1、邻接矩阵
#include "stdio.h"
#include "stdlib.h"
#include "math.h"
#include "time.h"
#define OK 1
#define ERROR 0
#define TRUE 1
#define FALSE 0
#define MAXVEX 100 /* 最大顶点数,应由用户定义 */
#define INFINITYC 0
typedef int Status; /* Status是函数的类型,其值是函数结果状态代码,如OK等 */
typedef char VertexType; /* 顶点类型应由用户定义 */
typedef int EdgeType; /* 边上的权值类型应由用户定义 */
typedef struct {
VertexType vexs[MAXVEX]; /* 顶点表 */
EdgeType arc[MAXVEX][MAXVEX];/* 邻接矩阵,可看作边表 */
int numNodes, numEdges; /* 图中当前的顶点数和边数 */
}MGraph;
void CreateMGraph(MGraph *G) {
int i,j,k,w;
printf("输入顶点数和边数:\n");
//1. 输入顶点数/边数
scanf("%d,%d",&G->numNodes,&G->numEdges);
printf("顶点数:%d,边数:%d\n",G->numNodes,G->numEdges);
//2.输入顶点信息/顶点表
for (i = 0; i<= G->numNodes;i++)
scanf("%c",&G->vexs[i]);
//3.初始化邻接矩阵
for (i = 0; i < G->numNodes;i++)
for(j = 0; j < G->numNodes;j++)
G->arc[i][j] = INFINITYC;
//4.输入边表信息
for (k = 0; k < G->numEdges;k++){
printf("输入边(vi,vj)上的下标i,下标j,权w\n");
scanf("%d,%d,%d",&i,&j,&w);
G->arc[i][j] = w;
//如果无向图,矩阵对称;
G->arc[j][i] = G->arc[i][j];
}
/*5.打印邻接矩阵*/
for (int i = 0; i < G->numNodes; i++) {
printf("\n");
for (int j = 0; j < G->numNodes; j++) {
printf("%d ",G->arc[i][j]);
}
}
printf("\n");
}
swift
let MAXVES = 100
let INFINITYC = 0
struct MGraph {
var vexs:Array<String> = Array<String>()
var arc:Array<Array<Int>> = Array<Array<Int>>()
var numNodes:Int = 0, numEdges:Int = 0
static func create() -> MGraph {
var grap = MGraph()
//1. 输入顶点数/边数
print("输入顶点数和边数:")
if let a = readLine()?.split(separator: ",") {
grap.numNodes = Int(String(a.first ?? "")) ?? 0
grap.numEdges = Int(String(a.last ?? "")) ?? 0
}
print("顶点数:\(grap.numNodes)和边数:\(grap.numEdges)")
//2.输入顶点信息/顶点表
print("输入顶点名称:")
var i = 0
while i < grap.numNodes {
if let a = readLine() {
grap.vexs.append(a)
}
i += 1
}
print("顶点表:\(grap.vexs)")
//3.初始化邻接矩阵
i = 0
while i < grap.numNodes {
var array = Array<Int>()
var j = 0
while j < grap.numNodes {
array.append(INFINITYC)
j += 1
}
grap.arc.append(array)
i += 1
}
i = 0
while i < grap.numEdges {
print("输入边(vi,vj)上的下标i,下标j,权w");
if let a = readLine()?.split(separator: ",") {
grap.arc[Int(String(a.first ?? "")) ?? 0][Int(String(a[1])) ?? 0] = Int(String(a.last ?? "")) ?? 0
grap.arc[Int(String(a[1])) ?? 0][Int(String(a.first ?? "")) ?? 0] = Int(String(a.last ?? "")) ?? 0
}
i += 1
}
return grap
}
}
let grap = MGraph.create()
print(grap)
2、邻接表
#include "stdio.h"
#include "stdlib.h"
#include "math.h"
#include "time.h"
#define M 100
#define true 1
#define false 0
typedef char Element;
typedef int BOOL;
//邻接表的节点
typedef struct Node{
int adj_vex_index; //弧头的下标,也就是被指向的下标
Element data; //权重值
struct Node * next; //边指针
}EdgeNode;
//顶点节点表
typedef struct vNode{
Element data; //顶点的权值
EdgeNode * firstedge; //顶点下一个是谁?
}VertexNode, Adjlist[M];
//总图的一些信息
typedef struct Graph{
Adjlist adjlist; //顶点表
int arc_num; //边的个数
int node_num; //节点个数
BOOL is_directed; //是不是有向图
}Graph, *GraphLink;
void creatGraph(GraphLink *g){
int i,j,k;
EdgeNode *p;
//1. 顶点,边,是否有向
printf("输入顶点数目,边数和有向?:\n");
scanf("%d %d %d", &(*g)->node_num, &(*g)->arc_num, &(*g)->is_directed);
//2.顶点表
printf("输入顶点信息:\n");
for (i = 0; i < (*g)->node_num; i++) {
getchar();
scanf("%c", &(*g)->adjlist[i].data);
(*g)->adjlist[i].firstedge = NULL;
}
//3.
printf("输入边信息:\n");
for (k = 0; k < (*g)->arc_num; k++){
getchar();
scanf("%d %d", &i, &j);
//①新建一个节点
p = (EdgeNode *)malloc(sizeof(EdgeNode));
//②弧头的下标
p->adj_vex_index = j;
//③头插法插进去,插的时候要找到弧尾,那就是顶点数组的下标i
p->next = (*g)->adjlist[i].firstedge;
//④将顶点数组[i].firstedge 设置为p
(*g)->adjlist[i].firstedge = p;
//j->i
if(!(*g)->is_directed)
{
// j -----> i
//①新建一个节点
p = (EdgeNode *)malloc(sizeof(EdgeNode));
//②弧头的下标i
p->adj_vex_index = i;
//③头插法插进去,插的时候要找到弧尾,那就是顶点数组的下标i
p->next = (*g)->adjlist[j].firstedge;
//④将顶点数组[i].firstedge 设置为p
(*g)->adjlist[j].firstedge = p;
}
}
}
void putGraph(GraphLink g){
int i;
printf("邻接表中存储信息:\n");
//遍历一遍顶点坐标,每个再进去走一次
for (i = 0; i < g->node_num; i++) {
EdgeNode * p = g->adjlist[i].firstedge;
while (p) {
printf("%c->%c ", g->adjlist[i].data, g->adjlist[p->adj_vex_index].data);
p = p->next;
}
printf("\n");
}
}
swift
//邻接表的节点
class Node {
var adj_vex_index:Int //弧头的下标,也就是被指向的下标
var data:Int //权重值
var next:Node?
init(adj_vex_index:Int, data:Int) {
self.adj_vex_index = adj_vex_index
self.data = data
}
}
extension Node:CustomStringConvertible {
var description: String {
if next == nil {
return "adj_vex_index:\(adj_vex_index),data:\(data)"
}
return "adj_vex_index:\(adj_vex_index),data:\(data),next->"+String(describing: next)
}
}
//顶点节点表
class VNode {
var data:String //顶点的值
var firstedge:Node? //顶点下一个是谁?
init(data:String) {
self.data = data
}
}
extension VNode:CustomStringConvertible {
var description: String {
return "data:\(data),firstedge:"+String(describing: firstedge)
}
}
//图的一些信息
class Graph {
var adjlist = Array<VNode>() //顶点表
var arc_num = 0 //边的个数
var node_num = 0 //节点个数
var is_directed = false //是不是有向图
static func create() -> Graph {
let grap = Graph()
//1. 顶点,边,是否有向
print("输入顶点数目,边数和有向?:");
if let a = readLine()?.split(separator: ",") {
grap.node_num = Int(String(a.first ?? "")) ?? 0
grap.arc_num = Int(String(a[1])) ?? 0
grap.is_directed = Bool(String(a.last ?? "")) ?? false
}
//2.顶点表
print("输入顶点信息:");
for _ in 0..<grap.node_num {
if let a = readLine(){
let node = VNode(data: a)
grap.adjlist.append(node)
}
}
//3.
print("输入边信息:");
for _ in 0..<grap.arc_num {
if let a = readLine()?.split(separator: ",") {
//①新建一个节点②弧头的下标③头插法插进去,插的时候要找到弧尾,那就是顶点数组的下标i④将顶点数组[i].firstedge 设置为node
let node = Node(adj_vex_index: Int(String(a.last ?? "")) ?? 0, data: 1)
node.next = grap.adjlist[Int(String(a.first ?? "")) ?? 0].firstedge
grap.adjlist[Int(String(a.first ?? "")) ?? 0].firstedge = node
if !grap.is_directed {
let node = Node(adj_vex_index: Int(String(a.first ?? "")) ?? 0, data: 1)
node.next = grap.adjlist[Int(String(a.last ?? "")) ?? 0].firstedge
grap.adjlist[Int(String(a.last ?? "")) ?? 0].firstedge = node
}
}
}
return grap
}
}
extension Graph : CustomStringConvertible {
var description: String {
return "arc_num:\(arc_num),node_num:\(node_num),is_directed:\(is_directed),adjlist:"+String(describing: adjlist)
}
}
let grap = Graph.create()
print(grap)