小白视角之Handler源码解析

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前方高能预警,大量源码来袭,不想仔细看源码的同学可直接看本文末的Handler流程图。本文是基于10.0源码分析。

说到Handler相信大家都会说是android中的用来进行消息传递的,主要用于异步消息的处理......相信做android的同学都知道。

那么Handler是如何工作的呢,相信大家也都能说出来,主要是Handler发送Message,最终把Message放入MessageQueue(消息队列)中,Looper按照先进先出的原则从MessageQueue中取出Message最终交给Handler进行处理。过程是对的,那么这一系列的过程具体是怎么完成的呢,中间发生了什么呢,下面就带领大家一起来从源码中找出答案。

Handler用起来非常简单,下面这段代码就可以完成简单的使用:

  private Handler mHandler = new Handler(new Handler.Callback() {
        @Override
        public boolean handleMessage(@NonNull Message msg) {
            switch (msg.what) {
                case 0: {
                }
                default:
                    break;
            }
            return false;
        }
    });

    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        mHandler.sendEmptyMessage(0);
    }

先分析Handler的构造过程

 public Handler(@Nullable Callback callback, boolean async) {
        ...省略若干...
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

从上面代码中发现会得到一个mLooper,如果mLooper为空则直接抛异常

throw new RuntimeException(
    "Can't create handler inside thread " + Thread.currentThread()
    + " that has not called Looper.prepare()");

那么mLooper是哪来的呢,我们在使用Handler的过程中也没有初始化过Looper啊。别着急让我们看看Looper,追踪代码发现mLooper是从Looper中的sThreadLocal中获取的

 public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
}

ThreadLocal是一个关于创建线程局部变量的类、而使用ThreadLocal创建的变量只能被当前线程访问,其他线程则无法访问和修改。 继续追踪源码我们会发现ActivityThread的main方法中有以下代码:

 public static void main(String[] args) {
        ...省略若干代码...
        Looper.prepareMainLooper();
        ...省略若干代码...
        Looper.loop();
    }

看到这恍然大悟,原来在程序启动的时候ActivityThread已经为我们初始化了一个主线程Looper放入到ThreadLocal中并已经执行了Looper.loop()方法,所以我们用Handler的时候直接初始化发送消息即可。

以上是Handler初始化时和初始化之前做的事情,那么Handler发送消息时又发生了什么呢?跟踪源码我们发现无论是send一个message还是post一个message最终都会走到下面方法中,至于他俩有什么区别后面再说。

public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

继续追踪发现最终走到enqueueMessage方法,

 private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

里面会调用queue.enqueueMessage方法,而queue则是Handler初始化过程中渠道的Looper中的MessageQueue,接着看下去

 boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

这个方法的主要作用就是把消息放到消息队列中,到这里Handler发送消息这一块就分析完了。

图片摘自网络,如有侵权请联系删除

what?后面呢,Handler怎么取消息的?

别着急,让我们往回看,还记的ActivityThread中直接实例化了main Looper并调用了相关方法loop(),loop()方法中就一直在循环的取消息,当有消息进入时就会把消息取出来调用该消息对应的target的dispatchMessage(msg)方法,代码如下

 public static void loop() {
        ...省略若干代码...
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);

        boolean slowDeliveryDetected = false;

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
            // Make sure the observer won't change while processing a transaction.
            final Observer observer = sObserver;

            final long traceTag = me.mTraceTag;
            long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
            long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
            if (thresholdOverride > 0) {
                slowDispatchThresholdMs = thresholdOverride;
                slowDeliveryThresholdMs = thresholdOverride;
            }
            final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
            final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);

            final boolean needStartTime = logSlowDelivery || logSlowDispatch;
            final boolean needEndTime = logSlowDispatch;

            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }

            final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
            final long dispatchEnd;
            Object token = null;
            if (observer != null) {
                token = observer.messageDispatchStarting();
            }
            long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
            try {
                //主要看这句
                msg.target.dispatchMessage(msg);
                if (observer != null) {
                    observer.messageDispatched(token, msg);
                }
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } catch (Exception exception) {
                if (observer != null) {
                    observer.dispatchingThrewException(token, msg, exception);
                }
                throw exception;
            } finally {
                ThreadLocalWorkSource.restore(origWorkSource);
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            ...省略若干代码...
        }
    }

主要是这句msg.target.dispatchMessage(msg),这个target又是什么呢?还记的Handler为了把消息放入消息队列中最终调用的enqueueMessage方法

private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

从这个方法中可以看到消息中的target就是Handler,看到这一切都串起来了,Handler发送消息到Looper中的MessageQueue中,Looper中的loop()方法一直在循环,取到消息后又交给Handler处理,那么Handler是怎么处理这些消息的呢?

    /**
     * Handle system messages here.
     */
    public void dispatchMessage(@NonNull Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

这里分两种情况一个是send的消息,一个是post的消息,方法中会先判断msg.callback是否为空,这其实是在处理post的消息,下面我们看一下post方法干了什么

 public final boolean post(@NonNull Runnable r) {
       return  sendMessageDelayed(getPostMessage(r), 0);
}

这里面有一个getPostMessage方法

private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
}

可以看出这个方法中封装了一个Message,而消息的callback则是一个Runnable,也就是我们post出去的那个Runnable,而Handler在处理消息的时候如果Message的callback不为空则会调用以下方法

private static void handleCallback(Message message) {
        message.callback.run();
}

最终调用Runnable中的run方法,这时run会在Handler所在的线程中运行,Handler就是这样完成了线程的消息传递。没错,就是这么简单和神奇。

看完post再看send,如果是send出去的消息,callback是空的则会走到dispatchMessage()方法中的else部分

 public void dispatchMessage(@NonNull Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

最后是要么调用实例化Handler时传入的mCallback中的handleMessage方法,要么是调用重写的Handler的handleMessage方法,具体是哪个取决于我们的写法。

至此Handler的流程就分析完了,细心地同学已经发现了,Looper中的loop()方法中取消息时是一直执行的,这样难道不会造成ANR么?对此我们完全不用担心,Google工程师早就做了相关优化处理,在这里就不做具体描述了。下面附上我画的简单的Handler功能的流程图

Handler流程图

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