官方示例代码
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
var cube = new THREE.Mesh( geometry, material );
scene.add(cube);
camera.position.z = 5;
var animate = function(){
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
animate();
scene-场景
var scene = new THREE.Scene();
Camera-相机
- PerspectiveCamera 透视相机
- OrthographicCamera 正交相机

PerspectiveCamera参数
PerspectiveCamera(fov:Number,aspect:Number,near:Number,far:Number)
- fov 摄影机视锥体垂直视野角度 (人眼视野180度,鸟视野360度)
- aspect 摄影机视锥体长宽比 (画幅)
- near 摄影机视锥体近端面 (对焦的)
- far 摄影机视锥体远端面 (景深 虚焦的)

Render-渲染器
var renderer = new THREE.WebGLRenderer();

//渲染尺寸限制
renderer.setSize( window.innerWidth, window.innerHeight );
//将renderer的dom元素 添加到HTML文档中
document.body.appendChild( renderer.domElement );
Geometry-形状
//创建立方体
var geometry = new THREE.BoxGeometry();
//创建材质
var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
//网格 具体概念在下面
var cube = new THREE.Mesh( geometry, material );
//将物体添加到(0,0,0)坐标
scene.add(cube);
//相机默认也是(0,0,0)坐标原点,让相机在z轴上平移一下,避免与物体重合
camera.position.z = 5;
Mesh 网格
网格包含一个几何体以及作用在几何体上的材质。简单理解,就是有一个原木柜子,有一桶蓝色油漆,想要一个蓝色柜子需要将油漆刷上去,那么这个过程可以理解为Mesh。
渲染场景
//渲染循环
var animate = function(){
//requestAnimationFrame屏幕刷新 刷新率一般是60次每秒
requestAnimationFrame( animate );
//给物体的姿态(ratation)绕x轴增加0.01度
cube.rotation.x += 0.01;
//给物体的姿态(ratation)绕y轴增加0.01度
cube.rotation.y += 0.01;
//将场景和相机添加到渲染
renderer.render( scene, camera );
}
animate();
整体关系

完整代码
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js示例</title>
</head>
<body>
</body>
<script src="./lib/three102.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial( {color: 0x19CAAD} );
var cube = new THREE.Mesh( geometry, material );
scene.add(cube);
camera.position.z = 5;
var animate = function(){
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
animate();
</script>
</html>
其他链接
b站视频