前言
本篇文章能带给你如下内容:
- 了解key属性在diff算法中的的作用,以及我们在代码中改如何正确的给key赋值
- 深入diff算法的核心,理解“同层对比”到底是个什么鬼
patch 函数
代码位于:vue项目的src/core/vdom/patch.js
return function patch (oldVnode, vnode, hydrating, removeOnly) {
if (isUndef(vnode)) {
if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
return
}
let isInitialPatch = false
const insertedVnodeQueue = []
if (isUndef(oldVnode)) {
// empty mount (likely as component), create new root element
isInitialPatch = true
createElm(vnode, insertedVnodeQueue)
} else {
const isRealElement = isDef(oldVnode.nodeType)
if (!isRealElement && sameVnode(oldVnode, vnode)) {
// patch existing root node
patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly)
} else {
if (isRealElement) {
// mounting to a real element
// check if this is server-rendered content and if we can perform
// a successful hydration.
if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
oldVnode.removeAttribute(SSR_ATTR)
hydrating = true
}
if (isTrue(hydrating)) {
if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
invokeInsertHook(vnode, insertedVnodeQueue, true)
return oldVnode
} else if (process.env.NODE_ENV !== 'production') {
warn(
'The client-side rendered virtual DOM tree is not matching ' +
'server-rendered content. This is likely caused by incorrect ' +
'HTML markup, for example nesting block-level elements inside ' +
'<p>, or missing <tbody>. Bailing hydration and performing ' +
'full client-side render.'
)
}
}
// either not server-rendered, or hydration failed.
// create an empty node and replace it
oldVnode = emptyNodeAt(oldVnode)
}
// replacing existing element
const oldElm = oldVnode.elm
const parentElm = nodeOps.parentNode(oldElm)
// create new node
createElm(
vnode,
insertedVnodeQueue,
// extremely rare edge case: do not insert if old element is in a
// leaving transition. Only happens when combining transition +
// keep-alive + HOCs. (#4590)
oldElm._leaveCb ? null : parentElm,
nodeOps.nextSibling(oldElm)
)
// update parent placeholder node element, recursively
if (isDef(vnode.parent)) {
let ancestor = vnode.parent
const patchable = isPatchable(vnode)
while (ancestor) {
for (let i = 0; i < cbs.destroy.length; ++i) {
cbs.destroy[i](ancestor)
}
ancestor.elm = vnode.elm
if (patchable) {
for (let i = 0; i < cbs.create.length; ++i) {
cbs.create[i](emptyNode, ancestor)
}
// #6513
// invoke insert hooks that may have been merged by create hooks.
// e.g. for directives that uses the "inserted" hook.
const insert = ancestor.data.hook.insert
if (insert.merged) {
// start at index 1 to avoid re-invoking component mounted hook
for (let i = 1; i < insert.fns.length; i++) {
insert.fns[i]()
}
}
} else {
registerRef(ancestor)
}
ancestor = ancestor.parent
}
}
// destroy old node
if (isDef(parentElm)) {
removeVnodes([oldVnode], 0, 0)
} else if (isDef(oldVnode.tag)) {
invokeDestroyHook(oldVnode)
}
}
}
invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
return vnode.elm
}
处理流程大致分为如下步骤:
- 当vnode不存在,但是oldVnode存在时需要: 移除oldVnode
- 当oldVnode不存在,但是vnode存在时需要: 创建vnode
- 当vnode和oldVnode均存在时,又分如下情况:
1.如果vnode和oldVnode是 **同一个** (通过sameVnode()进行比对,后面会详细讲到这个方法)结点,则进行后续对比工作:通过调用patchVnode(),这个方法右面也会详解
2. 如果vnode和oldVnode是 **不是同一个** 结点,那么根据vnode创建新元素并挂载至oldVnode的父元素下,同时还需要销毁oldVnode
sameVnode()
function sameVnode (a, b) {
return (
a.key === b.key && (
(
a.tag === b.tag &&
a.isComment === b.isComment &&
isDef(a.data) === isDef(b.data) &&
sameInputType(a, b)
) || (
isTrue(a.isAsyncPlaceholder) &&
a.asyncFactory === b.asyncFactory &&
isUndef(b.asyncFactory.error)
)
)
)
}
从这里可以的知道,vue里面判断同一个节点是通过:
- key值一样
- tag一样(node的tag,类似于dom元素的tag,只不过这个tag是vue组件的最外层包裹tag)
- isComment一样,这个不用太关注
- sameInputType(), 专门针对表单输入项进行判断的:input一样但是里面的type不一样算不同的inputType
所以从这里可以知道:key可以为vue dom diff提供辅助方法,让其快速定位是否为同一个元素,且要保证其唯一性。所以在循环中给元素的key复制最佳实践是:元素的唯一标识:id或者其他属性,而不是列表的index。使用index只会适得其反
patchVnode
根据前面的逻辑,当判断oldVnode和vnode是同一个节点之后才会调用patchVnode()
function patchVnode (
oldVnode,
vnode,
insertedVnodeQueue,
ownerArray,
index,
removeOnly
) {
if (oldVnode === vnode) {
return
}
if (isDef(vnode.elm) && isDef(ownerArray)) {
// clone reused vnode
vnode = ownerArray[index] = cloneVNode(vnode)
}
const elm = vnode.elm = oldVnode.elm
if (isTrue(oldVnode.isAsyncPlaceholder)) {
if (isDef(vnode.asyncFactory.resolved)) {
hydrate(oldVnode.elm, vnode, insertedVnodeQueue)
} else {
vnode.isAsyncPlaceholder = true
}
return
}
// reuse element for static trees.
// note we only do this if the vnode is cloned -
// if the new node is not cloned it means the render functions have been
// reset by the hot-reload-api and we need to do a proper re-render.
if (isTrue(vnode.isStatic) &&
isTrue(oldVnode.isStatic) &&
vnode.key === oldVnode.key &&
(isTrue(vnode.isCloned) || isTrue(vnode.isOnce))
) {
vnode.componentInstance = oldVnode.componentInstance
return
}
let i
const data = vnode.data
if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {
i(oldVnode, vnode)
}
const oldCh = oldVnode.children
const ch = vnode.children
if (isDef(data) && isPatchable(vnode)) {
for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)
if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)
}
if (isUndef(vnode.text)) {
if (isDef(oldCh) && isDef(ch)) {
if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)
} else if (isDef(ch)) {
if (process.env.NODE_ENV !== 'production') {
checkDuplicateKeys(ch)
}
if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')
addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)
} else if (isDef(oldCh)) {
removeVnodes(oldCh, 0, oldCh.length - 1)
} else if (isDef(oldVnode.text)) {
nodeOps.setTextContent(elm, '')
}
} else if (oldVnode.text !== vnode.text) {
nodeOps.setTextContent(elm, vnode.text)
}
if (isDef(data)) {
if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)
}
}
大致分为如下几个步骤:
- 如果新老节点引用一致,这直接返回,不用进行后续任何操作
- 如果是静态节点,则进行赋值:
vnode.componentInstance = oldVnode.componentInstance,然后返回 cbs.update[i](oldVnode, vnode),更新oldVnode的所有属性包括:attrs、class、domProps、events、style、ref、directives- 如果oldVnode和vnode都有children, 且他们的children不是同一个则调用:
updateChildren()这个方法很重要,后面会讲到 - 如果只有vnode定义了children, 如果oldVnode定义了文本节点,那么将将当前elm的textContent设置为:'',同时调用addVnodes给当前elm新增vnode.chidlren
- 如果只有oldVnode定义了children,那么移除oldVnode.children
- 如果只有oldVnode定义了text属性,那么将当前elm的textContent设置为:''
- 如果oldVnode.text和vnode.text不相等,则将当前elm的textContent设置为:vnode.text
updateChildren(重点的重点)
上文讲到,当oldVnode.children 和vnode.children不相等时会调用本方法:
function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
let oldStartIdx = 0
let newStartIdx = 0
let oldEndIdx = oldCh.length - 1
let oldStartVnode = oldCh[0]
let oldEndVnode = oldCh[oldEndIdx]
let newEndIdx = newCh.length - 1
let newStartVnode = newCh[0]
let newEndVnode = newCh[newEndIdx]
let oldKeyToIdx, idxInOld, vnodeToMove, refElm
// removeOnly is a special flag used only by <transition-group>
// to ensure removed elements stay in correct relative positions
// during leaving transitions
const canMove = !removeOnly
if (process.env.NODE_ENV !== 'production') {
checkDuplicateKeys(newCh)
}
while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
if (isUndef(oldStartVnode)) {
oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
} else if (isUndef(oldEndVnode)) {
oldEndVnode = oldCh[--oldEndIdx]
} else if (sameVnode(oldStartVnode, newStartVnode)) {
patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
oldStartVnode = oldCh[++oldStartIdx]
newStartVnode = newCh[++newStartIdx]
} else if (sameVnode(oldEndVnode, newEndVnode)) {
patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
oldEndVnode = oldCh[--oldEndIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
oldStartVnode = oldCh[++oldStartIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
oldEndVnode = oldCh[--oldEndIdx]
newStartVnode = newCh[++newStartIdx]
} else {
// idxInOld: newStartVnode 在oldCh列表中的索引
if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
idxInOld = isDef(newStartVnode.key)
? oldKeyToIdx[newStartVnode.key]
: findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
if (isUndef(idxInOld)) { // New element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
} else {
vnodeToMove = oldCh[idxInOld]
if (sameVnode(vnodeToMove, newStartVnode)) {
patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
oldCh[idxInOld] = undefined
canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
} else {
// same key but different element. treat as new element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
}
}
newStartVnode = newCh[++newStartIdx]
}
}
if (oldStartIdx > oldEndIdx) {
refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
} else if (newStartIdx > newEndIdx) {
removeVnodes(oldCh, oldStartIdx, oldEndIdx)
}
}
对比的总体思路就是:头对头,尾对尾,头对尾,尾对头
- 头对头:oldStartVnode和newStartVnode
- 尾对尾:oldEndVnode和newEndVnode
- 头对尾:oldStartVnode和newEndVnode
- 尾对头:oldEndVnode和newStartVnode
question: 为什么会有头对尾,尾对头这种对比? answer: 这样可以更快的处理数组的reverse()这种情况
如果以上4种情况都没有get到该怎么办?
-
else
1.为oldCh创建一个key Map
2.在key Map中找到newStartVnode.key的index(这里需要注意,如果我们编码时没有给出节点的key,会走下面的第三步,直接创建新元素。很显然:元素的创建比移动操作更消耗性能)
3.如果没有找到index则认为newStartVnode是一个新元素,直接创建
4.如果找到了index,通过
sameVnode()比对4.1 比对成功:则继续调用`patchVnode()`同时在父节点下插入newNode 4.2 比对失败:(虽然他们具有相同的key,但不是同一个元素),当新元素对待,直接创建
1-5是一个while循环,每一次循环都会缩小对比范围,直至所有子节点均对比完成。下面用一个例子来说明。
eg:
<li v-for="letter in list" :key="letter">
{{letter}}
</li>
以下为list的数据结构:
before: ['A', 'B', 'C', 'D', 'E']
after: ['C', 'D', 'E', 'F', 'A', 'B']
以下为调用updateChildren()中while循环后的每一次的结果:
round1: ["C", "A", "B", "D", "E"]
round2: ["C", "D", "A", "B", "E"]
round3: ["C", "D", "E", "A", "B"]
到这里子元素的位置已经调换完成了,但是实际上后面还需有,round4/5/6/7,但是子节点的位置已经和round3一致,都是 ["C", "D", "E", "A", "B"]
question:既然到第三步就已经完成了,那为甚还会有多余的4、5、6、7步骤?
answer: while循环的跳出依据是:oldChildren循环完成且newChildren也循环完成,所以会出现如此现象。这样能保证两个children中的所有节点都遍历到
总结
到这里vue dom diff算法基本算讲完了,总结为如下几点:
- 列表中key值的正确设定可以提示dom diff的效率以及正确性
- 元素同级别对比时,文本节点的操作是最简便的,直接替换文本内容即可。其他节点需要通过
sameVnode()进行比对后操作 - 子元素列表进行对比时:头对头、尾对尾、头对尾、尾对头,依次缩小对比范围,直至两个列表都遍历完成