Canvas 帧动画小游戏(吃苹果)

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先看页面效果。下面四个按钮分别表示开始、结束、暂停、继续 在这里插入图片描述 下面是帧动画图片素材: 帧动画素材图

帧动画的实现,关键是Canvas API ctx.drawImage() (9个参数)和 setInterval 定时器。 设置图片的视图窗口,每次执行定时任务,位移展示下一帧图片。

** 直接上代码,Ctrl+C/V 即插即用**

<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<title>帧动画</title>
	</head>
	<body>
		<canvas id="canvas" width="400" height="300"></canvas>
		<div class="">
			<button class="start-btn" type="button">重新吃</button>
			<button class="end-btn" type="button">不吃了</button>
			<button class="pause-btn" type="button">歇一歇</button>
			<button class="continue-btn" type="button">继续吃</button>
		</div>
		<script type="text/javascript">
			const canvas = document.getElementById("canvas")
			canvas.style.border = "1px solid black"
			const ctx = canvas.getContext("2d")

			const img = new Image() // 创建图片对象
			let timer // 定时器标识符
			let millisec = 300 // 执行时间间隔
			let colIndex = 0 // 列数
			let rowIndex = 0 // 行数
			const timerFun = () => { // 声明定时器执行函数
				console.log("设置定时器");
				ctx.clearRect(0, 0, canvas.style.width, canvas.style.height) // 清除画布

				if (rowIndex < 3) { // 如果是前5帧
					ctx.drawImage(img, colIndex * 240, rowIndex * 240, 200, 200, 50, 50, 200, 200) // 图片对象,x坐标,y坐标(注:图片上定位的坐标),width,height(图片上截取的大小),x坐标,y坐标(注:图片在画布上的起点,即左上角),width,height(缩放,不是裁剪)
					colIndex++ // 下一帧

					if (colIndex > 4) {
						colIndex = 0
						rowIndex++
					}
				} else {
					colIndex = 0
					rowIndex = 0
				}
			}

			img.onload = () => {
				timer = setInterval(timerFun, millisec)
			}
			img.src = "image/apple.jpg"

			const startBtn = document.getElementsByClassName('start-btn')[0]
			const endBtn = document.getElementsByClassName('end-btn')[0]
			const pauseBtn = document.getElementsByClassName('pause-btn')[0]
			const continueBtn = document.getElementsByClassName('continue-btn')[0]

			startBtn.addEventListener('click', () => {
				console.log("点击开始", timer)
				clearInterval(timer)
				colIndex = 0 // 列数
				rowIndex = 0 // 行数
				timer = setInterval(timerFun, millisec)
			})
			endBtn.addEventListener('click', () => {
				console.log("点击结束", timer)
				clearInterval(timer)
				colIndex = 0
				rowIndex = 0
				ctx.drawImage(img, colIndex * 240, rowIndex * 240, 200, 200, 50, 50, 200, 200)
				timer = 0
			})
			pauseBtn.addEventListener('click', () => {
				console.log("点击暂停", timer)
				clearInterval(timer)
				timer = 0
			})
			continueBtn.addEventListener('click', () => {
				if (timer) {
					alert('吃着呢,别催')
					return
				}
				console.log("点击继续", timer)
				timer = setInterval(timerFun, millisec)
			})
		</script>
	</body>
</html>