前言: 为什么要总结这个,在之前的项目中没有遇到过此类问题,突然遇到不知道从哪里开始,项目很急自己写效率很低,临时百度也可能遇到一些问题,所以在查了一些资料后并且在项目中运用了,决定在这里记上一笔,为了方便自己以后的回顾,也为了大家一起学习
文章并非原创,转载来源会放到文章尾部 , 想深入了解可前往
先看一下最终效果
话不多说,直接上代码吧
这里我是在component文件夹中新建了.vue文件,加入以下代码
<template>
<div class="s-canvas">
<canvas
id="s-canvas"
:width="contentWidth"
:height="contentHeight"
></canvas>
</div>
</template>
<script>
export default {
name: 'SIdentify',
props: {
identifyCode: {
type: String,
default: '1234'
},
fontSizeMin: {
type: Number,
default: 16
},
fontSizeMax: {
type: Number,
default: 40
},
backgroundColorMin: {
type: Number,
default: 180
},
backgroundColorMax: {
type: Number,
default: 240
},
colorMin: {
type: Number,
default: 50
},
colorMax: {
type: Number,
default: 160
},
lineColorMin: {
type: Number,
default: 40
},
lineColorMax: {
type: Number,
default: 180
},
dotColorMin: {
type: Number,
default: 0
},
dotColorMax: {
type: Number,
default: 255
},
contentWidth: {
type: Number,
default: 112
},
contentHeight: {
type: Number,
default: 38
}
},
methods: {
// 生成一个随机数
randomNum(min, max) {
return Math.floor(Math.random() * (max - min) + min)
},
// 生成一个随机的颜色
randomColor(min, max) {
let r = this.randomNum(min, max)
let g = this.randomNum(min, max)
let b = this.randomNum(min, max)
return 'rgb(' + r + ',' + g + ',' + b + ')'
},
drawPic() {
let canvas = document.getElementById('s-canvas')
let ctx = canvas.getContext('2d')
ctx.textBaseline = 'bottom'
// 绘制背景
ctx.fillStyle = this.randomColor(
this.backgroundColorMin,
this.backgroundColorMax
)
ctx.fillRect(0, 0, this.contentWidth, this.contentHeight)
// 绘制文字
for (let i = 0; i < this.identifyCode.length; i++) {
this.drawText(ctx, this.identifyCode[i], i)
}
this.drawLine(ctx)
this.drawDot(ctx)
},
drawText(ctx, txt, i) {
ctx.fillStyle = this.randomColor(this.colorMin, this.colorMax)
ctx.font =
this.randomNum(this.fontSizeMin, this.fontSizeMax) + 'px SimHei'
let x = (i + 1) * (this.contentWidth / (this.identifyCode.length + 1))
let y = this.randomNum(this.fontSizeMax, this.contentHeight - 5)
var deg = this.randomNum(-45, 45)
// 修改坐标原点和旋转角度
ctx.translate(x, y)
ctx.rotate((deg * Math.PI) / 180)
ctx.fillText(txt, 0, 0)
// 恢复坐标原点和旋转角度
ctx.rotate((-deg * Math.PI) / 180)
ctx.translate(-x, -y)
},
drawLine(ctx) {
// 绘制干扰线
for (let i = 0; i < 8; i++) {
ctx.strokeStyle = this.randomColor(this.lineColorMin, this.lineColorMax)
ctx.beginPath()
ctx.moveTo(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight)
)
ctx.lineTo(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight)
)
ctx.stroke()
}
},
drawDot(ctx) {
// 绘制干扰点
for (let i = 0; i < 100; i++) {
ctx.fillStyle = this.randomColor(0, 255)
ctx.beginPath()
ctx.arc(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight),
1,
0,
2 * Math.PI
)
ctx.fill()
}
}
},
watch: {
identifyCode() {
this.drawPic()
}
},
mounted() {
this.drawPic()
}
}
</script>
然后在需要使用的页面引入,我这里是用在登录页面验证的
<template>
<div class="login">
<div class="loginBox">
<el-row>
<el-col :span="14"
><el-input
placeholder="验证码"
v-model="code"
clearable
prop="security"
>
</el-input>
</el-col>
<el-col :span="10">
<div class="code" @click="refreshCode">
<security :identifyCode="identifyCode"></security>
</div>
</el-col>
</el-row>
</div>
</div>
</template>
<script>
import security from '../components/security'
export default {
name:'login',
components: {
security
},
data() {
return {
code: '',
// 随机抽取四位数
identifyCodes: '1234567890abcdef',
identifyCode: '',
checked: false
}
},
mounted() {
this.identifyCode = ''
this.makeCode(this.identifyCodes, 4)
},
methods: {
// 验证码处理
randomNum(min, max) {
return Math.floor(Math.random() * (max - min) + min)
},
// 刷新验证码
refreshCode() {
this.identifyCode = ''
this.makeCode(this.identifyCodes, 4)
},
makeCode(o, l) {
for (let i = 0; i < l; i++) {
this.identifyCode += this.identifyCodes[
this.randomNum(0, this.identifyCodes.length)
]
}
console.log(this.identifyCode)
}
}
}
</script>
<style lang="less" scoped>
</style>
最终可以实现随机的四位数验证码并且考虑到会有验证码看不清的处理,点击验证码刷新
本文链接:https://blog.csdn.net/yyjourney/article/details/79072093