.context
)
}
}
vnode.elm = vnode.ns // 通过封装好的DOM操作生成DOM元素
? nodeOps.createElementNS(vnode.ns, tag)
: nodeOps.createElement(tag, vnode)
setScope(vnode)
/* istanbul ignore if */
if (__WEEX__) { // 跳过
// in Weex, the default insertion order is parent-first.
// List items can be optimized to use children-first insertion
// with append="tree".
const appendAsTree = isDef(data) && isTrue(data.appendAsTree)
if (!appendAsTree) {
if (isDef(data)) {
invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm)
}
createChildren(vnode, children, insertedVnodeQueue)
if (appendAsTree) {
if (isDef(data)) {
invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm)
}
} else { // 进入此分支
createChildren(vnode, children, insertedVnodeQueue) // 创建子元素
if (isDef(data)) {
invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm) // 将元素插入到父节点中
}
if (process.env.NODE_ENV !== 'production' && data && data.pre) {
creatingElmInVPre--
}
} else if (isTrue(vnode.isComment)) {
// 注释节点
vnode.elm = nodeOps.createComment(vnode.text)
insert(parentElm, vnode.elm, refElm) // 将子元素插入到父元素当中 parentElm: 'body' vnode.elm: 'div#app'
} else {
// 文本节点
vnode.elm = nodeOps.createTextNode(vnode.text)
insert(parentElm, vnode.elm, refElm)
}
}
createElea方法在初始化过程中,就先通过nodeOps.createElement方法为当前VNode节点生成一个新的DOM节点,其次再通过createChildren方法来来VNode树进行递归调用,我们看下createChildren的实现
function createChildren (vnode, children, insertedVnodeQueue) {
if (Array.isArray(children)) {
if (process.env.NODE_ENV !== 'production') {
checkDuplicateKeys(children)
}
for (let i = 0; i < children.length; ++i) {
createElm(children[i], insertedVnodeQueue, vnode.elm, null, true, children, i)
}
} else if (isPrimitive(vnode.text)) {
nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(String(vnode.text)))
}
}
createChildren的逻辑比较简单,将子元素插入到了父元素中(递归调用) * 首先,会判断children是否是数组 * 如果是数组,则循环遍历数组中的每一项,递归调用creteElm函数 * 否则,将子元素视为文本节点,通过调用createTextNode生成文本节点,插入到当前vnode.elm中 最后初始流程会走到这里
// destroy old node 删除旧节点
if (isDef(parentElm)) { // true
removeVnodes([oldVnode], 0, 0) // 删除旧节点
} else if (isDef(oldVnode.tag)) {
invokeDestroyHook(oldVnode)
}
removeVnodes会把之前页面中的div#app元素进行删除,而在createElm中新创建的div#app及其子元素会被保留下来,最后将视图渲染了出来,这就是Vue初始化过程中所做的事情。
以下我附上我在源码学习过程中的思维导图,希望能够帮助到大家,更好地理解这个过程:
到这里,Vue初始化的流程我们就已经大致地分析完了,如果文中有何不足或是不对之处,还望指出